November 05, 2024, 04:20:05 AM

Author Topic: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread  (Read 66676 times)

Offline AndrewChristlieb

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #165 on: March 30, 2012, 04:53:03 PM »
Glad to know the project is making progress. I think everyone who has had a chance to work with what you have done already appreciate what your doing!
I don't make the rules, I just think them up and write them down.

Offline Seahawk

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #166 on: April 11, 2012, 07:05:11 PM »
A bit late to get back to the party here, but just spotted something: Are the broadside batteries on a standard Battle Barge (p.33) supposed to be only 30cm or were they supposed to stay at 45? +15 pts for extra shield and turret that should've been there to start with and -15 range seems like not good. Otherwise, all else seems cheery on the SM front :D

As for the main book:

(p.5) Cruisers/Light Cruisers/Escort distinctions. Is the difference in the name and not the class? Page 5 lists them as different classes, but at least in the Imperial fleets list, none of the Light Cruisers are Light Cruisers, instead being Cruisers. Same with Escorts and Frigates, Destroyers, etc. Just haven't gotten to it yet, I imagine?

(p.9) Support Role. Does this apply to Transport Squadrons? They are technically Escort Squadrons and it doesn't make a distinction.

Under the Shooting Phase, I did not see anything along the lines of which weapon (if multiple, like WB and Bombardment Cannons) hits first/second if it matter, etc. Intentional drop from the 2010? Ahh, later reading has shown it's complete removal. That answers that!

The "Special Qualities" page is repeated.

That's all for now!






Offline afterimagedan

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #167 on: April 18, 2012, 04:30:39 PM »
Question: What happens when you have an Ultima of the Raven Guard (elite boarding party) and have terminators on board (elite boarding party)? Double elite boarding parties.

Offline AndrewChristlieb

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #168 on: April 18, 2012, 09:30:18 PM »
Hum you may have stumbled on an oversight actually.

Honor Guard
Most Chapters maintain special bodies of honored Space Marines with extraordinary experience, given over to form the personal retinue of company captains, great heroes within the Chapter or even the Chapter Master himself. Once per turn you may use the Honor Guard, if your fleet list includes them. All the normal rules for teleport attacks apply, except that they may be used in addition to a normal teleport attack that turn. The player may roll two dice and choose which one to use as the result, including the normal +1 bonus for being Space Marines.

Terminator Boarding Parties
Taken from the elite First Company and wearing the heaviest armor known to man, Terminators are the greatest ship-to-ship fighters in the galaxy. Once per turn a vessel equipped with Terminator boarding parties may use them when conducting a hit and run teleport attack. They roll two dice for its hit and run attack and apply both results, including the normal +1 bonus for being Space Marines. Terminators may be used in addition to a normal teleport attack that turn.

These are the rules as introduced in the FAQ2010, it looks as if the honor guard was removed as an option from the new rules and the terminators were nerfed.

The way the rules read now it looks like a Raven Guard vessel with Terminators would roll 3d6 (1 base +1 for Elite +1 for an additional Elite) then pick the highest. It seems to me that they should be separate as above with the Raven Guard special rule being Elite boarding Party and the Terminators getting their own ?Super? Elite rule. Maybe even if the Terminator section was modified to add an additional Elite attack instead of just modifying the base attack.
« Last Edit: April 18, 2012, 09:33:57 PM by AndrewChristlieb »
I don't make the rules, I just think them up and write them down.

Offline Plaxor

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #169 on: April 21, 2012, 12:39:28 AM »
@Seahawk

The broadside battery range on the Battlebarge is a typo. It will be corrected in time. Should be 45cm.

The Cruiser/CL/Whatnot distinctions will be clarified in the new book, due for release in 3 weeks. They are separate classes and have a few special rules for each type, mostly base size and minimum move distance for turns.

Support role applies to transport squadrons as normal. Thematically the merchant captains would be more confident when escorted by a light cruiser. Also, Light Cruisers are typically tasked with convoy escort. Pirates generally feign from battle with a Light Cruiser, even though a half dozen frigates might be more powerful, CLs are much more imposing.

@Afterimagedan

It would be a wasted upgrade. To reward thematic players, an equipped Raven Guard vessel has an additional teleport attack.

Offline AndrewChristlieb

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #170 on: April 21, 2012, 12:47:23 AM »
Ok so termys (elite) ADD one elite teleport attack in addition to the one standard attack and the Raven Guard special rule is they get free termys upgrade then??
I don't make the rules, I just think them up and write them down.

Offline Plaxor

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #171 on: April 21, 2012, 03:21:33 AM »
No.... here is how the rule should appear on page 71 (30) of the Imperial Fleets 1.6

Terminators
Some Space Marine vessels have the option to carry a contingent of Terminators, elite troopers specialized in hit and run attacks. Only the most ancient and revered vessels carry these warriors. Most Chapters only have a few Terminators, as the armour required to equip them is in short supply, and many Chapters do not have any at all.

Vessels equipped with Terminators are considered to have the Elite Boarding Parties quality. If an equipped vessel has Elite Boarding Parties already, then it may make an additional Teleport Attack in its End Phase.

So only Raven Guard vessels should benefit from the extra teleport attack.

Offline AndrewChristlieb

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #172 on: April 21, 2012, 01:04:02 PM »
Ah so Termys modify the base teleport attack to an elite teleport attack and raven guard vessels get 2 elite teleport attacks. This may sound silly but they still receive the +1 to each die as per embarked regiment (and the current rules)? (a roll of 1 and 4 would give you the option of applying either a 2 or 5 to the enemy ship)
I don't make the rules, I just think them up and write them down.

Offline Plaxor

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #173 on: April 21, 2012, 01:16:12 PM »
Exactly, you can build a decent H&R fleet around Raven Guard.

Offline afterimagedan

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #174 on: April 21, 2012, 03:51:03 PM »
Awesome. Thanks for up update.  Go Raven Guard!

Offline Plaxor

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #175 on: April 22, 2012, 07:17:10 AM »
Update on Leadership Tests.

Been sorting a few things out, made a 'cheat sheet' for vessel types and Leadership Tests. Auto pass/fail bonuses and re-rolls are being replaced by two qualities.

Native/Aberrant Function Rules
Whenever a vessel has the Native or Aberrant Function quality it will specify a Leadership test type, or a specific test. For example, a vessel may appear specifying a test type; Native Function (Offensive) or a specific test: Native Function (Ram).

Whenever a vessel attempts any Leadership Test specified by its Native or Aberrant Function, roll an additional die when making the test. After making the roll, remove the lowest die in the case of Aberrant Function, or the highest in the case of Native Function. Then add the remaining dice together as normal before comparing them to the vessel’s Leadership score.

If a vessel for whatever reason has both Native and Aberrant Function for the same test, the two qualities cancel. The test is made as though the vessel had neither.

For example, a vessel with Native Function (Navigation) attempts to Disengage. When rolling the test, the player rolls 3 dice with the results: 3, 6, & 2. He removes the highest die, 6, leaving the 3 and 2. Then, he adds the remaining dice as normal, and compares them to the vessel’s leadership score.

Squadron Native Function Bonus
Whenever a squadron only contains vessels with the same Native Function bonus all the vessels are considered to have that quality. Obviously, the vessels lose this quality if they are no longer in a squadron, through casualties or other means.

Normally this means that a squadron must contain vessels of only one type (since most types do not share a bonus), however there is some opportunity to mix and match. Since Cruisers and Heavy Cruisers have the same bonus, a squadron could contain both vessel types and still receive the benefit. However, a squadron containing Battlecruisers and Cruisers would not benefit from this.

Offline afterimagedan

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #176 on: April 23, 2012, 04:46:18 PM »
Are the functions going to be new categories that need memorizing or looking up? I mean, Native Function: Disengage seems much easier to understand instead of "navigation." Will there be lots of these that need memorizing?

Offline Plaxor

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #177 on: April 23, 2012, 05:06:22 PM »
Hrmmm, I posted a table.... where did it go? Here it is again



https://docs.google.com/open?id=0B1Nr32u9sF3ENy1IeWpfRDJaaU0

Offline horizon

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #178 on: April 24, 2012, 10:56:26 AM »
whoa, make sure it isn't getting to muddied.
One thing in which BFG excelled was the straightforward of the basics.

Offline Plaxor

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Re: BFG:R Book I The Core Rules: Updates, Feedback & Comments Thread
« Reply #179 on: April 24, 2012, 07:17:46 PM »
Now thinking about it, Citadel will be merged with ground. Heavy Cruiser will just be deleted.