It wouldn't downgrade ac at all. They already cannot launch once they have reloaded, with the exception of nids. The only time it would affect them at all is if they're within strike distance. If they're that close they have other things to worry about than reloading anyway, like finding who the idiots were that let them get close enough to be hit by guns... Seriously tho the ac fleets should be trying to get behind the guns if they're that close, not reloading while the enemy guns are locking on that's a losing battle. As for the reasoning behind it this would present it more realistically (it takes a while to get a bomber wing up in the air or torpedo tubes loaded). It would also help to curb torpedo spam espically with the crap new rule about them only being a 3 wide marker as people would actually have to think about where they will fire and why. On the nova cannon it only makes sense, it is a hugh shell, and its fluffy because this thing is susposed to take forever to fire. As other have stated the new rules do make it very effective, when its locked on its even more effective. Reloading, using the skip a turn method, would only help make it work more like the fluff describes it.