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Author Topic: Battleship concept  (Read 5930 times)

Offline Talos

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Battleship concept
« on: October 03, 2012, 04:51:21 AM »
People really seem to dance around the bush about the Oberon, so instead i'm making a new hypothetical battleship to fill the all-arounder niche; partial credit to AndrewChristlieb for inspiration (doffs cap theatrically).

What about this profile:

Hyperion Class Battleship 360pts
Hits: 12 (typical BB)
Movement: 20cm (retribution)
Shields: 4 (typical BB)
Turrets: 5 (oberon, emperor)
Armor: 6+Front, 5+around (retribution, apocalypse)

Prow Torpedo STR 9 (retribution)
Dorsal Battery FP 9 45cm (apocalypse BFG:R but less range)
Port/Starboard Battery FP 6 45 cm
Port/Starboard Lance FP 2 45cm
Port/Starboard Launch bays STR 2

Option to buy shark assault boats at +5 points.

Too good? Too bad? Too lame? Please don't bash me on fluff/how useful would it be in a IN fleet; this is an exercise in ship balancing/generalist BB build.

Offline Sigoroth

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Re: Battleship concept
« Reply #1 on: October 04, 2012, 11:40:42 AM »
370 pts.

Offline Talos

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Re: Battleship concept
« Reply #2 on: October 04, 2012, 07:42:09 PM »
Presumably you mean 370pts, +5 for the sharks afterward? I assume the torp/AC synergy and reinforced prow are what boost it to above emperor price, but are the launch bays not worth quite a bit?

Offline horizon

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Re: Battleship concept
« Reply #3 on: October 04, 2012, 08:01:50 PM »
Small calc on firepower:

Hyperion:
21 weapon batteries x1 = 21
4 lances x3 = 12
9 torps x 1,5 = 13,5
4 launch x3 = 12
total = 58,5

Emperor
22 weapon batteres  x1 = 22
8 launch x3 = 24
total = 48

Ofcourse Emperor has the better range and more ac coverage but you Hyperion has:
Armoured Prow, better speed + syngery ordnance attack
And more firepower. In fact, it has double direct weaponry available.

The Emperor has better range but the lance means more at range.

In a single broadside
Emperor has 16wb
Hyperion has 15wb + 2 lances (15 + 6 = 21).

(ps easy ref @ 30cm:
3 weapon batteries = 1 lance = 1 launch bay = 1,5 torpedo
This for quick run downs.)

Offline AndrewChristlieb

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Re: Battleship concept
« Reply #4 on: October 04, 2012, 09:54:28 PM »
Compared to the Oberon you have nearly the same prow+dorsal (5+5 vs 9) weapons batteries. Your broadsides are shorter ranged but you have added 9 Torpedoes and the range better supports the role so your kinda level on weapons load out. The big points for me would be the armor and speed, both very strong and without them this ship would flop so a big boost there. On the other hand your losing one to your leadership, that +1 leadership is a massive boon to any ship especially a carrier. So torps swap for lower range, and a slightly weaker L/F/R. +1 leadership swap for 6+prow and 5 cm speed. Torp/launch synergy is offset by gunship/ carrier confliction. Id go for 265/270 w/ boats.
I don't make the rules, I just think them up and write them down.

Offline Talos

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Re: Battleship concept
« Reply #5 on: October 05, 2012, 12:56:10 AM »
Is it too powerful then? What if the dorsal was only a six instead? Would that allow a small point drop?

Offline horizon

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Re: Battleship concept
« Reply #6 on: October 05, 2012, 03:19:33 AM »
Andrew means 365/370 I think. ;)


A drop of wb strength like that is: -5 to -10pts.

Offline AndrewChristlieb

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Re: Battleship concept
« Reply #7 on: October 05, 2012, 04:22:42 AM »
Lol yes 365/370
I don't make the rules, I just think them up and write them down.

Offline Talos

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Re: Battleship concept
« Reply #8 on: October 05, 2012, 06:03:31 AM »
@ horizon Not much of a mathematician, but how do launch bays and lances have the same cost? If that were the case, I would take my dictators at 190 (premium) and not even run a BB ;) I'm thinking maybe dorsal batteries at fp 6 is better suited, even at only 45cm. Ultimate question, I suppose: would you guys allow this ship in a game, with the 6 fp dorsal change and 365/370 cost? With normal BB restrictions, of course. This question assumes you are not a puritan versus homebrew and you are allowed to mull it over well in advance of facing it.

Offline Sigoroth

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Re: Battleship concept
« Reply #9 on: October 05, 2012, 09:18:35 AM »
@ horizon Not much of a mathematician, but how do launch bays and lances have the same cost? If that were the case, I would take my dictators at 190 (premium) and not even run a BB ;) I'm thinking maybe dorsal batteries at fp 6 is better suited, even at only 45cm. Ultimate question, I suppose: would you guys allow this ship in a game, with the 6 fp dorsal change and 365/370 cost? With normal BB restrictions, of course. This question assumes you are not a puritan versus homebrew and you are allowed to mull it over well in advance of facing it.

+1 turret = +10 pts
6WBe@30cmL+R swap to 4AC = +20 pts


These are the prices that a Dictator pays over a Lunar. The launch bay strength equivalences that Horizon gives are correct at up to 4AC, but refers mainly to effective attack strength and hardpoint usage. You pay extra because you can launch them at the one target (arc flexibility) and because they're also defensive in nature (can intercept enemy ordnance).

Comparing to a 355 pt fixed Retribution (which is still a little cheap) the 6WB@45cmL+R swap to 4AC = +10 pts. The 9WB@45cmLFR swap for the 3L@60cmLFR in the dorsal mount is worth slightly less than the 2L@45cmL+R swap over the 6WB@45cmL+R. Maybe 10~15 pts. However the 5th turret is worth 15 pts, and fudging those other trades to be equal isn't too bad given the Ret is still pretty good at 355 pts and this is a new ship. Paying slightly over the odds on a new ship compared to a known very good ship is ok.
« Last Edit: October 05, 2012, 09:25:11 AM by Sigoroth »

Offline Talos

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Re: Battleship concept
« Reply #10 on: October 05, 2012, 03:32:46 PM »
Knowing all of this, would you let an opponent play it at 365/370?

Offline Sigoroth

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Re: Battleship concept
« Reply #11 on: October 05, 2012, 05:44:54 PM »
Knowing all of this, would you let an opponent play it at 365/370?

Yeah.

Offline Talos

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Re: Battleship concept
« Reply #12 on: October 05, 2012, 06:16:33 PM »
Excellent, I was working on my own fleet list, representing a far flung patrol fleet that covered a big tract of space, with a specialist anti-pirate focus. Gameplay wise all-comers BB, with only ordnance carriers such as dictators and dominions backed up by light cruisers and lots of escorts.

Looking sort of like

Hyperion BB
Dominion Battlecruiser
A pair of dictator cruisers
a pair of enforcer light cruisers or endeavour light cruisers
rest is cobras, swords, firestorms

Probably not very strong, but needing a very versatile flagship.

Offline horizon

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Re: Battleship concept
« Reply #13 on: October 07, 2012, 06:55:11 AM »
Hey,

for long range patrol a strong asset!

Patrols are usually being done by lone ships. Eg a lone Sword, a lone Dauntless, etc

You could alter it do be a fleet asset in far flung sector and that is the whole fleet in the sector.

So 1 Dictator does the patrol in subsector x and so forth.


Lots of AC you have.

Offline Talos

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Re: Battleship concept
« Reply #14 on: October 07, 2012, 10:17:36 PM »
I know official patrol (as per GW) is light cruiser with a pair of escorts, but you are correct in that I mean't far flung patrol fleet with strong pirate presence, thus lots of ordnance to flush them out of their hidey-holes, and escorts to wipe them out. The light cruisers and frigates are known for their "long legs" and thus can patrol for long lengths of time, making them ideal mainstay vessels for this fleet. I feel it is not appropriate to have lots of dedicated line ships, so the fleet does not include such things as tyrants, gothics or dominators. As for the lots of ordnance, it is rather steep compared to imperial standard, but the loss of direct fire, no NC and the fact that IN ordnance is really bad kind of makes up for it.