April 19, 2025, 04:40:43 PM

Author Topic: Warmaster Army Selector app  (Read 86476 times)

Offline Spectrar Ghost

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Re: Warmaster Army Selector app
« Reply #120 on: August 21, 2012, 02:36:33 AM »
Typos:

Special Rule: Light Artillery - In bullet 3, 'line of sight' is misspelled 'night'

WMAA Lists: Syracusians - Unit type 'Gauls' is misspelled.

On a related note: is it wrong to want to play Syracusians largely so when I lose a combat I can say "You've bested my Spaniards"?

Offline Dave

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Re: Warmaster Army Selector app
« Reply #121 on: August 21, 2012, 03:44:37 AM »
You're trying to trick me into giving away something...

Offline Dave

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Re: Warmaster Army Selector app
« Reply #122 on: August 30, 2012, 08:51:33 PM »
Typos and print problems fixed.

ALSO

I just rolled out a big backend update. You guys shouldn't notice anything different with the following exceptions:

1) I simplified the JSON while I did this, but there's always the chance that I didn't change it all over to the new format. As always, let me know if something is not working right (validation, showing/disappearing, etc).

2) I changed how the army saves itself as a URL (the new ways a lot quicker and the code is nearly half what it was). This means that old URLs will no longer work. If that's a big deal for people I'll work on a converter.

Offline Dave

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Re: Warmaster Army Selector app
« Reply #123 on: August 30, 2012, 09:12:58 PM »
One last bit, the new design makes it a lot easier to implement a mobile version. I'll be working on that next.

Offline frogbear

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Warmaster Army Selector app
« Reply #124 on: August 31, 2012, 08:55:16 AM »
Awesome work Dave!

Offline Guthwine

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Re: Warmaster Army Selector app
« Reply #125 on: August 31, 2012, 11:53:27 AM »
@Dave



:) Thanks alot!
Warmaster:
- Bretonia
- Dwarves
- Highelf WIP

Epic:
-Imperial Guard
-Necrons
-Space Marines WIP

Offline Spectrar Ghost

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Re: Warmaster Army Selector app
« Reply #126 on: September 04, 2012, 11:20:31 AM »
Skaven - when printing, the "Special Rules Used" option is not populting correctly. Also, it is not outputting to the printer properly - I get a header, footer, and blank page.

edit- actually the printing problem appears to be universal; I'm using IE.
edie edit- Printing works in Chrome, though the Special Rules Used still doesn't populate for the Skaven
« Last Edit: September 04, 2012, 11:32:01 AM by Spectrar Ghost »

Offline Dave

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Re: Warmaster Army Selector app
« Reply #127 on: September 05, 2012, 04:41:42 AM »
I've got it working in Chrome, not IE yet though. I have no idea what it's barfing on. The styles work fine if I apply them in the browser, when I have them applied in the print preview though... no dice.

I also found out that IE doesn't support all of JS, and specifically a few methods I was using. Awesome!

Offline Kesseki

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Re: Warmaster Army Selector app
« Reply #128 on: September 05, 2012, 08:07:17 PM »
Good job, guy!!, Warmaster will never die for people liye you ^_^. Very useful and easy to manage!!

Offline Lex

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Re: Warmaster Army Selector app
« Reply #129 on: September 27, 2012, 08:56:35 AM »
Set up a list for tonights game. When trying to print I get this

Quote
Full rules for Cannons, Flame Cannons and Gyrocopters are in the Artillery and Machines section of the rulebook. Use this misfire chart for the Flame Cannon.<table><tr><th>1.</th><td>The Flame Cannon explodes and is destroyed. No attacks are caused.</td></tr><tr><th>2.</th><td>The Flame Cannon emits an enormous belch of fire inflicting a total of 4+2D6 attacks on the target before it explodes and destroys itself.</td></tr><tr><th>3.</th><td>The Flame Cannon makes a worrying wheezing noise before spewing out an unusually smoky flame. Six attacks are inflicted this turn but the number of attacks caused by all further shooting is reduced from 2D6 to 1D6.</td></tr><tr><th>4.</th><td>The Flame Cannon splutters and its boiler goes out. The crew scramble around to re-light it. The Flame Cannon does not shoot this turn but is otherwise unaffected.</td></tr><tr><th>5.</th><td>The Flame Cannon chuffs out a great gout of soot, covering the target in black smoke and hot coals. Ten attacks are inflicted this turn - otherwise the Flame Cannon is unaffected.</td></tr><tr><th>6.</th><td>The Flame Cannon lurches in its mountings and heaves forth an especially huge flame inflicting 12 + D6 attacks on the target. The Flame Cannon is otherwise unaffected.</td></tr></table>

Looks like a formatting issue with the table ?

Offline Dave

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Re: Warmaster Army Selector app
« Reply #130 on: September 27, 2012, 01:54:07 PM »
Should be fixed now.

Offline Lex

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Re: Warmaster Army Selector app
« Reply #131 on: September 27, 2012, 01:58:14 PM »
I will check tonight

Dave....   how is the app set to handle Army selector size. I noticed it does not like me maxing to a 2k list (I get error messages), but it does NOT currently allow me to actualy set the Selectormultiplier ?!

Offline Dave

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Re: Warmaster Army Selector app
« Reply #132 on: September 27, 2012, 02:13:10 PM »
Do you have examples?

The app is setup to handle all that for you. Note what you're probably running into is a 1995 point list being evaluated based on the 1k limits. It's only at 2k does it switch over to the new mins/maxes.

Offline Lex

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Re: Warmaster Army Selector app
« Reply #133 on: September 28, 2012, 08:10:42 AM »
OK, hmmm....

example given, for the EuroGT we would normally define playing armies at 1750 points using 2k min/max.....

I am thinking that for event organizers to "check" lists it would be easy to "import" them and see if they flag.

I understand the way your set-up works now, but being able to define the Armyselector multiplier used might help.

Offline Dave

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Re: Warmaster Army Selector app
« Reply #134 on: September 28, 2012, 02:26:31 PM »
So you're looking for something that'll allow you to override the rulebook's constraints to set your own min/max level?

Would entering in the max points somewhere be useful too? That way it can report errors if you're over?