@AndrewC
Yeah, the ceiling is 16 and his ceiling is 2. But my point about Horizon's system completely obliterating the effectiveness of bombers stands.
So your system is (highest dice score on # of dice equal to the number of bombers) + (# of bomber squadrons -1) = # of attacks... then roll vs armor?
This gives bombers the same potency against an escort as it does against a BB. Is that something people are willing to live with?
@Plaxor
The math on this system is all over the place. With the turret deduction, bombers are worthless. Without the turret deduction, bombers become much more powerful. Mean average hits for 3 surviving bomber squadrons vs T2 is 1.66666666, so that's the same. But the likelihood of getting more hits is much greater. In the old system, you'd have about a 4% chance of scoring 4 bomber hits on a T2 ship with 3 surviving squadrons, but in this new system it's a 16.66% chance. Also, this scales up faster. Usually an additional squadron of bombers averages an additional .55 hits, but an additional squadron in this system averages another .83 hits. Also, without turrets, bombers can cause the same amount of damage to BBs as they would to escorts (or any other ship). This is a fairly substantial increase in the threat that bombers pose to BBs. If this were the system I were using, at the moment I'd load up on carriers.
Even without the deduction for turrets, all 4 fightabomma squadrons will have to make it past the turrets to have even a hope of damaging their target. 4 bomber squadrons have a 1/3 chance to cause one hit but anything less can't even damage an escort with 5+ armor.
Also, this is a pretty big boost to Eldar who, I'm assuming, would get to re-roll the D6.
I suppose it all depends on what you want to do the game. With the turret subtraction, bombers are useless. Without the turret subtraction they become superior to torpedoes and probably worth a lot more than they cost. You could possibly re-balance the game so that gunnery was still more points efficient, but you'd probably have to reprice every BB and carrier in the game to work that out.