Hi Commander and all,
Shields: Necrons should have 'special' shields. Increasing armour is my preference. I wouldn't care for the rear to be different as this would allow bombers to ignore it.
Having shields protect against everything is a little rules risky, how this works against crits, H&R's, boarding and probably a few other rules that haven't occuredto me yet would haveto be expanded on. As Necrons will most likely be special rule heavy, keeping them simple is gouing to be important.
Criticals: I hate it when another crit table is used needlessly. Now Necrons have shields and we can more evenly distribute weaponary there is no need for one.
I'm definately in favour of not suffering additional damage from crits, it makesthem feel more reliable and durable.
Being able to repair more easily would be nice aswell but I'd like to leave that as an upgrade for the Shroud.
Movement: The Inertialess drive is a cool concept but we can't just 'steal' the Eldar character of incredible manueverability. -5cm to the minimum distance to turn is still really good without stepping on their toes.
Tombship at 25cm speed, with 10cm before turning and being able to CTNH is only beaten by the Voidstalker! 40cm escorts are only beaten by Eldar again, but keep in mind that they have armour and shields!
Pocket dimensions, wraith flight and other magic: I can't accept that a full blown warship could go 'out of phase'. It just sounds way too bloody powerful!
. The pocket dimension stuff also should stay small scale. In BFG I can't see these having too much of an effect.
Having said that, it could still work for ordnance! Hmm...
Direct weaponary: Given that there aren't any obvious weapons on the models I suppose you could say they have what ever guns you want.
Lightning arcs feel more natural to come out of nowhere, not really needing turrets on the models. I hate the use of the name 'Tesla', it's terrible to use for ancient
alien robots! Having extra hit rules for them makes no sense in BFG, the lightning isn't arcing to another ship near by! Direct weapons shouldn't ignore holofields, unless they're rare.
There is a massive difference between the monolith's
particle whip and the masively upscaled version on ships. Less blast more 'swiping' lance.
In terms of upscaling you can do it to most energy weapons in BFG in any manner you want. A Lascannon/lasgun could be upscaled to a lance or a laser weapons battery!
Gauss weapons don't seem to have a place in BFG as their bonus allows them to possibly harm anything. Which is great when you need to take out an infantry squad or tank. When it comes to space battles you'll have the capability to have something much nastier.
However if I were to make a gauss weapon for BFG it's be a weapons battery that ignores armour but only damages on a 6.
Entropic weaponary doesn't belong in BFG, its too large scale. If they have a weapon that can reduce armour values of such a large area they should be able to just rip the hull off! This would/should completely destroy all weaponary! Also armour values don't always represent the outside hull. Stealth and internal shielding are common in BFG.
Portals and Eternity Gates: Okay 'portals' now only exist in the current BFG rules (they used to be what is now eternity gates in 40K). Pushing them as straight out teleporters is just 'inventing' a weapon for Necrons (as it was when the came out in BFG). I'm all for Necrons being great at teleporter attacks but that should just be the case, there shouldn't be a weapon for it. How about double(2) teleporter attacks against ships with less health, just normal (1) attack against ships with the same or more health.
I would like a launch bay that is a large Eternity Gate, however, I hate that name and would love to keep 'Portal' in the glossary.
Leaderships: To make campaigns interesting you shouldn't have static leadership values. Damned Demiurg!
Cheers,
RayB HA