April 19, 2025, 05:08:44 PM

Author Topic: Fluff scenario generator  (Read 23267 times)

Offline jchaos79

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Re: Fluff scenario generator
« Reply #15 on: October 05, 2012, 04:56:33 PM »
Dogs of war vs Orcs & Goblins. bored this friday night?, roll 1D6 and start playing!

1- Tilea invasion. A fleet of ork boats, commanded by Blackbearz launches a furious attack to a city port of Tilea. The boats disembark near the city.
--> The table have a harvour in one side and have buildings of the city.

2- The devil pass of Margathon. A massive waarg is advancing towards Altdorf. A brave dogs of war army  is hired to intercept the orcs in the Black Mountains. So the bold Tilean general and 300 of his very best pikmen choose a narrow pass to block the green tide meanwhile Altdorf village is evacuated.   
--> There is a hidden pass that only a goblin knows- This path can save the pass making possible to attack the tilean army by the rear… but the problem is that the orcs doesn’t pay attention to the goblins. At the begining of each ork turn a 1D6 roll is made. If it score a 6 then the Big Uns has listen to the wise goblin and the path “appears” in the impassable terrain. Both armies can now use the path.

3- Payback. Grungburg the orc has been defeated when launched a raid to an undead Tomb. During the attack he observed that near the tomb, there was an Empire colony (Priestleys Hope). Reikland colonist have started to build some farms using magic and technology in the desert in order to fertilize the terrain. Grungburg gather the tribes of the yellow eye and attacks again, but this time he is not willing to bother with undeads and attacks the farms. Colonies of Preitley’s Hope hire a Dogs of war army to protect them.
--> Open battle. Farms or Priestly Hope must be defended. Orcs motivation is to plunder.

4- Preventing  Waaargh. From a time to nowdays black mountains has seen an increase of orcs n goblin population, when this happens is a certantiy that in the next year a waagh will happen, so Nuln people hired a Dogs of War army to exterminate the overpopulation of orcs. That strategy does not always succeed in preventing the waagh, but sometimes works!
--> The objective of Dogs of war is kill as many orcs n goblins as possible.
http://www.forum.specialist-arms.com/index.php?topic=4910.0

5- Collecting beasts. The Emperor has hired a Dogs of war army to locate and bring some griffon kittens. An orc warlord searching for eggs of wyvern in the mountains has found the kittens and took them to make a great meal during his sacred time. Dogs of war army will plunder the orc village to take the kittens back.
--> Objective battle. Orc village.

6- The fountain of Youth. The Oracle, the great seer of Riekland has forsee a vision to the Tilean veteran general Daguirre . The vision manifest that  exist a magical stream   near the South sea capable to bring strength and youth to the ones who bath in its waters.
Daguirre marches toward the fountains but he needs to pass through the Badlands and misty mountains. The ork tribes gather to attack the annoying intruder army.
--> Dogs of war army should not suffer too much looses if he wish to complete the expedition to the youth fountains.


This time I write some seed narrative hooks for scenarios, and the seed game mechanicas (in italics) are quite incomplete. I will try to complete them when inspiration arrives.
« Last Edit: June 07, 2013, 06:26:44 PM by jchaos79 »

Offline Edmund2011

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Re: Fluff scenario generator
« Reply #16 on: December 08, 2012, 11:27:28 AM »
Chaos vs Kislvev. bored this friday night?, roll 1D6 and start playing!

1- Northern comfort: A wooden fort, your axe, your troops, and one thousend Chaos Warriors outside the walls. Can the Kislev forces resist the Chaos siege before the Winter comes? Chaos army needs to take the fortress before the Winter
--> (Siege)

2- Operation Citadel of Chaos: The ultimate Chaos invasion from the North threatens to break through Kislev lands to bring Chaos over the Empire. Kislev defensive wagons and men await the biggest chariot and monster offensive seen since Praag invasion.
--> (Open battle)

3- From Kislev with love: Tatiana, the beautiful daughter of Tzarine Katerina Romanova falls in love with a mysterious spyman agent from Albion, and they start meeting in secret in the lonely woods near Kislev. An evil Chaos Sorceror discovers this affair and plans an ambush to kill the maiden and blame the spy.
--> (The kislev forces must fight their way against chaos from one side of the table to the other, to get Tatiana alive to the safety of the City.)

4- Battle on ice: A Chaos Crusade against Kislev lands ends with a decisive battle over a frozen lake.
--> (Open battle. A big part of the terrain must be the lake. If an order is a blunder the unit must roll 1D6 for each stand of the unit on the lake. With a 6 the ice can't stand the weight and the stand sinks. If the order was to a brigade this affects to ALL units in the brigade. The normal effect of the blunder applies as usual too)

5- Baba yaga: Baba Yaga is hungry. When she is hungry, darkness covers the land, magic balance changes without warning, and no children is save in the night. Chaos creatures and armies are attracted to this darkness and venture into Kislev lands to kill and destroy
--> (Open battle, terrain: woods)

6- Enemy at the Gates of Kislev: The city of Kislevgrad, next to the river Voolg, has been sieged by Chaos, captured and then sieged again by Kislev armies this time. The Sixth Chaotic Army fights a desperate battle versus the Kislev forces.
--> (Open battle. Houses of the city of Kislevgrad must be in the scenario, including the Steam Tank Factory. Possesion of the factory at the end of the scenario provides +100 VP)
« Last Edit: December 08, 2012, 11:32:13 AM by Edmund2011 »

Offline jchaos79

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Re: Fluff scenario generator
« Reply #17 on: December 08, 2012, 03:23:06 PM »
Games of chaos vs kislev

2- operation citadel of chaos http://www.forum.specialist-arms.com/index.php?topic=5049.0


Great seed ideas, the 6 is really great!, also "from kislev with love" :D

let's use them!
« Last Edit: June 07, 2013, 06:24:44 PM by jchaos79 »

Offline jchaos79

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Re: Fluff scenario generator
« Reply #18 on: December 28, 2012, 03:32:23 PM »
Empire vs High Elves. bored this friday night?, roll 1D6 and start playing!

1-   The Gem of Power. A group of empire colonist had discovered during the foundation of a small town a glowing gem buried. This gem was made by elf magic and was buried long time ago acting like a magic amplification to serve to elves proposes. When the gem was unburied it stops its work and magic signals ceased. Utuhlan magicians notice the weakening of his magic and prepare some boats with an army to reestablish his magic and punish the ones who dare touching their artifacts.
-->   The game will have some urban areas and high elves attacks furiously to the surprised colonial army of the Empire.

2-   Conflict in the Sea of the Claws. High elves patrol this sea attacking the Norsca pirates. Rumors say that high elves sank an empire caravel, it is not really important if they do it or not, the fact is that an empire fleet admiral is drawn in the cold northern waters. The empire diplomatic feels betrayed by the high elves and high elves feels enough arrogant and conceited to give explanation to this minor event to the humans. So war is unavoidable.
-->   Empire is the attacker to the elves coast of the sea of claws. The game will have a water element.

3-   The gold fever of Lustria. A small army of conquerors has spent several years wandering through the dangerous jungles of Lustria. Months of fever, attacked by lizardmen and only found mud and disease as reward has finally derange the mind of the leader. One day they found a marvelous city of gems silver and gold hidden in the jungle near the coast, so Empire army attacks to get the well-earned fruit of this expedition.
--> The city is the Citadel of Dusk a High Elves’ colony in the south of Lustria. The game could be a siege game or even a game in urban zone. When High elves open the gates to their new hosts, they mad of gold empire army attacks inside the city.

4-   Expanding the colonies. In rare occasion ancient races feels the impulse to expand their lands. The Phoenix King has prepared an invasion to Esrolia coasts with the purpose of conquer a major city and have a stronghold in the Old World.
-->The battle is the start of an offensive. Open battle in Esrolia landscape.

5-   Desperate Cry. An Empire fleet heading to Lustria has been caught by a big storm. The destroyed fleet has arrives to the coast of Uthulan. The massive military human presence is an insult and a menace for the high elves, and King of Phoenix decide to exterminate the bothering human presence which it starts to making troubles and breaking the balance and peace of the region.
-->    Desperate battle of the empire who tries to retreat to their wrecked ships. Maybe some empire soldiers could have stolen a egg of dragon and could be hint for a battle objective.

6-   The Ofense. A young elf prince is travelling through the Empire as part of his learning to become an adult. During the visit to the first major city in the old world, Nuln, he does not understand some human’s behaviors and feels he is not receiving the proper protocol treatment. A diplomatic trouble arise and he departures. Months later Nuln’s aristocracy still laughing with the funny spoiled young elf and joking of his attitude. Next year a very ordinary day, an elf army appears in the nearby of Nuln with hostile attitude refuse to talk with the heralds and attack the city.
-->   Elf army is the attacker. Open battle or siege.


I do not have read the elves sourcebooks, and I am not sure if the seeds fit with the cultural/idea of high elves in warhammer world. If someone seems a game seed unconsistent, please comment here.

any feedback is always welcome!
« Last Edit: December 28, 2012, 07:43:34 PM by jchaos79 »

Offline Edmund2011

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Re: Fluff scenario generator
« Reply #19 on: December 28, 2012, 06:19:23 PM »
Good ideas. "The offense" seed can be used as a siege scenario too.

Offline jchaos79

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Re: Fluff scenario generator
« Reply #20 on: December 28, 2012, 07:42:37 PM »
Oki

Offline Paboook

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Re: Fluff scenario generator
« Reply #21 on: May 12, 2013, 09:00:57 AM »
Very nice ideas! Do you have also some Empire vs. Undead scenarios up your sleeve?

Offline jchaos79

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Re: Fluff scenario generator
« Reply #22 on: May 12, 2013, 11:03:27 PM »
Hi thanks for your interest... yes, I guess I could have something :) Not written yet, but I will try

Offline jchaos79

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Re: Fluff scenario generator
« Reply #23 on: June 07, 2013, 06:04:18 PM »
Sorry for the dealy :)

Empire vs Undead. bored this friday night?, roll 1D6 and start playing!

1- Army of Darkness. A great army of skelletons siege the castle of a Empire Baron who have some pages of the evil book of Necronomicon. The lieches build rams, skull chuckas and catapults to break the walls and retrieve the book.
--> Siege battle. It is allowed that Empire side has a time-traveller hero armed with a shotgun and a chainsaw

2- Ambush in the desert. During the crusades a Empire army is marching toward araby country in order to release a besige city. When they march in rush through the khemri lands an evil army arise from the sand and ambush the army.
--> Is a great game for a flank attack theme. A column of Empire is attacked by undead (without intiative).

3- Macabre Dance. Some years in Empire count are specially hard: Bad harvest, high taxes, disease spread over the land and far wars claims for the young boys to go to exotic palces to make war. Those years the increase of dead people calls the undead to invade the lands, corps arise from the graves and skellies are dancing a macabre dance over the Empire territory.
--> This is classical invasion game of a horde of undead to a ordinary county with Empire as defended. The table should be full of graveyards, forest, some farms, roads and maybe a little castle with hill and mote.

4- Colonies. Reikland is made a colony (Priestley's Hope) in the desert to transform the weather of a little region to make it able to harvest the land. In order to do this, some magical-technology of terraform and steam greenhouse machines are been tested. Leonardo di Miragliano working with the school of magic of Reikland are the men before this proyect of terraform the desert. Nevertheless, the undead who rest/lived in the desert are not very confortable with the new plans of changing the weather.
--> This could be a objective battle, with undead army trying to destroy the magical greenhouse steam machines while Empire colonist trying to save its lives and the Leonardo magical engines.

5- Looting the dead. The greed of the Duke of Wissenland is known through all the Empire. Last summer he use the army to throw a campaing to loot the old pyramids of the Death lands. The Duke could return rich or defeated but for sure his reputation in the court will be downgrade by the use of army in such selfish goal.
--> Objective battle, the scenery is in the death lands in a ruined area with destroyed temples, small piramids and buried treasures under the sand. There are some Treasure points (maybe 5?....) if a  infantry empire unit get to this Treausre points a roll in the next table is made:

     1 - Nothing... just an illusion of gold shine
     2- Gold and precious stuff of Nekarka civilization +25 victory points
     3- Magical object. Generate Randomize object from the book and give it to the unit who has reached the Treasure.
     4- Hidden traps, the treasure is guarded by traps, like needles, serpents, big rolling balls as Indy Jonees, etc... resolve the traps as 3 shots over the unit no armour saves are allowed.
     5 - No treasure but a lot of animated bones. A unit of skelletons arise just as the raise dead spell
     6- Nothing but generates another Treasure point randomize in the table.


6- My love returns When Manfred ask for hand of the daughter of Baron of Ostermark, the baron say yes if Manfred travel to Araby and open trade negotiation with the Emirs and Imans. Manfred think the task appropiate as he is young and a adventure. He will return from araby next year to get married at all cost. But the Baron of Ostermark do not want to marry his daughter so he hire some araby assasins to kill manfred. So it happens one night in the middle of the journy in the heart of the desert. Next year, Manfred the undead and a army of skeletons returns to Ostermark to claim the marriage. The force of love could be dangerous when dying in the Khemri deserts.
--> Manfred the new khemri general wants to kidnap the daughter of Baron of Ostermark. The lady could be a objective marker (+100 VP), while Baron of Ostermark want to keep his daughter save (+25 VP) if at the end of the battle is not in kidnapped by undead units.
« Last Edit: June 07, 2013, 06:46:57 PM by jchaos79 »

Offline Stormwind

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Re: Fluff scenario generator
« Reply #24 on: August 23, 2013, 02:32:03 PM »
Ha, I like the Looting the Dead scenario!  Perhaps the Undead gain victory points for treasures that they defend or they start out with more points?
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline jchaos79

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Re: Fluff scenario generator
« Reply #25 on: August 23, 2013, 04:55:58 PM »
Great, the idea of the table is
2 results of no effect (roll 1 and 6)
2 results advantaging empire side ( roll 2 and 3)
2 results davantaging undead side (roll 4 and 5)


Advantages for looters from empire are VP and treasures
Advantages for defended are more troops and offensive extra attacks (like spells).

Did not playtest the scenario, but is made more for fun and fluff than searching the balance. You could build other table with your opponent or talk with him to find if he don't have complains before playing.


Offline Stormwind

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Re: Fluff scenario generator
« Reply #26 on: August 23, 2013, 06:56:42 PM »
Ah I misread the rolls a bit - that makes more sense now!

I was trying to think of High Elf vs. High Elf scenarios to do.  I thought of a couple:
1) Honour Duel: A long standing noble feud has come to battle!  The scenario is only won when a general is killed, but here's the twist, generals can only be killed when they are part of a combat with the opposing general in support!  Any other situation where the General would die, instead he homes back to the nearest enemy unit, even if it is outside of the normal range.
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline jchaos79

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Re: Fluff scenario generator
« Reply #27 on: August 23, 2013, 09:40:16 PM »
Sounds really fun!! Anyway having number of turns predefine helps the game do not lenght forever, and while is there no breakpoint, if a side is loosing clearly the battle do not lost interest.

The idea is great if both gamers take risks, because if both begin playing "traditional" or "defensive" could be not very motivating.

Offline Stormwind

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Re: Fluff scenario generator
« Reply #28 on: August 24, 2013, 12:08:48 AM »
In SAGA, a game I really enjoy, there is a rule called "Warlord's Pride" which means that if your General is within charge range of the enemy General, and you choose to move him - you HAVE to charge each other!  The trick is in maneavouring each other into a situation with sufficient units to back you up!
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline jchaos79

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Re: Fluff scenario generator
« Reply #29 on: August 24, 2013, 08:23:41 AM »
That scenario special rules seems perfect for your game  8)