@Doc: Thanks, I was worrying no one would notice that.
Sadly no paintwork to show, but I have some impressions from the epic event from yesterday.
Necron defending their homeworld against the orc hord.
http://img819.imageshack.us/img819/2452/p1010175w.jpgTyranids trying to eat a Tau homeworld but what they didnt realize was that they awoke the ancient inhabitants of this world:
http://img406.imageshack.us/img406/2697/p1010199t.jpghttp://img807.imageshack.us/img807/5176/p1010200n.jpghttp://img201.imageshack.us/img201/7461/p1010192q.jpghttp://img444.imageshack.us/img444/4040/p1010194t.jpghttp://img267.imageshack.us/img267/9373/p1010193uo.jpghttp://img100.imageshack.us/img100/766/p1010197rg.jpghttp://img214.imageshack.us/img214/8250/p1010195h.jpghttp://img708.imageshack.us/img708/5540/p1010201e.jpghttp://img15.imageshack.us/img15/5988/p1010196ux.jpgAs always on these events, I end up making not enough pics so sadly are all of them.
We played 3 games and I got to face 2 armies I never had the pleasure to play against. The first game was against orcs, which ended in a draw in round 3 (cause my opponent had to leave) but I had very good chances taking it in turn 4 because much of his stuff was broken and my robots just kept comming back.
Game 2 was against the legendary squats, who had a surprising amount of barrage weapons. But thanks to teleport I was able to cut the distance and take much of his smaller artillery out of action before it could reach its full potential.
What took away victory for me was my stupid objective setup, where I put one completly in the open and the second one in the ruins too far away, which allowed his superheavy tank (DC6 5VS ?? really
) to safely park on the open one all game. So the game ended in a draw in turn 4.
Game 3 against the tyranids was an interesting one, because that one time I faced an army that could replenish its numbers and even add more units to their formations. So obviously I was outraged and sad, that his units could come back from the dead as well.
With the help of good dice rolling and teleporting I broke and killed his strongest shooty unit and also broke and decimated another 2 infantry swarm as well. What I didnt know was the amount of units comming back and after the rallying phase those swarms were pretty much back to their original size.
From this moment on the objective was clear, kill all the synapse creatures (which allowed the swarming) But I really failed to do any damage on them, as he made all his RA saves and no swarmlord fell to shooting attacks.
His assaults were very unlucky as well, as he often missed his supporting shots and I made a scary amount of 4+ armor saves.
So in the end the tyranids were pretty much wiped out in turn 4 except for his 2 huge creatures and I won in turn 4 due to spectacular dice rolling.
So what has to be said is, that I was rolling lucky all day and pretty much all of my opponents struggled against the living metal because I kept making those saves. (I lost 3 monoliths in all 3 games combined)
But most importantly it was a fun day with lots of nicely painted armies and layed back players.