The rules scenarios are written fast and based in my own experience with the game (they are not playtested) so take the fluff and feel free to introduce changes on them.
Empire vs Orcs bored this friday night?, roll 1D6 and start playing!1- Waaaaagh: a great gathering of tribes is called and greenskins attacks the empire.
--> Siege or open battle.
http://www.forum.specialist-arms.com/index.php?topic=5257.02- Who is annoying in the border?: Empire general wants to impress a lady, and move his army to hunt some regular orc incursions, thinking that it will be an easy combat and return selling the battle as an heroic quest. What do not know empire general is that he made his attack on the sacred days of Orko and Morko, so a great gathering of orcs tribes near the border is festing to his gods. When orc general knows about an annoying empire party near the border came with all the tribes to crush them.
--> Orc amry land ¼ of his army in turn 1. In turn 2 then arrives the rest of the army and orc army have 500 more points than empire army !
3- A bad ally. Due to a conflict against chaos, Empire general recruits some orc forces to pull back chaos. The alliance was a succeed and chaos is defeated, gold is paid to the orc general and now is time to leave empire lands… But orc general is not willing to go and attack to Empire general.
--> both forces has carried a violent battle against chaos few days ago. So before starting the games, when all units are deployed throw a dice for each unit of 3 stands. If a 6 is rolled reduce 1 stand simulating the causalities against chaos.
4- Picking up mushrooms. Some empire colonists in the wild borders ask for help to empire general. They made a settlement on a mountain hollowed and full of delicious mushrooms very valuable for night goblins. Goblin general want to expulse colonist and ask for help to orc boyz. All forces arrive to battle, but… did they arrive on time
--> open battle with a mountain. Empire army makes a main force only with infantry (colonist) and a relief force (general infantry cavalry and artillery). O&G make a main force only with goblins and a relief force (general, orcs and goblins). At start of each turn roll a dice if a 6+ is rolled both relief forces (empire and O&G) arriaves at time.
5- I shall pazz. Orc general needs to pass through empire land because a clever goblin has made him believe that beyond empire land meat grows in trees. This lie will make to bigg ones to migrate and a group of goblins keep the territory for them. Orcs army advance through empire land and they are ambushed by the forces of Empire.
--> Flank attack battle. Orcs advance in column, Empire is waiting.
6- The last boar charge. During the great wars against the greenskins Empire has a redoubt with artillery positionated over a hill. Orcs army lays in a open ground beyond the artillery positions. Due to a misunderstanding of orcs messangers, an order of “donot attackz right now†is understand as “do, attackz right now†and orc cavalry charge frontally to the high ground artillery positions.
-->Empire army could have double max of artillery and machines. Orc army should have at least half of his army in cavalry. Both armies should have 100cm distance between them
http://www.forum.specialist-arms.com/index.php?topic=5170.07- The orks Drift. http://www.forum.specialist-arms.com/index.php?topic=4987.0