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September 17, 2024, 10:21:51 AM
Specialist Arms Forum
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Battlefleet Gothic
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[BFG] Discussion
(Moderators:
Patriarch
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RayB HA
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horizon
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BFG:R Imperial Navy
Poll
Should the BFG:R Imperial Navy, as linked below, plus the presumable and pending new Nova Cannon rules, be official in BFG:R?
Yes, make it official.
4 (57.1%)
No, needs more work.
3 (42.9%)
Total Members Voted:
7
Voting closed:
November 02, 2012, 06:55:04 PM
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Topic: BFG:R Imperial Navy (Read 25525 times)
ThaneAquilon
Active Member
Posts: 187
Re: BFG:R Imperial Navy
«
Reply #30 on:
October 30, 2012, 07:07:50 PM »
While we're there, something else that occured to me recently.
The standard Chaos hull. 8hit, 2shield, 2turret, 45degree turn 25cm speed
The standard IN hull. 8hit, 2shield, 2turret, 45degree turn 20cm speed
Why did the Imperium downgrade their hulls when the heresy happend?
(@Talos You do not have my vote for that change;p)
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Bessemer
Full Member
Posts: 339
Loc: UK
Re: BFG:R Imperial Navy
«
Reply #31 on:
October 30, 2012, 07:22:21 PM »
Supposed to be loss of more advanced technology as time goes on. Either that or the armoured prow slows IN down
Do agree with the Mars's turret, though. back to 270 it is!
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I refuse to be killed by something I've never heard of.
horizon
Moderator
Veteran member
Posts: 4200
Destiny Infinity Eternity
Re: BFG:R Imperial Navy
«
Reply #32 on:
October 30, 2012, 07:24:36 PM »
Because the IN lost a lot of tech and they ditched designs that happened to attract Chaos influences and build vessels that were better warp protected.
And you do know that the Imperial Navy has a tighter turn. A full circle without special orders is in favour of the IN.
Na, Acheron must stay 3 because it is like cool. And the Mars lowered points and got the option. Yay all.
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Horizon's Instagram
Talos
Full Member
Posts: 542
Re: BFG:R Imperial Navy
«
Reply #33 on:
October 30, 2012, 07:26:55 PM »
@horizon...And that makes you, like, cool? Did I miss my mark?
But seriously, that's the in-game justification? The acheron gets three turrets because its cool? Emperor BB with 25 shields would be pretty cool too...
And as for the mars, grumble grumble but point taken.
«
Last Edit: October 30, 2012, 07:40:40 PM by Talos
»
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ThaneAquilon
Active Member
Posts: 187
Re: BFG:R Imperial Navy
«
Reply #34 on:
October 30, 2012, 07:30:50 PM »
yeah, i know about the turns, but it seems to me like something so widely used as a plasma drive in every signe ship produced wouldn't get lost. The could've just ported the drive into what is now the IN cruiser, and it would still go faster. I guess the armoured prow is a..decent explination.
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horizon
Moderator
Veteran member
Posts: 4200
Destiny Infinity Eternity
Re: BFG:R Imperial Navy
«
Reply #35 on:
October 30, 2012, 07:52:41 PM »
And perhaps the plasma drive is the source of infestation.
@ Talos, no. No other justification.
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Horizon's Instagram
AndrewChristlieb
Full Member
Posts: 1651
Re: BFG:R Imperial Navy
«
Reply #36 on:
October 30, 2012, 09:41:16 PM »
The Acheron really needs the boost to help justify its cost too tho, as it is its just barely a Heavy imo being woefully undergunned for its weight. I always found it funny that carriers have better anti ordinance than gunships but it is a point, the Mars also gains the 3rd turret for free already tho so I see no real problem.
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I don't make the rules, I just think them up and write them down.
Talos
Full Member
Posts: 542
Re: BFG:R Imperial Navy
«
Reply #37 on:
October 30, 2012, 10:18:31 PM »
@AndrewChristlieb Wait wait wait a sec...what do you mean the mars gets it for free? As far as I know it has 2 turret stock and mus purchase a third.
As for acheron, I don't think it should have it from a flavor perspective, but you are right that it barely outguns a regular chaos cruiser as is, so...
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AndrewChristlieb
Full Member
Posts: 1651
Re: BFG:R Imperial Navy
«
Reply #38 on:
October 30, 2012, 11:41:43 PM »
Mars got a price drop of 10points and the option to take the extra turret for 10 points. I just take them at the old cost and add the turret. Sorry didnt intend to confuse.
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I don't make the rules, I just think them up and write them down.
horizon
Moderator
Veteran member
Posts: 4200
Destiny Infinity Eternity
Re: BFG:R Imperial Navy
«
Reply #39 on:
October 31, 2012, 03:23:39 AM »
Ehm, no wrong on the Acheron.
The Acheron is
the best
mid range cruiser Chaos has to offer. It outguns every other cruiser with focusable fire in the 45cm range department.
And that ofr 200pts is good.
An excellent support ship.
/
Mars need to pay 10pts per FAQ2010 of 3rd turret (same applies to Overlord).
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Horizon's Instagram
Talos
Full Member
Posts: 542
Re: BFG:R Imperial Navy
«
Reply #40 on:
October 31, 2012, 03:31:11 AM »
@horizon Really? Huh, maybe I am underestimating it. It teams up really well with carnages, admittedly. But again, no one has given a single good reason for why it of all vessels breaks the mold and has 3 turrets. It just doesn't make sense to me.
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horizon
Moderator
Veteran member
Posts: 4200
Destiny Infinity Eternity
Re: BFG:R Imperial Navy
«
Reply #41 on:
October 31, 2012, 03:38:49 AM »
Fluffwise there is justification. It was test bed vessel using Xenos technology. Only one was made by the Navy. Chaos took it and copied it.
I buggered it, it is even 190pts, not 200pts.
Discussing the ship further should be transferred to the Chaos thread.
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Horizon's Instagram
afterimagedan
Full Member
Posts: 1902
Loc: Chicago IL, USA
Re: BFG:R Imperial Navy
«
Reply #42 on:
October 31, 2012, 01:59:28 PM »
I touched up the document to look more clean, mainly cleaning up the lines on the side, etc. Hey, two people who voted no on finalizing this document: what needs to change? I am unaware of even suggested changes at this point.
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+++Afterimagedan BFG Blog+++
BFG:Revised Current PDFs 2012 and Voted Changes
afterimagedan
Full Member
Posts: 1902
Loc: Chicago IL, USA
Re: BFG:R Imperial Navy
«
Reply #43 on:
October 31, 2012, 02:18:16 PM »
I had some ideas shot my way by Talos:
"-Open up voting for Defiant; normal profile, dorsal battery profile, batteries instead of lances (dropped cost as per Sig, additional prow batteries profile seem to be the contenders.
-BFG:R has the Dauntless at 2 turret; perhaps general discussion is in order, poll maybe not even necessary.
-Adress Command Structure; keep original or (my hope anyway) revise and reduce costs like plaxor did, which also means reworking Battlefleet Cadia. Originally a cool concept, but as we played and discussed an modified stuff it's pretty obvious that a 50pt captain with a reroll is not worth the leadership drop or 50pts."
I don't think we should bring up a vote on the Defiant because that has already been voted on to go with Horizon's profile.
I am going to lock the poll until we have a discussion about the
Dauntless turret
and
command structure.
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+++Afterimagedan BFG Blog+++
BFG:Revised Current PDFs 2012 and Voted Changes
Talos
Full Member
Posts: 542
Re: BFG:R Imperial Navy
«
Reply #44 on:
October 31, 2012, 02:31:06 PM »
Oops....forgot that the prfoile had actually been voted on....sorry horizon
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« previous
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Specialist Arms Forum
»
Battlefleet Gothic
»
[BFG] Discussion
(Moderators:
Patriarch
,
RayB HA
,
horizon
) »
BFG:R Imperial Navy