September 28, 2024, 04:21:18 PM

Author Topic: Viable Wolfpack and Rogue Trader fleets.  (Read 2410 times)

Offline ItIsDearFlinch

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Viable Wolfpack and Rogue Trader fleets.
« on: September 14, 2012, 12:56:29 PM »
I have been playing some games recently with the 2010 Wolfpack list, and I have found it exceedingly difficult to win with the pitiful number of reliable launch bays they can field. Similarly, the rogue trader fleet has barely any launch access either, and while it may go against the fluff for Wolfpacks or Rogue Traders to sport carriers, attack craft are such a major part of the metagame that the lists become practically unplayable against balanced lists from any of the major races.

While they are obviously meant to be gimmicky campaign races rather than legitimate fleets, is there any realistic way to compensate for the crushing lack of launch bays and create at least a semi-viable list?

Offline Sigoroth

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Re: Viable Wolfpack and Rogue Trader fleets.
« Reply #1 on: September 14, 2012, 03:27:24 PM »
Yes. Spend 50% more on your fleet than your opponent.

Offline AndrewChristlieb

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Re: Viable Wolfpack and Rogue Trader fleets.
« Reply #2 on: September 14, 2012, 08:22:56 PM »
Ha! Lol... IF escort carriers could reload ordinance then yes, but they cant. *wolf pack escort carriers have the worst leadership of any ship in the game (correct me if im wrong) base ld -1 for being pirates -1 for being a transport -1 for re-load ordinance gives them a re-load leadership between 3! and 6. Standard rogue trader fleets are at 4-7, the second worst...
I don't make the rules, I just think them up and write them down.

Offline horizon

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Re: Viable Wolfpack and Rogue Trader fleets.
« Reply #3 on: September 15, 2012, 05:32:16 AM »
Take the Space Marine Strike Cruiser as leading vessel.
Add Eldar Nightshades for deadly torpedoes.

 :P

Offline Zhukov

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Re: Viable Wolfpack and Rogue Trader fleets.
« Reply #4 on: September 15, 2012, 06:12:47 AM »
The lists become practically unplayable against balanced lists from any of the major races.

While they are obviously meant to be gimmicky campaign races rather than legitimate fleets, is there any realistic way to compensate for the crushing lack of launch bays and create at least a semi-viable list?

Wolfpacks and RT's aren't really designed for anything but the convoy scenario. Outside of this, both lists are pretty worthless. Unless you and your opponent agree to not field any carriers, then a 1500pt fleet battle becomes pretty interesting to say the least.

-Zhukov
I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."

Offline Talos

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Re: Viable Wolfpack and Rogue Trader fleets.
« Reply #5 on: September 16, 2012, 03:10:53 AM »
You should look at BFG:R rogue trader list, if your opponents are feeling are feeling generous they may allow you to use it :D It's actually good. Doesn't solve your wolfpack problem, although you could beg for some kind of modification that allows you to field less shitty carriers, perhaps through at least normal leadership...