Open discussion about various characteristics of ships; as I play IN (so far) my examples are mostly theirs.
How does one evaluate a ship characteristic and how does this affect the performance or costing of said ship?
A good example is long range. Extended range is part of the cost of some ships (IN battlecruiser) whereas other ships pay for that advantage in firepower (tyrant cruiser). Other fleets (tau, chaos) have this seemingly for free, because it is the fleet default. How do these fleets justify the boost? They don't seem to cost any more, and yet they have other benefits as well as longer range. Those two don't even have serious fleet drawbacks (like tyrranids, necron or eldar).
Another example: the Lunar cruiser is pretty much the default crusier for the IN, and one of building blocks of ship power level in general. Compare it to a slaughter cruiser, which has higher speed, broadside capability and improved thrusters. It loses an armored prow and its forward firepower is rather mediocre on its lonesome. It costs 15 points
less than the lunar. Why? I have read that it is because its high speed makes it more vulnerable, and its short range contrasts it from the rest of the fleet, making it harder to use. This still seems questionable to me, but I have never played chaos so...
More extreme: Lunar vs. Hero. The hero can blast a ship with more than twice the equivalent firepower of any facing the lunar has. It also has more turret alongside combined ordnance, which is apparently a rare ability (dictator pays premium for this ability). The drawback? Marginally less firepower when engaging three targets at once, minor restriction. Both ships have the same cost, so what is the deciding factor?
For characteristics, examine speed: for some vessels, such as carriers and nova cannon vessels, this is considered a drawback. But if said carrier has both kinds of ordnance suddenly it is a boon again. So how much does this effect utility/point cost? If the ship is short ranged and/or battery reliant, the speed is once again an advantage.
And what about premiums? They seem oddly disparate; consider a dictator vs. a devastation. Although their firepower is equivalent in broadsides, the devastation cruiser has less prow FP, but at twice the effective range on all facings. However, it costs 40pts less, so the dictator is paying somehwere along the lines of 30pts + for its combined ordnance capability. Whereas the aforementioned hero pays nothing.
Fleet benefits are another thing: take chaos vs. imperial. The chaotics have better boarding and more AC variety at no cost. They also have more leadership options. The imperials have...nothing in exchange. Yet the chaos vessels cost less on average than their imperial counterparts. Where is that advantage paid for?
Bear in mind this is not a butthurt rant; I like my IN and they seem to perform just fine. As I mentioned I am pretty new and unused to a lot of the fleets. I just wonder at these questions...