No problem.
OK, the WM Armies now have spells and special rules. I also added some additional error checking for Skirmishers and the Cauldron of Blood, as well as Unit/Half (for determining army withdrawal) totals where they're needed.
Still to go are Magic Items and Magic Items Used, saving the print preview with the army list, and using clicks instead of drag and drops for the print preview. After those I'll tackle the rules/spells for the trial armies, and the WMA armies.