November 05, 2024, 02:25:35 AM

Author Topic: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread  (Read 66670 times)

Offline afterimagedan

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #195 on: April 26, 2012, 03:13:45 AM »
That's a great way to do it.

Offline AndrewChristlieb

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #196 on: April 26, 2012, 03:36:33 AM »
I have always been a fan of removing the cost behind fleet commanders and adding optional bonuses, this could be a viable option here. By removing the cost of the fleet commander and instead basing the leadership value off of the point value of the fleet you represent the player as the commander in the same way as the campaigns and you open up points for players to choice extras such as you mentioned. For players that may want to represent a small fleet with high leadership commander you can add the option to upgrade the leadership.
I don't make the rules, I just think them up and write them down.

Offline horizon

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #197 on: April 26, 2012, 04:06:41 AM »
:) I have no idea why the terms native & abbarant should be introduced, they look complicated. ;)

Offline Dan_Lee

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #198 on: April 26, 2012, 08:24:01 AM »
It sounds like native and abberant are a good way to summarize the already existing 3d6 and auto-pass Ld tests. The pitfalls seem to be grouping too many together at once and therefore introducing categories people have to remember, and the names native and abberant themselves. Perhaps "affinity" and "aversion"?
Various BFG and other gaming articles that I've written can be found (and downloaded for free) on my website, www.danleeonline.com. Enjoy.

Offline afterimagedan

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #199 on: April 27, 2012, 04:01:24 AM »
Native and Abnormal?

Offline Seahawk

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #200 on: April 27, 2012, 04:26:40 AM »
Or even "Easy" and "Hard".

Offline AndrewChristlieb

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #201 on: April 27, 2012, 05:09:41 AM »
Natural and unnatural add a touch to it while keeping people from checking the thesaurus just to know what we're talking about. Maybe just make them natural and unnatural affinities it may be a bit more to spell but it's straight forward. This is also something I would just put in the appropriate ships profile unless your only going to have a handful in which case just put them in with all the rest of the rules and give each one it's own name (elite navigators or some such for example).
« Last Edit: April 27, 2012, 05:13:01 AM by AndrewChristlieb »
I don't make the rules, I just think them up and write them down.

Offline horizon

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #202 on: August 17, 2012, 08:27:44 AM »
Hello all,

...and all that could have been...

http://www.battlefleetgothicrevised.com/

Quote
The End?
I come to you now solemnly, I fear that I have come to a crossroad and have chosen to put the Revised project on indefinite hiatus. There are a number of reasons why I came to this decision, the foremost being that I cannot complete it in a reasonable amount of time. I estimate that completion of the core rulebook would take around 200 hours of solid work, and at my current rate of 2-3 hours per day, this would be around 4 months from now. To complete the fleet rules as well would take an additional 6-10 months. Unfortunately this is far longer than I would like to devote to the project, and more hours is impossible without me forfeiting something else in my life. I had hoped that I could perhaps find funding through donations, but this wasn't the case.

Remember that people who design game systems usually spend full time on the projects, and consist of a group of 3-5 people actively working on it. In a sense what I had hoped to do was a bit quixotic from the start. Although I would very much love to complete BFG:R and I adore the game itself, I must discontinue my work in the interest of furthering personal goals. I am quite disheartened having to abandon the work I have already completed, and hate to disappoint BFG:R's loyal fans, but unless something changes it is no longer plausible to continue.

I know that  BFG:R remains widely unknown, mainly due to my decision to avoid advertizing the system until complete, and that there was a possible route to it becoming widespread and perhaps even recognized by GW. Since I am still somewhat on the edge, I give it to you, the fans, to choose if you want me to continue the project.

<zip>

Regardless of outcome, I would like to thank you all for your support, and I hope that you enjoyed my current works. All the best,

Plaxor

Another project bites the dust?

After the end of the Maverick project (Battlefleet Chronicles) another big fan project comes to a halt.

And I again the scope taken was to high.

Is their a way to go back to the core of what Revised is?

Release a pdf with the point cost/stats we as a forum debated/voted for?
And a small addendum with the rules we agreed upon (eg the changes to what BFG is).

Plaxor & Afterimagedan,
that should be available, right?

Offline AndrewChristlieb

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #203 on: August 17, 2012, 01:27:27 PM »
Sad :/ but with so many changes there were bound to be problems :/. Hopefully the work put into this will help to see at least a portion of the original goal acheived :).
I don't make the rules, I just think them up and write them down.

Offline Jimmy Zimms

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #204 on: August 17, 2012, 04:19:02 PM »
1. It might be nice to see the documents preserved here on the boards (with permission of course) if only for historical purposes and maybe to inspire new efforts
2. It might behoove us to perhaps take and cherry pick items from it as a smaller revision for possible "house rules" document. For instance The Fleet section in the Core Rules has some very nice additions that could be easily be lifted.
As we Imperials say, "The Emperor [class battleship] Protects..."

Offline Talos

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #205 on: August 31, 2012, 04:01:17 PM »
I agree with Zimms and Horizon; even if nothing else is kept the ship revisions were simply ideal; although I did quite like the new escort rules...

Offline Jimmy Zimms

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #206 on: August 31, 2012, 05:32:50 PM »
I agree with Zimms and Horizon; even if nothing else is kept the ship revisions were simply ideal; although I did quite like the new escort rules...

Yup. The stuff with raiders/destroyers so they actually have a point was pure gold IMO. I also liked the reworked holofield rules as it helped reinforce the way to play fluffy Eldar. My opponents here took to it right away despite being a change to the ability of the ships the general consensus was, "if you're an eldar player and get caught within 15 cm you deserve to get creamed".

OTOH, the whole native and abbarant stuff needs to be left in the dustbin. :D
As we Imperials say, "The Emperor [class battleship] Protects..."

Offline Talos

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #207 on: August 31, 2012, 08:59:11 PM »
While were on the subject, what does everyone actually use for rules? From what I have gathered, there is a few weirdoes :P that use blue book/armada only, but most people use faq 2010. But then some people use 1.0 blast markers, some use house rules and some use parts of BFG:R!! And then some people use BFG:R straight up, even if its no complete yet. What is the generally accepted "most common" ruleset?

Offline AndrewChristlieb

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #208 on: August 31, 2012, 09:57:36 PM »
What you just posted. The majority of people ive seen use some sort of house rules that pick and choose the rules that make the most sense to them/ their group.

For instance with your blast marker example I use a mix of old and new. Blast markers are placed in los then wrap around unless there are ships in base contact, if they are in base contact the bm can be placed so that it touches both ships but only if the point that the bases meet is in range arc and los, no shooting two shields off two cruisers with one ship in other words. Also blast markers only block los if a straight line between both ships stems crosses said marker. Ordinance can move to a point where blast markers are not touching the base to attack a ship if it is obvious that they have the movement but if it takes you more than 10sec of measuring to verify im calling bs and making you roll for passing through.
I don't make the rules, I just think them up and write them down.

Offline Jimmy Zimms

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #209 on: August 31, 2012, 10:28:14 PM »
Perhaps we should start a house rules thread folks and keep this one OT?
I'm actually very interested in hearing other peoples rules and application thereof, especially AndrewChristlieb's.
As we Imperials say, "The Emperor [class battleship] Protects..."