March 10, 2025, 10:59:04 PM

Author Topic: Necron Dynasties Rules and Fleet List  (Read 23738 times)

Offline Sigoroth

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Re: Necron Dynasties Rules and Fleet List
« Reply #15 on: January 18, 2012, 10:06:21 AM »
Wow never thought I would ever do this. +1

Heh.  ::)

Quote
Thank you Sigoroth for your well put together post. The idea of facing 2 tomb ships in 2000 points is scary, but the fact that you could face 2 of them at 1750 is even more terrifying.
(4 x Shrouds with 2 Tombships and 1 admiral is 1750 exactly actually)

Yeah, I thought of that, but then thought that not only is a 1750 pt battle rare, but you'd also have no Scythes, which is not all that impressive.

Offline commander

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Re: Necron Dynasties Rules and Fleet List
« Reply #16 on: January 18, 2012, 12:10:06 PM »
PK is an exterminator. Replace that A-gun with normal weaponry. Imagine the FP it would have. Now make the calculations.

Er, no.

Forgot putting in the smiley.
What I mean is that you cannot compare a purpose built exterminator with a gun-battleship. To make that gun-battleship also an exterminator, it would lose its Prow weaponry. A lot less scary now and costing practically as much.
But I agree that 2 in 1750 is scary (a lot). Upping the cost of the Tomb ship (not much) prevents this from happening OR the obligation to take at least 1 reaper with the cruisers.
« Last Edit: January 18, 2012, 12:15:07 PM by commander »

Offline AndrewChristlieb

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Re: Necron Dynasties Rules and Fleet List
« Reply #17 on: January 18, 2012, 12:54:03 PM »
I'm sorry I didn't make myself clear. What I was getting at is that the tombship is underpriced due to its toughness not overpowered due to its weapons. It should really be priced closer to 600 then playtested up or down from there, perhaps along with some kind of further limitation maybe one per full 1500pts. I think everyone can agree that having no penalty for aaf, ctnh, and br is way overpowering.
I don't make the rules, I just think them up and write them down.

Offline RayB HA

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Re: Necron Dynasties Rules and Fleet List
« Reply #18 on: January 19, 2012, 11:04:31 AM »
We played it that the Portals on escorts did offer AC limit. But I think this would increase it's value beyond what an escort should cost. (Don't want another Hellebore!)

The Flayer Virus is a bit ugly hidden in the 'crew skills'. What if it were part of the roll for capital ship reinforcements? Say on a roll of a 2 it has the flayer virus, gets +1 to H&Rs, +1 BV but can't be squadroned. (no minus to leadership).

Sig,

The Tombship is a beast. Limiting it to 1 per 3 cruisers seems sensible.

On the Cruiser killer moments, it was locked-on and hit with the lightning arcs over the odds. Brace saves weren't unlucky, there was just too much to save against.

Escort portals: I played

AndrewChristlieb,

Good suggestions about the promotion table! I think a Cryptek upgrade would be better instead of the extra commander.

The choice for the Sepulchre wasn't always a no brainer. Having it as both at once isn't a bad idea. But it's nice for the player to make a tactical choice even if it is a relatively obvious one.

commander,

The change of Portals for Lightning arcs is reasonable. I just can't see why you'd only want 2 portals on a Reaper if you were going to pick them (actually, it could be good for Canoptek Swarms).

Cheers,

RayB HA
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Offline Sigoroth

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Re: Necron Dynasties Rules and Fleet List
« Reply #19 on: January 19, 2012, 11:06:57 AM »
I'm against the name change of the Scythe. Keep it Scythe. USABob's grand cruiser conversion is the Reaper. The name of any attack craft is irrelevant. Everyone just calls them "fighters", or "bombers". Nobody uses their specific name, with the exception of the Manta, so it doesn't matter if their fighter is also called a Scythe. Hell, the Tau have both a drop ship and a destroyer called Orca and it works. Leave it Scythe.

Offline Sigoroth

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Re: Necron Dynasties Rules and Fleet List
« Reply #20 on: January 19, 2012, 11:28:46 AM »
The Flayer Virus is a bit ugly hidden in the 'crew skills'. What if it were part of the roll for capital ship reinforcements? Say on a roll of a 2 it has the flayer virus, gets +1 to H&Rs, +1 BV but can't be squadroned. (no minus to leadership).

This seems reasonable.


Quote
Sig,

The Tombship is a beast. Limiting it to 1 per 3 cruisers seems sensible.

I think that the evidence suggests a little OP. I think a better starting price for it would be in the 550 pt range, with the possibility of coming down. This would prevent the 2 in 1750 pt fleet but still allow a 2k fleet such as:

Nemesor + Astromancer
Tombship
Tombship
Scythe
Scythe
Shroud
Shroud


No escorts, only 2 full cruisers, only 1 re-roll and minimum commander. At 500 flat for the Tombships the Necron player could upgrade a Shroud to a Scythe and get another re-roll or a Phaeron.

Quote
Escort portals: I played

Eh?

Offline AndrewChristlieb

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Re: Necron Dynasties Rules and Fleet List
« Reply #21 on: January 19, 2012, 12:32:05 PM »
We played it that the Portals on escorts did offer AC limit. But I think this would increase it's value beyond what an escort should cost. (Don't want another Hellebore!)

So maybe they do not have the energy required to portal in ships, but they can portal ordnance that is already on the table.

The Flayer Virus is a bit ugly hidden in the 'crew skills'. What if it were part of the roll for capital ship reinforcements? Say on a roll of a 2 it has the flayer virus, gets +1 to H&Rs, +1 BV but can't be squadroned. (no minus to leadership).

Thats not too bad I still like the idea of ships that fall to ld 6 during a campaign picking up the virus. This also gives you a way for the ships to be "purged" whenever they get to a certain leadership, say 8.

Sig,

The Tombship is a beast. Limiting it to 1 per 3 cruisers seems sensible.

On the Cruiser killer moments, it was locked-on and hit with the lightning arcs over the odds. Brace saves weren't unlucky, there was just too much to save against.

A point boost is in order for this also tho, I wouldn't be against seeing a full 1.5 or even 1k limit instead of a cruiser limit (maybe even with one like the PK).

Escort portals: I played

Indeed

AndrewChristlieb,

Good suggestions about the promotion table! I think a Cryptek upgrade would be better instead of the extra commander.

I agree but those are already on the "crew skills" table, maybe the option of choosing or rolling up an extra one for the commanders ship to show him bringing on the best personal he has available.

The choice for the Sepulchre wasn't always a no brainer. Having it as both at once isn't a bad idea. But it's nice for the player to make a tactical choice even if it is a relatively obvious one.

I agree that giving someone a choice is nice, but it feels too much like a special order, especially with you adding something like a coin to remember whats what.

commander,

The change of Portals for Lightning arcs is reasonable. I just can't see why you'd only want 2 portals on a Reaper if you were going to pick them (actually, it could be good for Canoptek Swarms).

On the swarms why not do them like standard mines taking the place of the ordnance?

Cheers,

RayB HA
I don't make the rules, I just think them up and write them down.

Offline RayB HA

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Re: Necron Dynasties Rules and Fleet List
« Reply #22 on: January 20, 2012, 01:45:43 PM »
Duplicate names: Renaming the Scythe to Reaper because of the new Scythe Fighter (and Night Scythe) is more meaningful than having 2 things in the Tau fleet and Army named Orca. For a start you can't have both Orcas in the same game system. (Besides this is an error due to Forge World and Specialist Games develpoing their projects independantly).
On the point of who uses the attack crafts actual names, well I do, I've played against a couple of people who really like getting into the background of it and can't help but use unnecessary labels.  :)

The Canoptek Hives shouldn't be able to replace portals as they would be too obvious a choice to spam with. Especially as you could then relaunch them.

Cheers,

RayB HA
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Offline horizon

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Re: Necron Dynasties Rules and Fleet List
« Reply #23 on: January 20, 2012, 02:28:24 PM »
Then call them (ac) other names.

Scythe is how the thing is being sold.

We are selling the Emperor and call it the Chieftain... ;)

Offline RayB HA

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Re: Necron Dynasties Rules and Fleet List
« Reply #24 on: January 20, 2012, 02:42:15 PM »
Hi Horizon,

That is a bloody good point!!!!  ::)

Scythe Cruiser it is! Also known as the Reaper if it has all Portals in the broadsides.   ;D

Cheers,

RayB
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline AndrewChristlieb

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Re: Necron Dynasties Rules and Fleet List
« Reply #25 on: January 21, 2012, 12:42:26 PM »
Duplicate names: Renaming the Scythe to Reaper because of the new Scythe Fighter (and Night Scythe) is more meaningful than having 2 things in the Tau fleet and Army named Orca. For a start you can't have both Orcas in the same game system. (Besides this is an error due to Forge World and Specialist Games develpoing their projects independantly).
On the point of who uses the attack crafts actual names, well I do, I've played against a couple of people who really like getting into the background of it and can't help but use unnecessary labels.  :)

The cruiser is just a Scythe tho, the ordnance has different names Night Scythe Doom Scythe

The Canoptek Hives shouldn't be able to replace portals as they would be too obvious a choice to spam with. Especially as you could then relaunch them.

True and giving them a hard point on only a few ships makes them much more of a race specialty than just "mines"

Cheers,

RayB HA


Also have you had a chance to play with the the pricing/ limitations on the ships again? This is some thing that every one should be doing really so that more input can be gained on how this subject, especially that Tombship.
I don't make the rules, I just think them up and write them down.

Offline Zelnik

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Re: Necron Dynasties Rules and Fleet List
« Reply #26 on: January 29, 2012, 08:16:41 AM »
You know, a lot more good can be done by remaking the tyranid fleet then remaking the necron fleet.


just sayin'.

Offline afterimagedan

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Re: Necron Dynasties Rules and Fleet List
« Reply #27 on: February 16, 2012, 04:40:44 PM »
You know, a lot more good can be done by remaking the tyranid fleet then remaking the necron fleet.


just sayin'.

THANK YOU! Someone had to say it though I like where this is heading. I have sent a version of Tyranid rules that I worked on to Plaxor. I will see what becomes of it!

Offline Tyberius

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Re: Necron Dynasties Rules and Fleet List
« Reply #28 on: February 17, 2012, 06:29:08 AM »
Necron fleet should be remade too, it's too unplayable like it is now...good effort Ray


I have only few Buts

canoptek hives, Tombships for every 2 cruisers, Sepulchres on Shrouds and Portals on escorts .

hives should reload as normal

with the shrouds and the lower points value of ships, it perfectly can be like all other races, a BS per 3 cruisers or light cruisers.

sepulchres are too massive for a shroud and giving stealth to the tombship is to render the shroud's unique ability pointless.

the jackal portal rule is too odd, leave jackals portal-less and add 1 or 2 particle whips and 2 lightning arcs on them instead pretty heavy escorts!!
« Last Edit: February 17, 2012, 06:41:18 AM by Tyberius »

Offline afterimagedan

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Re: Necron Dynasties Rules and Fleet List
« Reply #29 on: February 17, 2012, 05:50:56 PM »
Necron fleet should be remade too, it's too unplayable like it is now...good effort Ray

Agreed. I am excited to see this finished up.