Yes, the Transport section allows for an extra 120 points of Transport "upgrades" that are in addition to the fleet total.
I thought Transports could get up to Ld 9 like normal? Minus 1 for being a Transport, minus 1 for reloading, max 7? I mostly just figured I'd do the reloading on them last each turn if necessary
Still, I did consider the Leadership reroll, but I wasn't sure if it would apply to transports or only the war fleet. It would be useful for the fleet as a whole still...I can swing either way, it's really down to whether I want to risk a more pricey cruiser/squadron to the rift.
That is, if I even want to bother with it. I suppose losing one Secondary objective just doesn't compare to possibly losing the game on a bad Leadership test.
Okay, so I scrap the Hunter for the reroll. I'm hesitant to drop a shield, as the last time I went I usually only used a single reroll, whereas the shield I'd probably use every turn. Or not, if I keep my formation right. Hmmm, decisions...
Say I did drop a shield. From which group of cruisers? The carriers or the gunships? I'm thinking the former.
@goob - Oh, okay, I didn't know how that was working. How about then for victory conditions? Say landing on the planet or whatever conditions apply? Basically, I'm paying 120 points to add two extra escorts above all normal fleet limitations?