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Author Topic: Battle Report - Round 2 of Empire vs High Elves  (Read 11346 times)

Offline Pugwash

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Battle Report - Round 2 of Empire vs High Elves
« on: July 14, 2009, 11:34:20 AM »
So, Munster's High Elves took the field once more to take on the might of the Empire.  Munster's army was unchanged as he had not managed to get any more Silver Helms painted - so I'll use the same picture as last time:

For my part, I had an unfortunate experience with the Steamtank in a recent game, so decided that I should try and pack as many cavalry into my force as possible.

So;
5 Knights (all I currently have painted)
4 Pistoliers
4 Halberdiers
4 Crossbows
1 Flagellants
2 Cannon
2 Wizards (1 upgraded to Grand Theogonist with War Altar)
1 Hero on Griffon with Sword of Might
1 General with Orb of Majesty

My plan here was to create 3 cavalry brigades, 2 with a mix of pistoliers and knights, and 1 with just knights.  The Flagellants would screen forward, with infantry in support to take the innevitable Elf charge, then the cavalry would counter-punch with sufficient numbers to carry the day... at least that was the plan.  The table had 4 hills, and a number of small forests and ruins clustering the central killing ground.  I split my force, sending an infantry and light cavalry bridage to the flank, and concentrating the rest dead centre.

Main Force

Flanking Force

The Elves deployed with an elf infantry screen spread thin (anyone'd think Munster was worried about cannon bounces :D ), he brigaded all his heavy hitters into a single brigade (Silver helms and chariots) confident that with superior Elf leadership they would be able to rush forward when the moment was right.


The Elves moved first, infantry sweeping forward with alarming speed to occupy the centre of the table.  The cavalry and flyers remained behind, confident they would reach their enemies when needed.

The Empire advanced more conservatively.  Astoundingly every order was relayed without difficulty and the force moved forward together.


On the flank , the infantry were eager to pelt the High Elf infantry with crossbow fire, and moved further forward than was, perhaps, wise.  Predictably when the hero tried to get the cavalry brigade escorting them into a better position, the order was failed, leaving them parked close behind the infantry line.


The Elves who normally trusted to homeback their dragon rider to the front lines were astounded that the great beast barely moved forward, leaving him unable to be commanded.  The first shots from the elf infantry, reaver knights and repeater bolt throwers descimated the single flagellants who had charged heedlessly toward their lines.


The Empire continued to advance, their cannons drove back and confused a unit of elf infantry, while a wizard unleashed a Fireball on a unit of archers.  

The Elf general then decided the time was right, and ordered his calculated charges.  The Eagles swooped forward, directly into the empire cannons which were ensconced between empire cavalry and infantry.


The startled cannon crew unleashed a deadly salvo of grapeshot, killing several of the huge birds and driving the rest off with a show of arms that would make any dwarf gunner proud.  For their part, the elf eagles had claimed 2 of the empire guns.

The massed eleven infantry hurled themselves forward into a single halberdier unit that had been screening a cavalry brigade from the relentless fire of the repeater bolt throwers.

They slew the halberdiers with small losses, and then fled to the relative safety of a nearby village to escape the wrathful empire cavalry only a short distance away (boo, hiss!).

The greatest charge took place on the flank, where the silver helm and chariot brigade, rushed forward, past the elf lines, and smashed into the empire infantry.  A stupendous feat of command (3 sucessive orders), which did, at least, compel the elf general to expend his orb of majesty. The only bright spot for the empire was that the Dragon Rider had again failed to home back to a commander and so did not join the charge.


The dismayed infantry fired their crossbows into the mass of steel and horse, inflicting a small toll before being trampled.  The halberdiers behind them also accounted for a number of the elf chariots, before they too were run down.  Victorious the elves pressed their charge on into the knights and pistolers behind.  The fighting was fierce, and the pistoliers crumbled - but not before they too has taken their toll on the elves.  It was only the knights, backed by the Empire griffon riding hero that held firm.

Bodies piled high on both sides.  Only a handful of empire knights remained, but the presence of the griffon rider had turned the tide, at last the empire drove the remaining Silver Helms back.


At this point I thought it would be characterful to press the charge, but a quick count showed that I was only a single unit from breaking.  The single remaining stand of knights had 2 hits already, and Munster only needed to inflict a single hit to win the game - so I delayed... until my next turn!

Realising the situation was dire the Empire General ordered his cavalry to an all out charge to try and destroy and demoralise the enemy so thoroughly they were forced from the field before his own troops fled.

I handled this turn poorly.  I didn't calculate how many enemy units I needed to destroy and so, spread my attack too thinly.  In addition, I made an error in not pursuing an elf infantry unit up a hill believing this constituted difficult ground. :(

Seeking revenge the remaining Empire cannons and crossbows opened fire on the single eagle before them, but to their consternation the great bird remained entirely unscathed.

Empire knights crashed into reaver knights, who proceeded to drive them off.  Into Elf infantry, some of whom dies, and some of whom retreated to higher ground, and into the elf archers and repeater bolt throwers.  The latter unleashed a deadly barage which drove the empire knights back for the loss of a single bolt thrower.  Not to be outdone, a foolhardy unit of pistolers did the same thing on another unit of bolt throwers and archers, and miraculously wiped both out for only small loss. On the flank the remaining knights and hero dispensed the silver hels with ease!  At the end of the empire offensive the elf lines were shaken, but not were still 2 units away from withdrawing.

Sensing the Empire army's desperation the Elf general only ordered a single, decisive, charge.  He, and the Dragon rider swooped forward and butchered a surviving handful of pistoliers.  The the young nobles were torn from their saddles, the empire army could take no more, and rapidly withdrew.
« Last Edit: July 14, 2009, 11:53:48 AM by Pugwash »
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Offline Claus

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #1 on: July 14, 2009, 01:12:59 PM »
Hi.
Nice battle report but I´m wondering about 2 things.

1)
Placement of eagles attacking your Canons.

As shown on the pic this would be an illegal placement as rule say when attacking  "move closest stand to closest stand at the center of each other. In your pic the eagle stands are place in a different way. Also it would have ment that not all Eagles would have been able to do the charge as there were insufficient space to place them the correct way. (at least it looks like as Imperial Knights would not allow it )

2)
How could the High Elf attack with Silver Helms and Chariots Advance into the imerial Knights and Pistolieres ?
There is only 1 advance move allowed per combat phase.
They kill your X-bows and advance into your Halberdiers and then they have to fall back. No further advance into your Knights and Pistoliers allowed.
But maybe he came in accidential contact with Halberdiers before and then this advance move would have been allowed.

Nevertheless nice report and nice pics to view at.

Cheers
Claus

Offline Guthwine

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #2 on: July 14, 2009, 01:29:12 PM »
Great report! Keep em coming!

@Claus: I would also guess the empire general didnt sacrifice the crossbowmen and withdrew with the whole brigade so he could get into contact with the pursuit.
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Offline azrael71

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #3 on: July 14, 2009, 02:38:12 PM »
Lovely report with great pics.

Offline captPiett

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #4 on: July 14, 2009, 05:11:20 PM »
Excellent report. keem 'em coming (maybe it'll eventually shame me into getting off my butt and compiling my backlog of batreps  ;)  )

@Claus: I see nothing from the eagle charge pic or the previous one to suggest that it was an illegal charge. The middle stand of eagles could very well have been the closest to the left-center cannon stand. I've found that since we've started implementing the closest stand charge rule, it is often a "wash" anyway. Also, the stands look a little spread out (b/c of the wings and no doubt the tempo of gaming), so the eagle unit looks wider than it actually is. That could account for why the space looks too narrow for the charge.

Offline jchaos79

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #5 on: July 14, 2009, 06:31:13 PM »
Woa! Excellent report, and very exciting.

it is a pleasure reading them and enjoy the pics

Munster: Love your high elves characters.

Just waiting for your next report   ;D

Offline m4jumbo

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #6 on: July 14, 2009, 08:50:17 PM »
Nice battle report and great pics of some very well painted armies.  Thanks for posting the battle reports, I know it can be a lot of work putting a battle report together, especially with nice accompanying pics.

Offline wmchaos2000

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #7 on: July 15, 2009, 04:18:00 PM »
Very nice bat rep. Thank you.

Offline Pugwash

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #8 on: July 16, 2009, 01:51:01 AM »
Thanks for all the kind words folks.  Apologies for not getting more pictures of the Empire fight-back, but I got a little caught up in calculating charges.  I've now posted 2x Empire vs High Elves reports, and so as to not be too tedious, I'll wait until Munster decides to crack out the Undead, or I get another army finished before posting another.

As I say; I dropped the ball pretty well in this game and gave away possible victory by not being more aware of opponents break point and not checking the rules before deciding actions.  Despite that, the game was fairly close but I attribute that to the High Elf dragon rider and magic not being much of a factor this game - where normally they pummel me into the ground.  Charging Silver Helms + Magic Sword + Dragon Rider + Character + Light of Battle = Dead Empire Troops. ::)

One thing I took away though was how hard it is to destroy high elf shooters on the charge.  Taking on Repeater bolt throwers and a unit of archers yields 9 attack dice hitting on 3+, which means, on average, armoured knights are likely to lose at least 1 stand before fighting begins, and less armoured cavalry even more!  Ick!

@Claus: You may be correct regarding the Eagles - we'll be sure to re-read the rules regarding charging engagements next game.  It was only some remarkable grapeshot which meant that both units of cannon weren't destroyed outright.  I don't recall whether the cavalry wiped out the crossbows in a single round, or moved forward to countinue the engagement and thus contacted the halberdiers. Munster might be able to clarify.
« Last Edit: July 16, 2009, 01:55:09 AM by Pugwash »
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Offline Claus

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #9 on: July 16, 2009, 07:31:40 AM »
@Pugwash

Don´t worry ....we all made errors in the beginning and sometimes we are still doing some ;)

I learned one thing....good combat movements of winning or losing units are really the winner of a match. So read the rules
and check carefully which options you have ....you will learn that sometimes it is better to kill a unit even if 1 or 2 stands survived the
first combat round ;)

Have fun with your games and continue posting that nice battle reports.

Regards
Claus

Offline Lex

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #10 on: July 16, 2009, 08:19:49 AM »
Looking at the charge of the featherlite brigade picture, I wonder it the guns where just screened. Often it helps to create the funnel using troops that are actualy hinging on the outside corners of the artillery units. That way attackers dont only fight the guns, but get potentialy S&S attacks from adjacent units too AND you have more attacks (and support).

Also, I leared the hard way that NOT having the two arty units side-by-side, but having one unit of infantry (in column) between them, means that your arty tends to live longer......

Offline Haranin

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #11 on: August 17, 2010, 06:26:11 PM »
2)
How could the High Elf attack with Silver Helms and Chariots Advance into the imerial Knights and Pistolieres ?
There is only 1 advance move allowed per combat phase.
They kill your X-bows and advance into your Halberdiers and then they have to fall back. No further advance into your Knights and Pistoliers allowed.
But maybe he came in accidential contact with Halberdiers before and then this advance move would have been allowed.

That aspect of the battle has me scratching my head to. Its painful to sacrifce a brigade of four infantry, but to take the steam out the elves' only offensive units and probably get an int charge on them... worth it. Empire should be able to suck up the losses in that exchange anyways.

Offline Guthwine

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Re: Battle Report - Round 2 of Empire vs High Elves
« Reply #12 on: August 17, 2010, 08:17:28 PM »
That aspect of the battle has me scratching my head to. Its painful to sacrifce a brigade of four infantry, but to take the steam out the elves' only offensive units and probably get an int charge on them... worth it. Empire should be able to suck up the losses in that exchange anyways.
Well I dont think you have the choice if you sacrifice the brigade or not, because to be honest how likely is it that 2 crossbowmen units can survive a charge by 2 knights and 2 chariots they are pretty much done for anyways. Same goes for the halbediers behind them if the elves advance.
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