Andrew:
I too prefer the tactics of V1.0 despite the problems it had, and most players I know still use that system for los. I think on this scale ideally there should be some combination of the original (for play ability) and the current (for fairness) Or for example bm still must intersect los to cause a shift with blast markers placed in a direct line from stem to stem fanning outward, ships in base (or near base <1cm) contact will only be affected if the blast markers touch their base due to the natural placement. Ordnance attacking the ship must roll D6 to survive the blast markers no matter where they attack from. This actually allows ships to be protected a bit by staying on the far side of the ship.
I think the v1.0 are balanced & playable. Alas, I do not see a single improvement in either category with the new rules.
So:
Blastmarkers must be placed in line of fire : fanning out left/right with more markers.
Blastmarkers only touch the ship they are fired at (so nothing of moving BM to touch two ships:urgh)
If shooting at a ship a blastmarker will only cause a shift if it is in the line of fire.
Ordnance should only roll the D6 if the path goes through the marker. You have room/speed left to move around: no roll
So we have varying opinion on the ordnance attack
Tau fleet:
yeah, Custodian as a grand cruiser (as said before).
Same on Emissary +5cm speed
Protector: fine with it as is, 25cm speed would be really cool, lol
A Warden with 4+ armour and lower cost: okay. I could accept an all Railgun version, though I do not mind the current weapon layout.
Castellan: I like the weapons as are, -5pts -> okay.
-- Zelnik.
nah, that is the Defender. Castellan/Defender should be different platforms. The 45cm range is ideal to support Protector's on a raid.