July 29, 2024, 07:23:51 PM

Author Topic: Finishing BFG:Revised  (Read 41429 times)

Offline Sigoroth

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Re: Finishing BFG:Revised
« Reply #135 on: October 25, 2012, 07:14:45 AM »
That would work, but it would make normal Gunz seem pretty worthless. Compare an onslaught to a savage with these new uber heavy gunz. 1d6+1 averages out at 4 normal battery, vs. the 4 heavy gunz which are twice as potent. An alternative could be giving them a right column shift for firing over 15cm. This would allow onslaughts to shine at longer ranges whilst still doubling the effective range of the savage (and other heavy gunz users, aminly the whole fleet). This is similar to the bio-plasma rule where they can fire at 30cm, but beyond 15cm they hit on a 6+.

Rather than having 2 rules (ignores range shifts and gets a right shift over 30cm) just give them a right column shift.

Offline AndrewChristlieb

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Re: Finishing BFG:Revised
« Reply #136 on: October 25, 2012, 12:30:01 PM »
Euh, orks an right shifts are just bad. Even their escorts cant over come that with manuvering. The best a cruiser can get then is three dice and a savage only two and thats if someone lets you come knock on the front door and then you have to deal with 6+ front armor a good portion of the time. These should be super scarry up close and currently they are not, they just take away from the orks ability to do anything in the shooting phase.

To fix the 'eavy gunz they need to be super killy up close and able to do something from 30cm. Heck id be ok if we had the option to just replace them with more gunz right now, orks should have the most options to kustomize short of maybe nids anyway.
I don't make the rules, I just think them up and write them down.

Offline Talos

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Re: Finishing BFG:Revised
« Reply #137 on: October 25, 2012, 03:08:02 PM »
But Sig is saying they lose the drawback from close up. Not currently number crunching, but if they got a left column shift for close range they would probably be ok, right? Devastating up close, mediocre but functional at range.

Offline AndrewChristlieb

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Re: Finishing BFG:Revised
« Reply #138 on: October 25, 2012, 03:16:08 PM »
Huh ya i see what your doing there with the range modifier and the right shift they remain the same at 15 and get less dice at 30. That might work then.
I don't make the rules, I just think them up and write them down.

Offline ThaneAquilon

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Re: Finishing BFG:Revised
« Reply #139 on: October 25, 2012, 06:21:08 PM »
hey, I just noticed the Tau named character is in the Tau document. Are we including him, and Abbadon and such, or are we going to discuss them when we discuss commanders?

Offline afterimagedan

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Re: Finishing BFG:Revised
« Reply #140 on: October 25, 2012, 06:26:52 PM »
I think we should include them. Why not? One of the goals behind BFG:R at the very beginning it condensing the options of each fleet into one document.

Offline ThaneAquilon

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Re: Finishing BFG:Revised
« Reply #141 on: October 25, 2012, 06:31:47 PM »
I was just under the impression that:
1. There was hesitation about the book of Nemesis, and a desire to deal with it after the main books.
2. Named characters were considered pretty powerful
I don't mind the inclusion, I was just surprised, as I was expecting a discussion about them, and leaders in general, and the book of nemesis.

Alos he doesn't appear as an option on the fleet list.

Offline ThaneAquilon

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Re: Finishing BFG:Revised
« Reply #142 on: October 25, 2012, 06:46:18 PM »
Also I thought in BFG:R Grand Cruisers MUST use large bases. If that is in fact the case, the Repulsive needs to be reworked.

Offline AndrewChristlieb

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Re: Finishing BFG:Revised
« Reply #143 on: October 25, 2012, 06:55:54 PM »
Well characters are stupid expensive and should be pretty powerful.

I think the thing with the grand cruisers was that they all went to 3 shields base (which needs a large stand) but thats pretty crappy for the Repulsive which was shipped with small bases. (most of them anyway iirc there was a problem with these like the ork kroozers that were shipped with some large bases.
I don't make the rules, I just think them up and write them down.

Offline ThaneAquilon

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Re: Finishing BFG:Revised
« Reply #144 on: October 25, 2012, 07:04:34 PM »
The Tau leader is a kor'o, i believe, and can be played on the Custodian.

Named Leader
Ld 9, 1 RR + Aun friend in cost(1RR) + Skilled pilot (I don't know what that is, heads up Dan, if you're removing keywords)=110pts, with an aditional, optional 10 point upgrade.

OR

Kor'o + standard Aun
Ld 9, 1RR + Aun(1RR)=105pts

So you're paying 5 point to have skilled fighters, seems like a sweet deal to me! then maybe I'll use that optional, maybe I won't.

Not saying that He should or should not be included, just that he's not expensive compared to the normal cost of leaders for Tau.


I know it sucks that you have to buy a big base, but is that the only reason we're leaving it as an optional instead of just making it an automatic 3 shields? I think in the old BFG:R it was automatic already, and I think it should be again, to homogenize grand cruiser rules.

Offline afterimagedan

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Re: Finishing BFG:Revised
« Reply #145 on: October 25, 2012, 07:10:40 PM »
I was just under the impression that:
1. There was hesitation about the book of Nemesis, and a desire to deal with it after the main books.
2. Named characters were considered pretty powerful
I don't mind the inclusion, I was just surprised, as I was expecting a discussion about them, and leaders in general, and the book of nemesis.

Alos he doesn't appear as an option on the fleet list.
Ah, sorry, I had misunderstood you. I thought the character was from GW or 2010 documents. Yeah, it it's not from there, we should not include it until it's voted on.

Offline afterimagedan

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Re: Finishing BFG:Revised
« Reply #146 on: October 25, 2012, 07:12:24 PM »
Well characters are stupid expensive and should be pretty powerful.

I think the thing with the grand cruisers was that they all went to 3 shields base (which needs a large stand) but thats pretty crappy for the Repulsive which was shipped with small bases. (most of them anyway iirc there was a problem with these like the ork kroozers that were shipped with some large bases.
That's why I thought the rules was, if you have 3+ shields, you have to be on a larger base. I'm indifferent to the Repulsive change because I will always use it with 3 shield anyways.
« Last Edit: October 25, 2012, 07:21:33 PM by afterimagedan »

Offline Talos

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Re: Finishing BFG:Revised
« Reply #147 on: October 25, 2012, 07:24:33 PM »
People run Abaddon all the time from what I hear; he's really good. The imperial one in bakka is pretty good if you and your opponent allow refits. I imagine it is the same for tau, but I have two questions about Kor‟O Vash‟ya Y‟eldi Mesme (what a god damned mouthfull :D)

1) No other faction has special commanders available at less than 1000pts. Presumably he is the same?

2) He counts as a ld 9 (80pts) with 2 rerolls (25pts) yet only costs 110pts? Who wouldn't take this guy?

His other two abilities are strong, but not much of a cause for concern.

Skilled pilots is all fighters have resilience and bombers re-roll to hit like the eldar. Pretty strong for 5 points IMO.
Also, he is in faq 2010, on one of the first pages.

Offline ThaneAquilon

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Re: Finishing BFG:Revised
« Reply #148 on: October 25, 2012, 07:28:55 PM »
@Talos Note why I call him "The Tau Leader";p The 25pts is just for 1RR, the stock 80pt leader actually comes with 1, but in princeiple it's the same, you're paying 5 points for skilled pilots.

Didn't notice him in the faq, I thought he was introduced with the missile boat thing.

Offline afterimagedan

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Re: Finishing BFG:Revised
« Reply #149 on: October 25, 2012, 07:29:39 PM »
Wow, what a beast. Yeah, let's talk about this guy. I am going to start a Tau thread, if I haven't already....  ::)