Update on Leadership Tests.
Been sorting a few things out, made a 'cheat sheet' for vessel types and Leadership Tests. Auto pass/fail bonuses and re-rolls are being replaced by two qualities.
Native/Aberrant Function RulesWhenever a vessel has the
Native or Aberrant Function quality it will specify a Leadership test type, or a specific test. For example, a vessel may appear specifying a test type; Native Function (Offensive) or a specific test: Native Function (Ram).
Whenever a vessel attempts any Leadership Test specified by its
Native or Aberrant Function, roll an additional die when making the test. After making the roll, remove the lowest die in the case of
Aberrant Function, or the highest in the case of
Native Function. Then add the remaining dice together as normal before comparing them to the vessel’s Leadership score.
If a vessel for whatever reason has both
Native and Aberrant Function for the same test, the two qualities cancel. The test is made as though the vessel had neither.
For example, a vessel with Native Function (Navigation) attempts to Disengage. When rolling the test, the player rolls 3 dice with the results: 3, 6, & 2. He removes the highest die, 6, leaving the 3 and 2. Then, he adds the remaining dice as normal, and compares them to the vessel’s leadership score.
Squadron Native Function BonusWhenever a squadron only contains vessels with the same
Native Function bonus all the vessels are considered to have that quality. Obviously, the vessels lose this quality if they are no longer in a squadron, through casualties or other means.
Normally this means that a squadron must contain vessels of only one type (since most types do not share a bonus), however there is some opportunity to mix and match. Since Cruisers and Heavy Cruisers have the same bonus, a squadron could contain both vessel types and still receive the benefit. However, a squadron containing Battlecruisers and Cruisers would not benefit from this.