November 05, 2024, 12:16:39 AM

Author Topic: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread  (Read 66662 times)

Offline Talos

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BFG:R ship fixes
« Reply #225 on: October 03, 2012, 04:38:30 AM »
So I know that people are overall happy with the fleet changes in BFG:R, what ships are still not proper? My thoughts on IN at the very least:

-Armageddon: Why is its range reduced? It seems to work fine at 45cm, never seemed overpowered.
-Oberon: Why is this still expensive? I don't even need to list the problems with it...
-Hydra: If someone can see the point in it existing, please inform me.
-Chalice: Love this ship from rogue trader, but abilities do not seem to match fluff whatsoever. It is supposed to be fast, dangerous but prone to plasma ruptures under fire.
-Vanquisher: Even if it costs more, this ship should really have all 60cm and str 9 torpedoes.
-Enforcer: Not really a problem, but 9 times out of 10 it is better than equivalent dauntless for same cost.

As for other human factions:
SM
-Venerable Battlebarges seem really weak; you pay a lot to broaden your horizons (see what I did there? :P)
-The Seditio still seems like a BB on steroids
-The Vanguard seems like a piece of crap. Just me?
-The Nova should have the same speed as the Gladius

AdMech
-They should have access to the dominator, not the tyrant; range increase is irrelevant for tyrant.

Anything to add or explain, community veterans who first worked on this project? :)

Offline horizon

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Re: BFG:R ship fixes
« Reply #226 on: October 03, 2012, 05:47:22 AM »
Hey,
the original thread:
http://www.forum.specialist-arms.com/index.php?topic=2007.0

Changes/ideas got put forth by anyone.
Voting decided which changes got ammended.
So majority decides.

(the Eldar changes are based on msm, before Plaxor started on full rule revision including mms).
//

What do you mean with range drop on Armageddon? You mean Apocalypse?
-> Read the special rule change, elegant.

Oberon:
355 pts for 60cm allround weaponry. Official is 335 (iirc) with 45cm batteries. Good change.

Ofcourse I go by thread, not the wip pdf's Plaxor posted.



Offline Talos

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Re: BFG:R ship fixes
« Reply #227 on: October 03, 2012, 02:43:49 PM »
Are Plaxor's PDF's not "legit" as we say in street parlance? I always though they were, so the armageddon having 30cm broadside lances really bothered me. The thread link is appreciated, btw, but that was written years ago already. I would be suprised if the community was so stale that no one had any improvement/revisions/recommendations since then ;). I have heard a lot of people complain about a chaos cruiser...the inferno or something? Things like that should be dealt with before we make the BFG:R ship changes closed and done, IMO.

Offline horizon

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Re: BFG:R ship fixes
« Reply #228 on: October 03, 2012, 07:37:52 PM »
Why should it change that thread is from a while ago but the ships in it ages old. I haven't change my opinion on the ships.
eg Perhaps I do not agree with all outcomes in that thread but have no issue with the process back then.

What Plaxor started changing afterwards I dunno. And I suspect typos in the documents as well. Can't imagine why the Armageddon dropped range,

Offline AndrewChristlieb

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Re: BFG:R ship fixes
« Reply #229 on: October 03, 2012, 09:23:32 PM »
Iirc the armageddon range was a typo. 45cm broadsides and 60cm dorsal should be correct.
I don't make the rules, I just think them up and write them down.

Offline Talos

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Re: BFG:R ship fixes
« Reply #230 on: October 04, 2012, 07:44:48 PM »
Thank goodness about the armageddon. What about the fleet lists? Has anybody looked at those? I know the imperial ones are pretty odd, and the tau are perfectly segregated. Are all the other fleet lists playable?

Offline Talos

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Fleet Points; What do they do?
« Reply #231 on: October 10, 2012, 12:41:30 AM »
Quick question for the grizzled veterans,

Attempting to rip apart BFG:R for useful material, have stumbled several times upon references to fleet points. As in, certain amount of a ship per fleet point or such. What are these fleet points? Since certain more revised lists do not have them I presume they were abandoned during early development, but to use the material I must know what they originally represent. Based on intuition, my guess is that a fleet point is worth 750pts, but that is just a guess and if you helped with BFG:R development, I would dearly love if you helped me.

Offline horizon

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Re: Fleet Points; What do they do?
« Reply #232 on: October 10, 2012, 03:20:06 AM »
Hi,
I rather see this question in the BFG:R thread, so I merge it.

Offline Talos

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #233 on: October 10, 2012, 03:56:02 AM »
Fair, but do you have an answer? :P

Offline horizon

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #234 on: October 10, 2012, 05:19:55 AM »
Hey,

no idea.
As said: most on here helped/worked on ship stat/cost revision and not on rules.

You could pm afterimagedan as he was more closely on the development afterwards.

Plaxor himself is missing.

Offline AndrewChristlieb

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #235 on: October 10, 2012, 03:20:57 PM »
Ya his facebooks even gone :/ Twitter and g+ are still up tho so maybe he just shut the fb down.
I don't make the rules, I just think them up and write them down.

Offline Talos

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #236 on: October 10, 2012, 08:43:50 PM »
Possibly, but I think it's more likely he has been killed and replaced by a doppelganger, a form of pseudo-plaxor that is seeking to lure us into a false sense of security before making BFG:R, battlefleet gothic revisited featuring guest authors T-Pain and Ashton Kutcher. Oh what dark days ahead...

Offline afterimagedan

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #237 on: October 12, 2012, 03:58:00 PM »
I would really like to get the BFG:R PDFs done so people don't have to "rip apart" the files to make it happen.

Offline Plaxor

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #238 on: January 01, 2013, 01:05:51 PM »
Strange.... didn't close my Facebook.... people talk about me like I'm some sort of ethereal monster.

Fleet Points were a mechanic that I was experimenting with, in theory it was going to maintain fleet purchase restrictions whilst giving them a bit more fluidity in their purchases. It was only in a concept phase, and so only appeared in a few documents.

If I recall correctly, for every 500 points of your fleet, you would have 1 fleet point (it might have been smaller), and so could include restricted vessels, Nova Cannon etc. A good example of the fluidity/maintenance of restrictions was the fact that you could take a GC without cruisers in 750pts (escorts or such) but you still could only take 1 at that level. I found the buy two get one system forced fleets to be a bit too symmetrical, and didn't really make sense.  IN GCs in the eastern fringes are often leading groups of escorts without any 'expensive and new' cruisers around.

Another part of this had to do with the way victory conditions in scenarios would work. Fleet points would represent how difficult the mission was (how many transports you had to get across). Also, the ally/reserve system forced something like it to exist to prevent list abuse.

Offline Talos

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #239 on: January 01, 2013, 07:40:38 PM »
Plaxor...the man, the Legend!

Can I assume we have you are interested in our pet project, also know as the extension of your pet project?

It would be really cool to continue to have your input on this, buddy ol' pal.