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Author Topic: Space Marine Fleet ER  (Read 92461 times)

Offline fracas

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Re: Space Marine Fleet ER
« Reply #285 on: July 02, 2011, 05:23:08 PM »
Back to the fray
1. +1 shield to strike cruisers
2. Replace 3 bombardment cannons with a lance
3. Limit torpedoes to dominion fleets
4. Improve their teleport ability, either improved ranges and or number of teleport attacks, or both.

Offline BaronIveagh

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Re: Space Marine Fleet ER
« Reply #286 on: July 02, 2011, 09:22:06 PM »
Back to the fray
1. +1 shield to strike cruisers
2. Replace 3 bombardment cannons with a lance
3. Limit torpedoes to dominion fleets
4. Improve their teleport ability, either improved ranges and or number of teleport attacks, or both.


Str 2 lance for a str 3 BC would be balanced unless I misread the table.
non nobis domine non nobis sed nomine tua da na glorium

Offline Sigoroth

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Re: Space Marine Fleet ER
« Reply #287 on: July 02, 2011, 10:08:39 PM »
Back to the fray
1. +1 shield to strike cruisers
2. Replace 3 bombardment cannons with a lance
3. Limit torpedoes to dominion fleets
4. Improve their teleport ability, either improved ranges and or number of teleport attacks, or both.

1. Yes
2. No
3. No
4. Yes. I'd say remove some restrictions and maybe add another TP attack.

Offline Admiral_d_Artagnan

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Re: Space Marine Fleet ER
« Reply #288 on: July 02, 2011, 10:54:03 PM »
Back to the fray
1. +1 shield to strike cruisers
2. Replace 3 bombardment cannons with a lance
3. Limit torpedoes to dominion fleets
4. Improve their teleport ability, either improved ranges and or number of teleport attacks, or both.


Str 2 lance for a str 3 BC would be balanced unless I misread the table.

Oh, and how about Str 3 60 cm lances for the Battle Barge as well? And an SC with lances to the front as well as the broadsides! That would be fabulous! Oh and!...Wait for it!...Make the SO in its original incarnation legit! Awesomesauce!

If you didn't get it, the above is dripping with absolute sarcasm.
« Last Edit: July 02, 2011, 10:57:02 PM by Admiral_d_Artagnan »

Offline BaronIveagh

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Re: Space Marine Fleet ER
« Reply #289 on: July 03, 2011, 02:23:34 AM »
Yes, D'Art, at this point we all appreciate your feedback.

If you didn't get it, the above is dripping with absolute sarcasm.

Let me ask; do you hold a red cup while you post, or do you just pretend?


I've made a point to try and stay polite on this, but if you guys are really intent on dragging this into the dirt, then, by all means...



« Last Edit: July 03, 2011, 02:54:41 AM by BaronIveagh »
non nobis domine non nobis sed nomine tua da na glorium

Offline horizon

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Re: Space Marine Fleet ER
« Reply #290 on: July 03, 2011, 09:23:55 AM »
Come on BaronI what did you expect when suggesting 2 lances in a thread filled with people objecting to lances at all?

Quote
I think we've more or less dead-ended.  It's clear nothing I say will convince some people, and what they say is not likely to convince me.  I'll go back to blasting SM ships to confetti with my IN and Chaos fleets and the problem will correct itself magically correct itself.
This makes it come across as if the Marine fleet needs lances to win. This is absolutely untrue. And in the light of Fracas a lance would weaken them down (he mentions BC's being better).

Fracas,
1. yes
2. no
3. no
4. yes

« Last Edit: July 03, 2011, 09:25:42 AM by horizon »

Offline RCgothic

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Re: Space Marine Fleet ER
« Reply #291 on: July 03, 2011, 10:45:28 AM »
#1. Yes.
#2. Absolute no. Never in a million years no.
#3. No torp restrictions.
#4. Yes.

Offline Admiral_d_Artagnan

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Re: Space Marine Fleet ER
« Reply #292 on: July 03, 2011, 11:36:31 AM »
Yes, D'Art, at this point we all appreciate your feedback.

If you didn't get it, the above is dripping with absolute sarcasm.

Let me ask; do you hold a red cup while you post, or do you just pretend?


I've made a point to try and stay polite on this, but if you guys are really intent on dragging this into the dirt, then, by all means...




I don't hold a red cup because I want to be sure you actually know I am being sarcastic. As for you being polite, I will give you that but if you think I am being impolite and thus want to drop being polite, then by all means you are free to do so.

Offline fracas

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Re: Space Marine Fleet ER
« Reply #293 on: July 03, 2011, 01:29:43 PM »
2. Yes a single lance instead of 3 bc is weaker, but still allows the strike cruiser with a lance even when braced. The barge should have it's 8 bc replaced by 3 lances (possibly 4).

3. How would a crusading fleet resupply their torpedoes? Why would they take them without a ready resupply available? In addition, torpedoes are long range anti-ship weapons not realy within mission function for space marines. The barge should have it's torpedoes replaced with 3 bombardment cannons.
« Last Edit: July 03, 2011, 01:35:26 PM by fracas »

Offline Admiral_d_Artagnan

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Re: Space Marine Fleet ER
« Reply #294 on: July 03, 2011, 03:06:46 PM »
Ammunition ships.

Offline Vaaish

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Re: Space Marine Fleet ER
« Reply #295 on: July 03, 2011, 03:26:51 PM »
1. Yes
2. No
3. No
4. yes

Quote
How would a crusading fleet resupply their torpedoes? Why would they take them without a ready resupply available? In addition, torpedoes are long range anti-ship weapons not realy within mission function for space marines.

The same way they replenish their bombardment cannon shells. You're advocating removing one weapons system because it requires resupply and replacing it with another weapon that has the same need. In addition, torpedoes suck at long range anti-ship duties since all but the most daft opponents tent to intercept them or move out of the way long before their ships are threatened by the torpedoes.
-Vaaish

Offline RayB HA

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Re: Space Marine Fleet ER
« Reply #296 on: July 03, 2011, 03:54:11 PM »
Hi Guys,

BaronIveagh has made a valid point, SMs don't usually use large fleets. That's one of the reasons I think of them as a Raiding fleet, simply because its usually small and usually on the offense. I'm not suggesting that they should be a Raiding fleet like Eldar but I do think they and CWE should have a new 'type' of fleet.

There are cases in official background where SCs have lances but these seem to be character ships or at the very least very very rare. They're not really worth putting in the list.

SM fleets could be resupplied at space stations, transports, forge ships or even BaBs!

I've played a couple of actual playtests against chaos still using the armada fleet. SMs are still winning but before I make a new thread for SM playtests I'm going to playtest some more but only against chaos and IN until SMs are sorted against them.

The Chaos fleet I was using was 2 Hades and 5 Devs. No terrain! I thought the Chaos fleet was fine, and crippled half the SCs but in return the SCs just kicked ass! 2 squadrons of SCs were BFI'd each turn and in one of those turns managed to cripple a damaged Dev each in boarding! TH's weren't too scary this time as the Devs reduced the waves to pathetic strengths.

Cheers,

RayB HA  
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline BaronIveagh

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Re: Space Marine Fleet ER
« Reply #297 on: July 03, 2011, 05:32:13 PM »
The same way they replenish their bombardment cannon shells. You're advocating removing one weapons system because it requires resupply and replacing it with another weapon that has the same need. In addition, torpedoes suck at long range anti-ship duties since all but the most daft opponents tent to intercept them or move out of the way long before their ships are threatened by the torpedoes.

I'm advocating it because in fluff macrocannon projectiles are, comparatively, plentiful.  They're available via a large number of sources.  Torps, however, are fairly rare, with forge worlds and high end hive worlds being the two locations they're readily available (relatively speaking).  While they can be acquired elsewhere, their relative rarity outside IN supply lines makes them difficult to find.

You'd be amazed the number of times I've had opponents who had not played against me before pick up my fleet list and re-read it when the torps they thought they dodged turned around and nailed something.  Guided is a wonderful upgrade, and you'd be amazed how many opponents ignore it the first time around because, like Horizon, they think I'm mad to use it.  It jerks around people's preconceptions of how to deal with torp heavy IN, since they see 'IN' but have to think more 'Tau'.  Against the same people over and over again it has little effect, but can catch an opponent in tourney by surprise.  


There are cases in official background where SCs have lances but these seem to be character ships or at the very least very very rare. They're not really worth putting in the list.

SM fleets could be resupplied at space stations, transports, forge ships or even BaBs!


I'd say rare more then character ships.

Llyan (Storm Warriors, Lance) [The Emperor's Will, Inferno]
Tigris (Storm Warriors, Lance) [The Emperor's Will, Inferno]
Malevolant (Blood Angels, probable lance) [Soul Hunter]
Aurora (Imperial Fists, Lance) [Rynns World]
Verde (Imperial Fists, Lance)[Rynn's World]
Three unnamed strike cruisers (Marines Vindicant, Lance) [Planetstrike]

BTW: make sure you actually play the SM ships.  If you do like I did in my playtest a while back during FAQ testing and play against them D'Art will claim it doesn't count. 
« Last Edit: July 03, 2011, 06:09:48 PM by BaronIveagh »
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Offline RCgothic

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Re: Space Marine Fleet ER
« Reply #298 on: July 03, 2011, 05:43:29 PM »
Considering Torpedoes are the primary weapon of a majority of IN warships, I don't think supply is going to be an issue for the comparatively few SM vessels.

Offline fracas

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Re: Space Marine Fleet ER
« Reply #299 on: July 03, 2011, 05:58:20 PM »
When a fleet is on crusade I don't think resupply would be so easy. And storage space for torpedoes would be much greater than for bombardment cannon.