November 02, 2024, 07:13:20 AM

Author Topic: Necron Dynasties  (Read 51437 times)

Offline Zelnik

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Re: Necron Dynasties
« Reply #30 on: November 23, 2011, 09:20:42 PM »
Ray, are you kidding me?

You have not been able to get the new rules up on the GW website, and now you are thinking about remaking the necron fleet?

Do you have ANY idea how stupid that sounds?  Until GW actually puts the new rules up on the site, anything we do is raw fanwank, and will not be admissible in a tournament setting. 

Offline Lex

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Re: Necron Dynasties
« Reply #31 on: November 23, 2011, 09:47:04 PM »
Do you have ANY idea how stupid that sounds?  Until GW actually puts the new rules up on the site, anything we do is raw fanwank, and will not be admissible in a tournament setting.

Sorry to budge in, but how many GW organized tournament for BFG are there ??
Warmaster puts up its own stuff, and most organizers are open to expanding into the fan-based lists.......

Offline horizon

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Re: Necron Dynasties
« Reply #32 on: November 24, 2011, 04:35:50 AM »
Zelnik,
adepticon uses the Faq2010 with or without the GW approval.

Offline Zelnik

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Re: Necron Dynasties
« Reply #33 on: November 24, 2011, 07:59:55 AM »
Maybe you're right, and I am just being grumpy. 

But after the utter failure of the HA to get anything of substance done, combined with the Ham Sandwich Fiasco, I really lack faith in the HA right now.  I don't mean to be a status-quo adhering conservative about this, but how necessary is it to change the current rules?

Remember. There will be -no- new miniatures, and we have two cruisers, one battleship and two escort classes to play with.  to say that we are 'limited' is an understatement.

Offline horizon

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Re: Necron Dynasties
« Reply #34 on: November 24, 2011, 08:19:34 AM »
Twofold. That's how I see this.

The FAQ is being used with or without GW. Tournament & friendly. Others use BFG:Revised. Others MMS only, others the original v1.0 etc etc.

As it stands many people dislike the Necron BFG rules. Changing them/adding them to compendium 2010 won't be bad.

GW doesn't care either way.

This also opens the way of adding new miniatures from outside GW. ;)


Plus, I don't see it as a HA failure. More a blindness of GW.

Offline Koshi

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Re: Necron Dynasties
« Reply #35 on: November 24, 2011, 09:01:37 AM »
Yes, I agree with horizon. Absolutely.

Offline Zelnik

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Re: Necron Dynasties
« Reply #36 on: November 24, 2011, 10:44:29 AM »
No one can look at battlefleet Ham Sandwich and view it as a 'success'.

Also, Did you notice the key words in Ray's post? HE is working on it, not us.  This means HE decides what goes into it, without any opinion of the community.


Also, like I said, You have three capital ships, and two escorts. Good luck making variety with that. 

Offline Dan_Lee

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Re: Necron Dynasties
« Reply #37 on: November 24, 2011, 12:04:17 PM »
Saying "he" is working on it doesn't imply he will ignore all community input. I read it as just meaning he will do the work of writing down the rules and editing them (someone has to). The fact that this thread exists at all proves the community has some input.

I see nothing wrong with people producing house rules, faq's, new fleet lists etc. At the end of the day we can choose whether to use them or not on a game by game basis if we want, irrelevant of GW's actions.

I may not like the new Necron fluff, but I'm not against new fleet lists in general.
Various BFG and other gaming articles that I've written can be found (and downloaded for free) on my website, www.danleeonline.com. Enjoy.

Offline Zelnik

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Re: Necron Dynasties
« Reply #38 on: November 24, 2011, 09:46:21 PM »
I am adhering to my previous statement. After the Ham Sandwich fiasco, I lost a lot of trust in the HA, and for good reason.

Offline fracas

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Re: Necron Dynasties
« Reply #39 on: November 24, 2011, 10:35:50 PM »
Necrons with shields, attack crafts, and motives make them a very standard fleet

i guess for some this is a good thing

Offline AndrewChristlieb

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Re: Necron Dynasties
« Reply #40 on: November 25, 2011, 12:05:22 AM »
yup lets fix them like eldar with mms ;-)
I don't make the rules, I just think them up and write them down.

Offline commander

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Re: Necron Dynasties
« Reply #41 on: November 25, 2011, 09:49:25 PM »
Back on topic.
- Ethernity gates: larger than the gates of the monolith but same function. Would allow ships to phase out and reappear through the gate. Very fast, in the blink of an eye, limited however to the worlds they control; they cannot travel to other worlds through it (it's not a stargate).
- Dolmen gates: hacks into webway, but limited to the cut off part of it. Should be possible to hack into the eldar controlled part of it by building a dolmen gate on a suitable possitioned world. Very annoying for the Eldar (of either kind).
- FTL: 'doomed to isolation'. Topic also on Warseer.
 BUT,
- how could they rule a galactic empire without FTL? All a province had to do to gain independance is cut out the Ethernity gate and they had enough time to organize themselves because it would take ages before a punitive fleet/army could reach them. Dolmen gates didn't excist yet.
- How could they be winning the 'War in the heavens', although aided by the C'tan, without FTL? It would take ages to get somewhere as Dolmen gates came late in the war and 'only' accelerated the end of that war.

Offline Zelnik

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Re: Necron Dynasties
« Reply #42 on: November 27, 2011, 07:15:55 AM »
....just because they have limited webway access does not mean they do not have their inertialess drives. 

Remember, we are not matt ward, we do not have to butcher the rules as much as he has butchered the fluff.

Offline commander

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Re: Necron Dynasties
« Reply #43 on: November 27, 2011, 08:29:56 AM »
Just trying to match 40K stuff with BFG for mixed campaigns.
Love to keep their inertialess drives.

Offline AndrewChristlieb

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Re: Necron Dynasties
« Reply #44 on: November 27, 2011, 04:25:19 PM »
Why can the inertialess drives not work the same way they always have for bfg? I see no problem saying that it makes them accelerate very quickly, but doesnt have the power to traverse between systems. As for the webway and these gates just ignore their effects as far as game play goes. In a scetor with a large necron presence it would be pretty easy to assume they have such a large presence because they have active gates spread out enough that they can travel with ease. I would also say if they control large parts of the webway and the gates to it is it not possiable that now that they are "fully awakened" that several forgotten, lost, disabled gates (ones that they control) have been reactivated for their use. After all if they went into a slumber or whatever why would they leave the back door open? How did these gates get built anyway? Im assuming that since they were built in the first place the people that built them did not have a ftl drive either. From this we can assume that they must have some way to traverse long distances and construct gates... ala B5. Either they send sleeper ships out and build one in real space, or they traverse the warp and build a gate from the inside out. Both of these would be something im sure the necrons could accomplish, espically considering they have been fighting over/ using these for... ever as far far as humans are concerned. With the resurgance of the necrons as a viable threat it will be intersting to see where theyre going with them against the empire and if its possiable they may attempt to have imperial forces attempt to take control of a portion of the webway again... At any rate it seems that gw has created enough intrest off of this to keep the stories comming for quite some time.
I don't make the rules, I just think them up and write them down.