Thanks for all the input guys, exactly what I needed. I'm only just acquiring my fleets and learning BFG so my understanding of points and weapons balance is not amazing yet.
It only has 2.5 weapon compartments, I ditched one of the craft bays but only have URL links to the pics of the new version. However thinking of the number of weapon compartments in the context of what cruisers and battleships have is certainly a deciding factor. I think the direction to take it would be increasing points for sure, tooling back the weapons outload a bit. I want to keep it set up as a true carrier, so keep it with a good amount of ordnance, but dropping it down to 6 sounds good to me. Less than an emperor, but still more than a cruiser/battle cruiser that is set up for a wide range of weapon systems. (I don't see the point in having a 'carrier' with less ships than one of my cruisers, when the carrier is dedicated).
Dropping the prow lance and dorsal battery is fine with me, but I think I will be keeping the side lances if for no other reason than they are modeled on and I don't have any reasonable batteries to attach. I will making them LR only though.
The idea of having it be a slower harder to maneauver vessel that is indeed only in larger engagements (with rules that stipulate it only being used in battles with so many capital ships or points levels sounding like a good adendum) does sound good. But what are the thoughts on either keeping it as a light cruiser to make it more vulnerable (as far as the hit points, shields and turrets are concerned) and/or adding those suggested special critical hit rules, say a higher chance of critical damage perhaps due to the lesser amount of reinforced bulkheads, and higher content of fuels and munitions?
So weapons loadout I'm looking at this:
port lance battery 1 L 30cm
starboard lance battery 1 R 30cm
port lanch bays 3 squadrons
starboard launch bays 3 squadrons
And for the ship otherwise:
Light Cruiser (or a carrier designation) 6
20cm
45 degrees
1 shield
4/5+ armor
2 turrets
Rules:
Can only be used in engagements with either 1000pts+ or 4 other capital ships?
Has twice the chance of sustaining a critical hit.
So this lowers the weapon load a bit to really make it a carrier with just a small amount of defensive weaponry beyond its ordnance, less maneauverable, and with special rules that reflect its vulnerability and rarity/importance. I don't want it to be a civilian craft, but I feel the above changes with an appropriate points level would be adequate.
Any thoughts on this particular load out, and a suggested points total for it?
Also, I do still need to build a prow at least, but this is how it is looking now.
http://i222.photobucket.com/albums/dd17/Algavinn_of_Biel_Tan/DSCN0521.jpgThanks gain for all the excellent input!