August 02, 2024, 03:21:53 PM

Poll

What should we do with Dark Eldar in BFG:R?

Use the GW rules.
1 (16.7%)
Use the BFG:R rules (fully implementing Eldar MMS style + non-rules editing)
0 (0%)
Use the BFG:R rules (same as above option but also editing the ships' stats/cost)
5 (83.3%)
Other (please explain)
0 (0%)

Total Members Voted: 6

Voting closed: October 28, 2012, 04:07:58 PM

Author Topic: BFG:R Vote 3: Dark Eldar  (Read 7419 times)

Offline afterimagedan

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BFG:R Vote 3: Dark Eldar
« on: October 23, 2012, 05:07:58 PM »
Vote 3.

Offline horizon

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Re: BFG:R Vote 3: Dark Eldar
« Reply #1 on: October 23, 2012, 06:30:58 PM »
BFG:R: fine
with art from the document I once published. :)

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #2 on: October 24, 2012, 06:04:49 PM »
Any thoughts about edits to stats/costs? Here's a question: should changing from BFG:R MMS rules to original MMS rules change the point values of ships?

I actually just got done going through the point values and balance between the ships and I think they are pretty well balanced. Obviously, the Dark Mirror Succubus is supposed to be WB 6 instead of 16.
« Last Edit: October 24, 2012, 06:15:47 PM by afterimagedan »

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #3 on: October 24, 2012, 07:53:17 PM »
Alright, here's the BFG:R Dark Eldar document so far. I have replaced out the keywords from old BFG:R, brought in the MMS 1.9b Holofield rules for the shadowfield rules, and brought in the MMS 1.9b critical chart.

++BFG:R Dark Eldar++

P.S. I didn't mess with the defenses at all, or the fleet list last page.

Offline AndrewChristlieb

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Re: BFG:R Vote 3: Dark Eldar
« Reply #4 on: October 25, 2012, 12:07:50 AM »
just a few things I noticed while running through this.

DE dont have a min movement now?

If the Dark Eldar player causes a critical hit of '9'
during a hit and run or a boarding action, he will gain an
additional 100 victory points as some of the enemy captains are
captured.

How do you score a 9 in a hit and run?

Shadowfields dont offer any protection from a direct hit with a nova?

Leech torpedoe causes an automatic critical result of "8" but no damage, does the shipo still take the automatic damage from a critical result of "8"?

Why does the Impailer get a 3+ save instead of the standard 4+ as presented in Armada?

Grand cruiser type on the Mortalis
I don't make the rules, I just think them up and write them down.

Offline Talos

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Re: BFG:R Vote 3: Dark Eldar
« Reply #5 on: October 25, 2012, 12:42:05 AM »
@ Andrew I have some asnwers for you

Impalers roll 2d6 on their hit and run check, so can score a 9.

Shadowfields are identical to holofields, and in MMS they offer no protection against NC. In BFG:R plaxor has it so that NC can reroll their scatter die if locked on, so presumably to counter this holo/shadow fields will get the vs. lance save against them, or take plaxors approach and allow them to force a reroll of direct hits.

Leech torpedo's should not cause damage IMO, because that makes normal torpedoes superfluous.

If we are using MMS 1.9b presumably we will make DE movement copy paste of CE and craftworld eldar.

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #6 on: October 25, 2012, 03:49:31 AM »
just a few things I noticed while running through this.

DE dont have a min movement now?
No
If the Dark Eldar player causes a critical hit of '9'
during a hit and run or a boarding action, he will gain an
additional 100 victory points as some of the enemy captains are
captured. How do you score a 9 in a hit and run?
impalers
Shadowfields dont offer any protection from a direct hit with a nova?
not at this point but I think it should be changed in the MMS and Dark Eldar documents
Leech torpedoe causes an automatic critical result of "8" but no damage, does the ship still take the automatic damage from a critical result of "8"?
it shouldn't. If there is a chart that has 8 at also damaging the ships as far as hits go, we need to make a change
Why does the Impailer get a 3+ save instead of the standard 4+ as presented in Armada?
yes, I believe that is what he was going for
Grand cruiser type on the Mortalis
i'm on it

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #7 on: October 25, 2012, 03:53:19 AM »
Shadowfields are identical to holofields, and in MMS they offer no protection against NC. In BFG:R plaxor has it so that NC can reroll their scatter die if locked on, so presumably to counter this holo/shadow fields will get the vs. lance save against them, or take plaxors approach and allow them to force a reroll of direct hits.
I think we either need to plan to have a change to NCs (like the newest BFG:R book has them or something different) and make holofields either make the NC reroll a hit, cancelling with a lock-on special order, OR we need to give it shadowfield saves against successful hull damage.
Leech torpedo's should not cause damage IMO, because that makes normal torpedoes superfluous.
agreed

If we are using MMS 1.9b presumably we will make DE movement copy paste of CE and craftworld eldar.
I'm not sure what I think about this, because Eldar have the solar movement stuff. I actually think keeping this the way it is would be better for DE.

Offline AndrewChristlieb

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Re: BFG:R Vote 3: Dark Eldar
« Reply #8 on: October 25, 2012, 11:43:36 AM »
Hum, Impailers roll a critical hit not a hit and run, probably just my ocd talking tho ::). Dark Eldar should definitely not get the same movement as Eldar, theres no reasoning for it.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #9 on: October 25, 2012, 03:14:42 PM »
I think we will have to make the point that these never do damage, even if it is indicated on the enemy ship's critical chart.

Offline horizon

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Re: BFG:R Vote 3: Dark Eldar
« Reply #10 on: October 25, 2012, 05:15:57 PM »
Keep this on hold. I want to toothpick this one.

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #11 on: October 25, 2012, 05:17:49 PM »
Keep this on hold. I want to toothpick this one.

It's not going anywhere! I am happy to see all the support for finishing BFG:R. Can't wait to get this thing done.

Offline horizon

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Re: BFG:R Vote 3: Dark Eldar
« Reply #12 on: October 25, 2012, 05:21:01 PM »
I am on the edge if MMS should go the DE as well.


Offline ThaneAquilon

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Re: BFG:R Vote 3: Dark Eldar
« Reply #13 on: October 25, 2012, 05:38:36 PM »
You should (maybe) clarify that if an impaler causes a Fire! critical, it still causes damage. If it's not specifically stated, then the argument could be made that it doesn't.

Offline AndrewChristlieb

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Re: BFG:R Vote 3: Dark Eldar
« Reply #14 on: October 25, 2012, 07:21:57 PM »
Fire doesnt automatically cause damage tho, and the Armada rules has the Impailer listed as causing a critical hit not a hit and run.
I don't make the rules, I just think them up and write them down.