September 17, 2024, 10:21:44 AM

Poll

Should the BFG:R Imperial Navy, as linked below, plus the presumable and pending new Nova Cannon rules, be official in BFG:R?

Yes, make it official.
4 (57.1%)
No, needs more work.
3 (42.9%)

Total Members Voted: 7

Voting closed: November 02, 2012, 06:55:04 PM

Author Topic: BFG:R Imperial Navy  (Read 25523 times)

Offline afterimagedan

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Re: BFG:R Imperial Navy
« Reply #45 on: October 31, 2012, 02:35:54 PM »
Oops....forgot that the prfoile had actually been voted on....sorry horizon :-[

But, you make good points about Battlefleet Cadia and the Dauntless.

Offline AndrewChristlieb

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Re: BFG:R Imperial Navy
« Reply #46 on: October 31, 2012, 03:23:14 PM »
I dont know about the extra turret, the Dauntless already packs alot into its price. Not nearly as much as the Voss light cruisers tho (that 6+ prow with no negatives is a hugh boost to value) so I guess it would be alright.

Fleet commanders, I like Plaxors approach with the commanders:

Fleet Admiral 50 points leadership 8
Admiral 75 points leadership 9
Solar Admiral 100 points leadership 10

Re-rolls 25 points each, maximum of +3

Secondary commanders, Im not so much a fan of the +1 leadership one reroll commander from BFG-R (30pts). Should be like Chaos Lords:

Veteran Captian 25 points leadership 8

May purchase one extra reroll for 25 points.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Imperial Navy
« Reply #47 on: October 31, 2012, 04:19:44 PM »
It's just weird that the veteran captain is the same thing as a fleet admiral for half the points. But yes, I am more in favor of Plaxor's layout.

Offline AndrewChristlieb

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Re: BFG:R Imperial Navy
« Reply #48 on: October 31, 2012, 05:25:02 PM »
Veteran captians do not come with a free reroll, fleet admirals do. The admirals also have access to additional rerolls something that the captian does not. So fleet admiral is ld8 w/rr for 50, vets are ld8 for 25 and may purchase one reroll for 25, no more.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Imperial Navy
« Reply #49 on: October 31, 2012, 05:37:42 PM »
Veteran captians do not come with a free reroll, fleet admirals do. The admirals also have access to additional rerolls something that the captian does not. So fleet admiral is ld8 w/rr for 50, vets are ld8 for 25 and may purchase one reroll for 25, no more.

True, true. Good call. Forgot about that. What do you think about the points cost of Veteran Captains?
« Last Edit: October 31, 2012, 05:55:02 PM by afterimagedan »

Offline afterimagedan

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Re: BFG:R Imperial Navy
« Reply #50 on: October 31, 2012, 06:20:47 PM »
I am thinking more like 60-75pts
« Last Edit: October 31, 2012, 06:22:30 PM by afterimagedan »

Offline Talos

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Re: BFG:R Imperial Navy
« Reply #51 on: October 31, 2012, 06:47:12 PM »
It really depends on which direction we are taking the game, and on how important you find the characters to be. Personnaly, I don't like that that Admirals cost points out of your ship total, thus depriving you of upgrades/vessels. It only makes sense that the better the admiral, the bigger the fleet, you know?
I always thought that Admirals should be free and at a static value; Ld 8 up to 1000pts, Ld 9 up to 2000pts, Ld 10 at 2001pts+. Only if you want a better admiral than the stock one should you have to pay, and to add a bit of flavor I thought they should have a unique minor ability, sort of like Warlord Traits from W40K only much better done. Veteran captains would be similar, getting one freebee at 750pts or less, 2 at 1500pts or less and 3 at 2250pts or less, so on and so forth. Like the admirals if they want a reroll then the player can fork out some points.

But due to the fact that my blasphemous and innovative ideas are anathema to most gaming groups, I shall only say that I too approve of the BFG:R captains, except that I also think that 60-75pts it had better come with some pretty good benefits; you can get 1-3 escorts for that price.

Offline afterimagedan

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Re: BFG:R Imperial Navy
« Reply #52 on: October 31, 2012, 07:13:45 PM »
But due to the fact that my blasphemous and innovative ideas are anathema to most gaming groups, I shall only say that I too approve of the BFG:R captains, except that I also think that 60-75pts it had better come with some pretty good benefits; you can get 1-3 escorts for that price.

+1LD on ANY ship you want (even after you roll) plus 1 reroll for that ship/squad is a great boost. Worth 50pts-75pts? Certainly can be. I'm actually mentally walking back down to 50pts for the Veteran captain, due to the fact that you can only use the RR in their squad.

Offline AndrewChristlieb

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Re: BFG:R Imperial Navy
« Reply #53 on: October 31, 2012, 08:26:29 PM »
I really despise the +1 leadership option but i suppose it can work well for them, although it should have a cap of 9 like chaos lords from the 13th if we do that. The restrictions stating they must lead a squadron and that their reroll (if they have one) can only be used for their squadron should remain in place.

Why would a vet be 75 points o_O. Giving them the option to purchase the reroll seperatly keeps the price down so they become an option in smaller games.

 I also agree with the fixed point values getting a free admiral and have been saying that they should be more like campaigns for a long time, but that is a really big change. Its one thing to adjust the ridiculous costs, another entirely to try putting in something compleatly different.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Imperial Navy
« Reply #54 on: October 31, 2012, 08:36:45 PM »
Alright, so could you guys put together a list of how it should look and we can vote? I agree with where you guys are going with it. Also, how expensive would you make the veteran captain if it didn't come with a RR, and how much would the RR option (considering it would only work with 1 ship) cost?

Offline AndrewChristlieb

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Re: BFG:R Imperial Navy
« Reply #55 on: November 01, 2012, 03:22:23 AM »
Fleet commanders:

Fleet Admiral 50 points leadership 8
Admiral 75 points leadership 9
Solar Admiral 100 points leadership 10

Re-rolls: Fleet commanders receive one re-roll included in their cost and may select upto 3 additional re-rolls for 25 points each.

Secondary commanders:

Veteran Captian 25 points leadership 8

May purchase one extra reroll for 25 points.

As previously stated this is what I believe the command structrue for IN should look like.

I can maybe see a price drop to 20 points for the Veteran Captians reroll due to the limited use but its not something I believe is nesscarry.

Likewise the option of +1 leadership instead of a set leadership 8 has been presented and I believe this would be an acceptable alternative at the same cost, althought I far perfer the set value. If the option of +1 leadership is selected I would advise a maximum leadership of 9, note that unlike a standard commander which replaces the base ships leadership with his own this would modify the base ships leadership allowing for a value of 7-9 (maximum before other modifiers).
« Last Edit: November 01, 2012, 03:26:48 AM by AndrewChristlieb »
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Imperial Navy
« Reply #56 on: November 01, 2012, 04:45:56 AM »
Fleet commanders:

Fleet Admiral 50 points leadership 8
Admiral 75 points leadership 9
Solar Admiral 100 points leadership 10

Re-rolls: Fleet commanders receive one re-roll included in their cost and may select upto 3 additional re-rolls for 25 points each.

Secondary commanders:

Veteran Captian 25 points leadership 8

May purchase one extra reroll for 25 points.

As previously stated this is what I believe the command structrue for IN should look like.

I can maybe see a price drop to 20 points for the Veteran Captians reroll due to the limited use but its not something I believe is nesscarry.

Likewise the option of +1 leadership instead of a set leadership 8 has been presented and I believe this would be an acceptable alternative at the same cost, althought I far perfer the set value. If the option of +1 leadership is selected I would advise a maximum leadership of 9, note that unlike a standard commander which replaces the base ships leadership with his own this would modify the base ships leadership allowing for a value of 7-9 (maximum before other modifiers).

Agreed on the max 9 thing. I have always like the pluses to leadership instead of the set number. Would we be getting rid of the veteran captains ability to choose after leaderships are rolled?

Offline AndrewChristlieb

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Re: BFG:R Imperial Navy
« Reply #57 on: November 01, 2012, 10:46:38 AM »
Well thats a tricky one. I would say that they should be in charge of their own squadron, but squadrons are determined after rolling for leadership. I would think it would be ok for the vets to be placed after squadron selection. It will allow them to be placed on a ship that already has a higher leadership, but the real benifit to a leader comes from their ability to raise a mediocre ship to good leadership, an 8 is good already but if you have a pair that gets a 6/7 theyre the ones that need that boost more. It also helps to keep down on rules as thats when fleet commanders are placed already.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Imperial Navy
« Reply #58 on: November 01, 2012, 02:07:38 PM »
Well thats a tricky one. I would say that they should be in charge of their own squadron, but squadrons are determined after rolling for leadership. I would think it would be ok for the vets to be placed after squadron selection. It will allow them to be placed on a ship that already has a higher leadership, but the real benifit to a leader comes from their ability to raise a mediocre ship to good leadership, an 8 is good already but if you have a pair that gets a 6/7 theyre the ones that need that boost more. It also helps to keep down on rules as thats when fleet commanders are placed already.

So keep it how it is? I don't see how that's different than the current rules.

Offline Talos

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Re: BFG:R Imperial Navy
« Reply #59 on: November 01, 2012, 02:42:36 PM »
Two things:
1) In the current rules, BF Cadia has to pick the worst of two leadership rolls just to have the option of getting captains; there should be no such penalty and the captain should be available to all fleets. If we keep the penalty, we should allow BFC to get the captains at a reduced price, or even a free one to fit with the established fluff and make the overall leadership penalty worthwhile.

2) We are making the reroll an option instead of being forced to take it.