September 11, 2024, 04:19:14 PM

Author Topic: BFG:R Tau Empire  (Read 29875 times)

Offline Talos

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Re: BFG:R Tau Empire
« Reply #135 on: February 04, 2013, 06:03:19 PM »
At 1 hit, the proposed changes are excellent and really differentiate the two. But with only the defender at 2 hits and the castellan at one, it certainly seems a little weaker.

If the community is okay with the way it is, then let's just move on. But it seems some people voted not realizing that we had 2 hit escorts, we should reconsider the vote. Possibly re-vote if enough people were not aware of that?

Offline AndrewChristlieb

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Re: BFG:R Tau Empire
« Reply #136 on: February 05, 2013, 12:24:34 AM »
Ok why dont we get everyone to post here what you think the two ships stats should be and then work from there.

Defender: 40 pts

Escort/2   20cm speed    45* turns   1 shield   5+ Armor   2 turrets

Railguns   30cm range   3 firepower   l/f/r
Torps       20-40cm        1 strength      f


Castellan: 40 pts

Escort/1   25cm speed    90* turns   1 shield   5+ Armor   2 turrets

Railguns   45cm range    2 firepower    l/f/r
Torps       20-40 cm        2 strength       f

« Last Edit: February 05, 2013, 01:30:47 AM by AndrewChristlieb »
I don't make the rules, I just think them up and write them down.

Offline horizon

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Re: BFG:R Tau Empire
« Reply #137 on: February 05, 2013, 03:31:31 AM »
Castellan definatelly need 2 more railguns to make up for speed and turn rate.

Offline AndrewChristlieb

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Re: BFG:R Tau Empire
« Reply #138 on: February 05, 2013, 03:41:30 AM »
Do you mean the Defender? I dont know, I think the extra hit balances it nicely, I really dislike the idea of having so many weapons on such a small ship anyway, maybe dropping it to 35 pts would be closer to the mark.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Tau Empire
« Reply #139 on: February 05, 2013, 03:43:25 AM »
I assume he means defender and I agree, it needs more weaponry than that and a point increase, especially because it is a 2 hit escort now. I think it is more fitting to make it a more expensive/more armed ship.

To quote Horizon on page 1...

"Defender:
make it a heavy brunter.
(2 hits)
5 weapon batteries
1 missiles"
« Last Edit: February 05, 2013, 04:08:39 AM by afterimagedan »

Offline afterimagedan

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Re: BFG:R Tau Empire
« Reply #140 on: February 05, 2013, 04:34:08 AM »
HOLD UP. We have already voted on this...

http://www.forum.specialist-arms.com/index.php?topic=5081.0

Offline Talos

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Re: BFG:R Tau Empire
« Reply #141 on: February 05, 2013, 02:00:11 PM »
....and you can guess who the voice of dissension was ;D

I always thought it should have been castellan at 40pts, defender at 45pts WITH fleet separation or defender at 50pts with fleet inclusion.

And by that I mean if GW and FW fleets were entirely separate, the point difference would not matter so much. In the original BFG:R documents plaxor did this, and it explains some of his decisions.

If the two were in separate fleets the power difference between the two would be a non-issue. People would go damn the defender is way better and other people would go yeah, your right. Play GW tau if you like it so much.

Offline afterimagedan

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Re: BFG:R Tau Empire
« Reply #142 on: February 05, 2013, 04:33:17 PM »
Giving them a power difference should be reflected in the points and not be a way that encourages you to play one fleet over another.  I think having the Defender as a slower, less maneuverable ship, with more weapon batteries and 1 torp instead or 2, make it an entirely different ship to play than the Castellan. I dig it!

Offline Talos

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Re: BFG:R Tau Empire
« Reply #143 on: February 05, 2013, 08:39:38 PM »
Apart from the defender's second hit, I too dig the changes. They are different, it's just that with the second hit the defender it is clearly the superior vessel.

Offline afterimagedan

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Re: BFG:R Tau Empire
« Reply #144 on: February 05, 2013, 08:45:43 PM »
Superior, yes, but with a points increase.

Offline horizon

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Re: BFG:R Tau Empire
« Reply #145 on: February 05, 2013, 09:29:27 PM »
Ah, I meant Defender indeed (so it becomes 5rg/1 missile).

pts cost for both 45.

No 2nd hit (seperate pdf with 2 hits as an optional addition to the BFG rules).

Offline afterimagedan

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Re: BFG:R Tau Empire
« Reply #146 on: February 05, 2013, 09:35:48 PM »
No 2nd hit (seperate pdf with 2 hits as an optional addition to the BFG rules).

Right but the 2 hit escorts were approved. We would have to take another vote to change this.

Offline Talos

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Re: BFG:R Tau Empire
« Reply #147 on: February 05, 2013, 09:49:58 PM »
@horizon What would you suggest for the pricing of the 2 hit defender, if we were to separate the 2 hit escorts in their own document?

Offline horizon

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Re: BFG:R Tau Empire
« Reply #148 on: February 06, 2013, 03:38:28 AM »
Still, Dan, sg people are perhaps most intro it but you need to think about presenting it to the whole world and two hits is a tricky subject.

I think it should be at least +5 points.

Offline afterimagedan

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Re: BFG:R Tau Empire
« Reply #149 on: February 06, 2013, 04:27:00 AM »
Still, Dan, sg people are perhaps most intro it but you need to think about presenting it to the whole world and two hits is a tricky subject.

So what do you suggest I do? Go against the votes of the community?