BFG would be out of step if they allowed SMs to have lances as they currently sit. Only now it would be the rules that are out of step, rather than nomenclature. I'd rather the latter than the former. As for the Firestorm RSV, the arguments still apply: 1) controlled distribution; 2) may hate the SMs getting it for all we know; 3) should be removed from SM lists anyway.
And 1-3 are all assumed by you, rather then having a shred of evidence to back it up.
Ah, so we should not only give them lances, but long range lances. Riiiiight. You know, what would be great for popping defences? Nova Cannon. Obviously the SMs should have those too. The point being that they should be as specifically task oriented as possible so that they're not so good in non-assaulting arenas.' Of course all weapons can be used against ships. Else they wouldn't really be weapons. What we're talking here is optimisation. The lance is optimised for hard targets, ie, ships. The BC is optimised for easy targets; defences. Of these two, which should you give to a fleet that is supposed to be good at assaulting defences and bad at fighting warfleets?
The problem is that atm they're not really good at either. Squadroned defenses can make a mess out of SC if they are mixed WB/lance platforms. It gets even uglier in a 'fortress assault' where a Ramilies is standing in for a planet. You know, exactly the kind of mission that SM are supposedly optimized for?
This is truly laughable. If you really want to make a place for lances, write some fluff allowing some specific type of WB to produce a "lance" strike from orbit, or give SMs the "assault lance" which is only useful for boarding and orbital barrages (maybe a type of turret). In no way should we be pandering to the expectations of SM fanbois that happen to glance BFG's way. If we were to do that then the SMs would be the strongest fleets out there. Yes, I said fleets. Because if we're bowing to SM player expectation then there would be an SM fleet for each of the major chapters, each with special rules and some individual ship types. You'd probably see a chainsword wielding ship for blood angels or space wolves.
Oh, yes, the
horror of new ships. You might have to
think at the table as opposed to use a calculator to decide your moves. And, my
God, who would want
new players, particularly SM fanboys that spend more on armies then most people do on
cars? That certainly wouldn't help the cause of BFG
at all, what with their absurd spending habits that draw GW like
flies to a corpse.
Keep up the snark, Sig, and I'll write a BL story that will meet all those nice criteria you sited earlier and give strike cruisers lances, and then where will you be?
Well, probably whining that it's BL so it shouldn't count, unless it goes in BFG 2.0, and then you'll whine how dare anything change.
And we already have a power weapon for BFG, the power ram.
I agree. It is this appeal that let's them just write it in to their fluff without consideration for the state of play. So they are ignorant. Of course, for those fluff pieces that predate BFG this isn't a lack of foresight on the writers part. In fact, the lance as written of is not objectionable. A more accurate laser is fine. One that is differentially more accurate against ships however is not. This could be considered, then, to be a poorly written rule.
I think that the lance worked fine for the purposes of BFG until it came time to write the SM rules. At this point the writers stopped and thought "uh oh". Their solution was far more elegant than I'd have thought possible, even if it didn't strike me as such at the time. My initial thought was "gimmick for SMs, how typical". Mind you, there may have been an element of the gimmick to it, in order to satisfy some of the cravings for special attention that SM fanbois have (I delineate between fanbois and players here, as I have a SM army and fleet, yet don't feel the need to prop SMs up with so many special rules).
Sig, the thing you seem to come back to is that there's this crunch rule in how lances work in BFG. I might point out they work pretty much the same in other games, and yet, none of those seem to have the same problem. with SM having lances. Or IN using bombardment cannons for that matter.
1) So you were the only person who raised this as a concern? Why do you think SMs shouldn't get torps?
Hmm... I seem to recall agreeing with him. And my reason was that it's an anti-ship weapon that has to be replenished fairly often and therefor not really something SM are going to want to have to set up lines of supply to replenish.
IIRC a voss pattern ship carries 12, a cobra 24, a IN cruiser 42. One would assume that a Hunter follows the same number as a Cobra.
2) Your restrictions seem backwards to me. A crusading fleet would be assaulting planets far more than a Dominion fleet and so seems to me to have the greater need.
Capacity to replenish. A SM dominion can use their industrial base to produce torps, a crusading fleet has no such close line of supply.
3) Where would the source of this restriction come from? Would it be a self-limiting restriction? If so, why would the SMs choose this? If not, presumably we're talking an Imperium based restriction. How would they police this? As far as I can tell, due to the lack of auditing of SM forces the only possible way to enforce any restriction would have to be 'all or none'. So they're either allowed or disallowed. This would mean that any sighting of disallowed weaponry could be acted upon. Otherwise it would never be enforceable.
Practical ability to supply. An SM crusade fleet is on the move and has to replenish supplies from worlds they rescue or liberate, as they're independent from IN lines of supply. Unless they happen to free a forgeworld or a major hive world, they can't effectively resupply torps. Torps are difficult to manufacture under idea conditions, and one would imagine nearly impossible on SM crusade forge ships.