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Author Topic: Finishing BFG:Revised  (Read 41427 times)

Offline AndrewChristlieb

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Re: Finishing BFG:Revised
« Reply #105 on: October 23, 2012, 06:51:05 PM »
 A two hit light cruiser? Because a two hit escort is crap.
I don't make the rules, I just think them up and write them down.

Offline Talos

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Re: Finishing BFG:Revised
« Reply #106 on: October 23, 2012, 06:57:28 PM »
I do agree that 2 hit escorts would require some special ruling, which we would need to do in the second stage (rules documents and whatnot). But a 2 hit CL would also be a pretty weird ship...1 hit crippled much?

@ AndrewChristlieb Any suggestions on how to fix this problem?

We could just give the range increase to the defender too. Then the trade off is a bit closer: castellan is quicker and more maneuverable, defender has more fire power.

Offline horizon

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Re: Finishing BFG:Revised
« Reply #107 on: October 23, 2012, 06:57:53 PM »
No, a 2 hit escort is a solution. There aren't even fancy rules needed.

Actually some years ago, there was a big vote when the yahoo group was still alive. A majority of players (iirc 70%) wanted 2 hits escorts.

The ships were:
Defender
Hellebore
And the large Ork Escort
iirc


Offline afterimagedan

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Re: Finishing BFG:Revised
« Reply #108 on: October 23, 2012, 06:59:31 PM »
I have no problems with a 2 hit escort.

Offline Talos

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Re: Finishing BFG:Revised
« Reply #109 on: October 23, 2012, 07:06:53 PM »
I have no problems with it either; but if we are trying to compartmentalize our changes, that is a pretty radical departure from the established norm of 1 hit escorts. What happens when said escort is hit? Can it be crippled? Is it worth victory points? Do criticals now affect it normally? Do they repair them normally if so? Can they be squadroned with 1 hit escorts? Do they follow the same turn rules as smaller escorts?

My point is, we can do it and I will be all in. But will the rest of the community follow? That remains to be seen.

AndrewChristlieb is proving my point here. Damn you for not following blindly! >:( ;)
« Last Edit: October 23, 2012, 07:25:24 PM by Talos »

Offline AndrewChristlieb

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Re: Finishing BFG:Revised
« Reply #110 on: October 23, 2012, 07:23:23 PM »
Na 2 hits are just absurd. Its too much change on something thats not required.
I don't make the rules, I just think them up and write them down.

Offline horizon

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Re: Finishing BFG:Revised
« Reply #111 on: October 23, 2012, 07:31:13 PM »
It isn't absurd.
Actually, it is absurd BFG offers a jump from 1 to 4 hits and nothing in between. ;)

Offline Talos

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Re: Finishing BFG:Revised
« Reply #112 on: October 23, 2012, 07:49:16 PM »
@ AndrewChristlieb Your corvette idea would be pretty nice around this point eh? (smiles evilly)
Imagine if corvettes were the current escort and escorts were 2-3 hit vessels. Sounding pretty crazy about now eh? Well, I am but consider the implications. Interesting isn't it?

I still want them, but still don't think the community will accept them.

Offline horizon

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Re: Finishing BFG:Revised
« Reply #113 on: October 23, 2012, 07:59:58 PM »
Actually it is a pretty old Tau Manta idea.

Drop Manta's from all Tau Launch Bays.
Replace them with Tigershark bombers (fighter/bombers).

Make Manta an extra you can but for ~ 5pts per Manta.
Attacks as ordnance but stays on field.
Has a 4+ save vs everything.

Offline afterimagedan

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Re: Finishing BFG:Revised
« Reply #114 on: October 23, 2012, 08:02:35 PM »
Wow, now we are off track.

Offline AndrewChristlieb

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Re: Finishing BFG:Revised
« Reply #115 on: October 23, 2012, 09:50:00 PM »
Mmm corvettes. If all escorts were boosted to 2-3 hits i could maybe see it working out, but its too significant of a boost to them for it to only apply to a handful of ships. 
I don't make the rules, I just think them up and write them down.

Offline Bessemer

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Re: Finishing BFG:Revised
« Reply #116 on: October 23, 2012, 10:00:02 PM »
Hi everyone!
New to the whole forums thing, and as the ball is rolling on completing BFG:R, thought I'd start giving my 2 pence worth on some stuff.

The whole 2-hit escort thing is one house rule me and my long time sparring partner have run for some time. here's our take on it.

Heavy escorts

Applies to- Defender
                 Hellebore
                 Jackal

no change to points costs (ships affected are expensive anyway)
2 hits
not crippled for loosing one hit
Any critical hits just cause a point of damage instead

As for squadrons, we just used them as per normal rules for escorts. We did have house rules for light cruisers/heavy escorts moving 5cm before turning, but it didn't feel right  to restrict escorts to that extent and was dropped.

I don't know if such rules have been tried before, only got back into Gothic in the last few months and still to grips with all that's gone off in community since, not to mention find all my old notes (moving houses: bane of all ordered things!)

 what do you think?
I refuse to be killed by something I've never heard of.

Offline AndrewChristlieb

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Re: Finishing BFG:Revised
« Reply #117 on: October 24, 2012, 12:32:12 AM »
So in a squadron of three would the squadron be considered crippled when it has taken three hits or when two entire escorts have been destroyed? I think I would lean towards the former myself. I would probably limit squadrons to a max of 4 ships like cruisers also. The crit= 1 hit is a good mechanic.
I don't make the rules, I just think them up and write them down.

Offline afterimagedan

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Re: Finishing BFG:Revised
« Reply #118 on: October 24, 2012, 12:42:50 AM »
Yep, that's pretty cool. Crippled based on total number of hits in the squad and crits cause 1 wound.

Offline Talos

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Re: Finishing BFG:Revised
« Reply #119 on: October 24, 2012, 01:01:27 AM »
Seems simple plus it keeps bookeeping to a minimum; if its crippled its destroyed, and I also think you would then calculate said VP/crippling based on hits taken.

@ afterimagedan Looks like the kraken will be 2 hits again, makes your life easier I suppose... ;)