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Author Topic: Space Marine Fleet ER  (Read 91199 times)

Offline BaronIveagh

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Re: Space Marine Fleet ER
« Reply #225 on: June 26, 2011, 05:59:24 AM »

Of course it's autocratic. You have lords within the Empire that have the power of life or death over millions. How is that not autocratic? What is that, a democracy? And yes, it's a Theocracy too. Apart from one of the High Lords being from the church, the church is able to do anything in the name of their Emperor. Anyone saying boo about him can be summarily executed. There are routine inquisitions into heresy and worlds are conquered in the name of the Emperor.


Again, read the fluff, democracies do, in fact, exist within the Imperium.  However, the over all Imperium follows a late Roman/Early medieval model.  This is NOT an autocracy.  In this case an autocracy would require the Emperor to be up and mobile and issuing commands.  However, since he's not, it devolves to fiefdoms and bureaucracy.  This makes it, functionally, an Oligarchy.  Power rests with no single individual, but in a small number of people, the High lords of Terra, who's authority seems to wax and wane depending on the politics of the hour (See the Nova Terra Interregnum and the 'Age of Apostasy')

The Church is prohibited from having 'men under arms' and, in fact, aside from the Frateris Militia and the Sisters of Battle, maintains this prohibition.   According to recent fluff, they strive with the Administratum (who DOES have an army, the Imperial Guard) for funding, as legions of scribes on both sides try to wring every last dime from one another.  The Church, while it can call crusades, requires the support of the secular government in these, and the Inquisition, and does not always get that support.  An example would be their efforts to conceal the failure of the Margin Crusade from sector authorities in the Calixis and Ixnaid sectors in order to continue to receive additional funds and manpower for other, less open, actions.  


As a force they were destroyed and disarmed and the practice of genetic engineering discontinued. Their leaders were killed or exiled. So as a force they were destroyed, as a group they were controlled. They were not left under arms to do whatever the hell they wanted.

Actually, yes, they were, more or less.  See Deep Space 9 and Voyager.

I actually said NEITHER applies. You present a false dichotomy. Further, your arguments are again confused as to your aim. You seem to just want to "score a point", so to speak. With the implication being that if you win one argument then I must be wrong and you must be right. However, let's have a look at what you've proposed. You say a Tacitus form of control. So this is an admission that the Imperium must control the SMs. If they must control the SMs then the SMs can't do whatever they want. Now, regardless of whether you believe that tradition is the main controlling factor or not, that tradition had to be established at some point, and that point is the Horus Heresy. Any SM ships getting lances is, therefore, a break with tradition which, according to you, cannot happen. Therefore no lance ships for SMs. So if you are right about this one point then you are wrong overall.

Ok, Sig, I'll go round robin with you on this one: You over look two very important things, the first being that each chapters traditions are different, and while most of these came about following the Heresy, the thing about warships is an element of the Codex (and fluff in Blue Book states specifically that this is in the Codex, as opposed to some other agreement).  The codex that some chapters spurned at that time and do to this day?  Their traditions would not include a prohibition against lances.  Possibly even codex chapters who's Primarchs objected to this prohibition may also not have a tradition of not having 'anti-ship weaponry'.

Second, I think you have a very wrong idea of what sort of 'control' this approach gives you. This is not a 'liege-vassal' type of control.  This is a 'meeting of equals' type of control, a means by which they can be manipulated, but not commanded.  Remember that chapter masters of the Space marines are peers of the Imperium, as much as any Lord Sector, Lord Inquisitor, Lord Admiral, Rogue Trader, or Forge World Magos, and Lord Admirals frequently share command duties with Space Marine officers (or, at least they do in Armada) including placing ships armed with lances under their command.

At the heresy the navy was set up to be the main power in space. This power was specifically denied the SMs. To be honest, this should be enough of an argument to nix any "aw, give my SMs lances, we need everything!" arguments. So, what have you to present that requires that SMs get lances? So far I've seen no reason for them to get them, and plenty of reason for them to not.

Sig, we've been on this merry go round before, I'll site a reason, and you'll scream they shouldn't have written that.  

Our current top five:

A lance is more accurate for surface bombardments then Weapon Batteries or BCs.  (Rogue Trader, Deathwatch, Epic, Planetstrike)

A Strike Cruiser is frequently the first ship on the scene.  This may require them to combat hostile warships without IN being there to hold their hand. (Armada, Ultra Marines novels)

Lack of lances seem to in no way prevent renegade, rogue, or otherwise hostile space marines from acquiring lance armed ships. (HH novels, IA IX, X, Soul Drinkers novels, Night Lords novels)

A lack of lances on strike cruisers does not equal a lack of lances at all.  A VBB can positively bristle with them. (Armada, FAQ2010) in addition, the current navy, where lances would have the least bit relevance, did not exist at the time that SM ships were originally decided upon, as the deciding factor would have been speed and range at that time.  Something the IN of the period beat SC in easily.

Space marines have been equipped with lances in fluff on strike cruisers for quite some time, and have far deadlier ships then strike cruisers in their box of goodies in fluff, including the aptly name kill ship, which seems to be armed with little more then lances and exterminatus weapons.  Lots of both. (Deathwatch, Planetstrike)


In my opinion the BC is a great addition to the SM fleet. I doubt I'd have had the imagination to come up with it. It struck me as a bit gimmicky when I first saw it. Only upon reflection of the role of SM ships and the differences between lances and BC did I fully come to appreciate the weapon. This appreciation was heightened when considering the interaction effect between BC and WB in a purely sequential game (which BFG is). The stupid 2010 FAQ undid some of the good work made by the framers of the BC rules. The point here being that the SMs have a replacement weapon for the lance. In those circumstances where a lance would perform better the SMs should not be efficient.

So, in a nutshell, you liked SM how they were before, and hate the idea of them being changed, because they fit your play style as is.  Congrats: your reason boils down to 'They changed it, now it sucks!'  

Frankly, SM need to be versatile in armament, because they're elite all a rounders.  Hell, there are even specific lance variants in fluff that are specifically designed to help in boarding actions.  Frankly, that alone would make them a Space Marine weapon.
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Offline Sigoroth

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Re: Space Marine Fleet ER
« Reply #226 on: June 26, 2011, 08:49:36 AM »
Again, read the fluff, democracies do, in fact, exist within the Imperium.  However, the over all Imperium follows a late Roman/Early medieval model.  This is NOT an autocracy.  In this case an autocracy would require the Emperor to be up and mobile and issuing commands.  However, since he's not, it devolves to fiefdoms and bureaucracy.  This makes it, functionally, an Oligarchy.  Power rests with no single individual, but in a small number of people, the High lords of Terra, who's authority seems to wax and wane depending on the politics of the hour (See the Nova Terra Interregnum and the 'Age of Apostasy')

Autocratic. So a peon in the realm has no recourse to a higher authority. If a planetary governor wants to execute someone within his fief then there's no one to countermand him. As for those "democracies", they're not actually democracies are they. If a SM chapter master or an Inquisitor or a sector commander wants to perform exterminatus on a world then those inhabitants don't really get a vote in the matter do they.

The overarching system of government is an autocracy with the God Emperor. In lieu of him we have an oligarchy in the form of the High Lords. Each of which is an autocrat in his own right within his sphere of influence. In discrete units down we have feudal states in the forms of planetary, system or sector governors or commanders. The management of these authority interactions is handled via a bureaucracy and the common linking theme is religious. Church is not separated from state in political influence and no other religion is countenanced except machine worship by the AM.

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The Church is prohibited from having 'men under arms' and, in fact, aside from the Frateris Militia and the Sisters of Battle, maintains this prohibition.   According to recent fluff, they strive with the Administratum (who DOES have an army, the Imperial Guard) for funding, as legions of scribes on both sides try to wring every last dime from one another.  The Church, while it can call crusades, requires the support of the secular government in these, and the Inquisition, and does not always get that support.  An example would be their efforts to conceal the failure of the Margin Crusade from sector authorities in the Calixis and Ixnaid sectors in order to continue to receive additional funds and manpower for other, less open, actions.  

Yes, interesting, but does not do anything to address the issue at hand. The fact that the Church does not have any troops of their own just goes to show that the Imperium is willing to limit power of certain groups, so it stands in favour of limiting SMs.

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Actually, yes, they were, more or less.  See Deep Space 9 and Voyager.

I have seen them. This is evidence of my point. They were removed as a threat, controlled, reintegrated, disarmed and limited. I'm sure that if we did to the SMs what happened to the genetically altered in Star Trek then they'd simply disappear as a force altogether.

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Ok, Sig, I'll go round robin with you on this one: You over look two very important things, the first being that each chapters traditions are different, and while most of these came about following the Heresy, the thing about warships is an element of the Codex (and fluff in Blue Book states specifically that this is in the Codex, as opposed to some other agreement).  The codex that some chapters spurned at that time and do to this day?  Their traditions would not include a prohibition against lances.  Possibly even codex chapters who's Primarchs objected to this prohibition may also not have a tradition of not having 'anti-ship weaponry'.

Well then this would not be control then would it. Therefore it would not be control by tradition and therefore some other method of control would be necessary, such as one by force. Also, by your logic there should be chapters out there with huge warfleets and also that openly refuse to be limited to 1000 members, because "they don't follow codex". The only chapter that ignores that limit is black templars and they don't do so openly. If the Imperium had proof that they had excess numbers then action would most likely be taken. Maybe some don't want proof so that action won't need to be taken (ie, plausible deniability) but that's neither here nor there. The limit on numbers is less important and easier to hide than warships.

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Second, I think you have a very wrong idea of what sort of 'control' this approach gives you. This is not a 'liege-vassal' type of control.  This is a 'meeting of equals' type of control, a means by which they can be manipulated, but not commanded.  Remember that chapter masters of the Space marines are peers of the Imperium, as much as any Lord Sector, Lord Inquisitor, Lord Admiral, Rogue Trader, or Forge World Magos, and Lord Admirals frequently share command duties with Space Marine officers (or, at least they do in Armada) including placing ships armed with lances under their command.

No, you are wrong. It is not a "liege-vassal" type or control or a "meeting of equals" type of control. It's a "we'll <EXPUNGED> YOU UP if you try that <EXPUNGED> with us again" type of control. What you suggest is that those in power would have no problems whatsoever with the SM forces gaining so much power that there would be nothing that they could do to stop them. If SMs have no limits but what they choose to impose on themselves then they are going to grow more and more powerful. According to you the rest of the Imperium would be okay with this because "SMs are peers of the Empire" and they're "equals" and "outside the law" and blah blah blah. They only enjoy such a position so long as they tow the line.

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Sig, we've been on this merry go round before, I'll site a reason, and you'll scream they shouldn't have written that.  

Our current top five:

A lance is more accurate for surface bombardments then Weapon Batteries or BCs.  (Rogue Trader, Deathwatch, Epic, Planetstrike)

Utterly irrelevant. The rules of the game make the lance an anti-ship weapon. I'm willing to stipulate that some of their WBs are just as good if not better than lances for bombardment. You can even call these "lance strikes" if you want. But in BFG SMs don't get anti-ship guns.

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A Strike Cruiser is frequently the first ship on the scene.  This may require them to combat hostile warships without IN being there to hold their hand. (Armada, Ultra Marines novels)

What they do with their limited ships is up to them, the limit on those ships is not. Arming and equipping SM vessels to be able to take on any hostile vessel they might encounter also arms and equips them to be able to take on IN ships therefore they can go <EXPUNGED> themselves. Make do with what they've got or wait for IN backup.

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Lack of lances seem to in no way prevent renegade, rogue, or otherwise hostile space marines from acquiring lance armed ships. (HH novels, IA IX, X, Soul Drinkers novels, Night Lords novels)

Apart from the fact that all these sources are extremely weak and no doubt written for dramatic appeal (would you read a book where the story was 'SMs tried to rebel but were easily quashed by the IN'?) there's still no relevance whatsoever. The fact that some SM rebellions have had a measure of success is not an argument for increasing SM space power. It's an argument to lock it down further.

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A lack of lances on strike cruisers does not equal a lack of lances at all.  A VBB can positively bristle with them. (Armada, FAQ2010) in addition, the current navy, where lances would have the least bit relevance, did not exist at the time that SM ships were originally decided upon, as the deciding factor would have been speed and range at that time.  Something the IN of the period beat SC in easily.

In the first case there is a hard limit on the number of lances available through VBBs. There are no VBBs being constructed (obviously) and successor chapters don't, for the most part, have VBBs and if they do it is one bequeathed by their parent chapter therefore removing the VBB from their possession. These legacy vessels will diminish over time, and if their possession by the SMs was not a threat at the time just after the heresy then they're even less of a threat now. Eventually they will all be destroyed. The important point is that there are no lance armed vessels to replace them.

In the second part you are flat out wrong. Wrong wrong WRONG wrong, wrong WRONG wrong wrong. You're WRONG, you're WRONG, you're WRONG. Been through this multiple times. Ships = manoeuvre = possibility of right side of gunnery chart = lances superior. The fact that the then Imperial ships (Murders, et al) only had 5+ armour is immaterial, the more so when we consider that the BC is also an armour ignoring weapon.

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Space marines have been equipped with lances in fluff on strike cruisers for quite some time, and have far deadlier ships then strike cruisers in their box of goodies in fluff, including the aptly name kill ship, which seems to be armed with little more then lances and exterminatus weapons.  Lots of both. (Deathwatch, Planetstrike)

Crap sources aside, the lance of these sources is not necessarily the lance of BFG. When written did they know that it was an anti-ship weapon, good for little else? Did they know that the SMs are supposed to be limited in space power? Most likely not, given that every SM fanboi thinks that the SMs should be unstoppable in all spheres. Probably due in part to crappy sources such as this.

If the rules for lances and WBs were swapped, so that lances are great vs defences and not so great against moving targets then we would not be having this discussion. We might be having a modified discussion where you're arguing for WBs on SM ships because what you actually want is SMs to have every<EXPUNGED>thing. You want them to have anti-ship weapons. This is not their mandate, not their role and does not suit them.

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So, in a nutshell, you liked SM how they were before, and hate the idea of them being changed, because they fit your play style as is.  Congrats: your reason boils down to 'They changed it, now it sucks!'

Jeez you're a complete <EXPUNGED>. My reason boils down to:

The BC is a perfect fit for SMs, particularly given interaction effects, due to the fact that this makes the SMs stronger against their mandated enemies and weaker against the IN, which was the point of them being limited in space in the first place. On the other hand, a lance is the absolute reverse, being useless for fulfilling the SMs mandate and a cause of great concern to Imperial authorities in general, and the Imperial Navy specifically.


Your reason boils down to:

I want it! I want it! I want it!


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Frankly, SM need to be versatile in armament, because they're elite all a rounders.  Hell, there are even specific lance variants in fluff that are specifically designed to help in boarding actions.  Frankly, that alone would make them a Space Marine weapon.

They ARE NOT elite all rounders in SPACE. They are task oriented, DELIBERATELY NEUTERED glorified transports.

I tell you what, let's give them a new weapon. We'll call them tactical assault lances. The rules for them are that they can be used in boarding attempts and planetary assaults. SMs get bonuses to boarding and planetary assaults. No effect against ships. There? Happy? You've now got your lances.
« Last Edit: June 27, 2011, 07:14:07 PM by RayB HA »

Offline BaronIveagh

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Re: Space Marine Fleet ER
« Reply #227 on: June 26, 2011, 06:53:09 PM »

Autocratic. So a peon in the realm has no recourse to a higher authority. If a planetary governor wants to execute someone within his fief then there's no one to countermand him.

Except for the Church and the adeptus arbites.  Both of whom can and have done just that.  As well as the administratum, but that's rarer.

The overarching system of government is an autocracy with the God Emperor. In lieu of him we have an oligarchy in the form of the High Lords. Each of which is an autocrat in his own right within his sphere of influence. In discrete units down we have feudal states in the forms of planetary, system or sector governors or commanders. The management of these authority interactions is handled via a bureaucracy and the common linking theme is religious. Church is not separated from state in political influence and no other religion is countenanced except machine worship by the AM.

And the primarch worship of the Space Marines.

And one can't be an autocrat when your 'sphere of influence' overlaps someone else.  The only High Lord you could argue is an autocrat is the Inquisitorial representative, and s/he's 'voted' into office by his/her fellow inquisitors.

Well then this would not be control then would it. Therefore it would not be control by tradition and therefore some other method of control would be necessary, such as one by force. Also, by your logic there should be chapters out there with huge warfleets and also that openly refuse to be limited to 1000 members, because "they don't follow codex". The only chapter that ignores that limit is black templars and they don't do so openly. If the Imperium had proof that they had excess numbers then action would most likely be taken. Maybe some don't want proof so that action won't need to be taken (ie, plausible deniability) but that's neither here nor there. The limit on numbers is less important and easier to hide than warships.  

I think that you have a very limited grasp of what constitutes control.  You keep coming back to the idea that Imperium must somehow have an absolute means of control, when in reality, they don't, and really can't, for the same reason they can't control things like the various nomadic space traveling human groups, such as the Meritek tribes were.  Try to crush them, and they fade away unless you can find away to force them to battle.  

By your logic, a SC should have only a single BC, and speed 15, so that IN ships could close with them at will.

No, you are wrong. It is not a "liege-vassal" type or control or a "meeting of equals" type of control. It's a "we'll <EXPUNGED> YOU UP if you try that <EXPUNGED> with us again" type of control. What you suggest is that those in power would have no problems whatsoever with the SM forces gaining so much power that there would be nothing that they could do to stop them. If SMs have no limits but what they choose to impose on themselves then they are going to grow more and more powerful. According to you the rest of the Imperium would be okay with this because "SMs are peers of the Empire" and they're "equals" and "outside the law" and blah blah blah. They only enjoy such a position so long as they tow the line.

Then the Black Templars and Space Wolves are an impossibility by that logic.  Since they don't tow the line, AND, with the BT's in particular, are near Legion strength.  The only way to explain the discrepancies in fluff is that the Imperium actually has only very tenuous authority over the space marines at all.  Which makes sense, after a fashion, since they're based on knights and warrior monks.  Both of which secular authorities only had tenuous control over.  

Utterly irrelevant. The rules of the game make the lance an anti-ship weapon. I'm willing to stipulate that some of their WBs are just as good if not better than lances for bombardment. You can even call these "lance strikes" if you want. But in BFG SMs don't get anti-ship guns.

Sorry, Sig, fluff and crunch both go into great detail on this one.  They're the same lance weapons that the ship uses on other ships.  GW and FFG outrank you on this one.

What they do with their limited ships is up to them, the limit on those ships is not. Arming and equipping SM vessels to be able to take on any hostile vessel they might encounter also arms and equips them to be able to take on IN ships therefore they can go <EXPUNGED> themselves. Make do with what they've got or wait for IN backup.

Which is totally at odds with the military purpose of Space Marines.  Which is to show up first and pave the way for IN and IG.

Apart from the fact that all these sources are extremely weak and no doubt written for dramatic appeal (would you read a book where the story was 'SMs tried to rebel but were easily quashed by the IN'?) there's still no relevance whatsoever. The fact that some SM rebellions have had a measure of success is not an argument for increasing SM space power. It's an argument to lock it down further.

The problem being again that the IN defects or the SM seize the ships that are supposed to be 'locking them down'.  You keep ignoring that the Space Marines are experts in boarding and seizing ships.  IN locking them down is like putting out a fire with gasoline and a canister of O2.  

In the first case there is a hard limit on the number of lances available through VBBs. There are no VBBs being constructed (obviously) and successor chapters don't, for the most part, have VBBs and if they do it is one bequeathed by their parent chapter therefore removing the VBB from their possession. These legacy vessels will diminish over time, and if their possession by the SMs was not a threat at the time just after the heresy then they're even less of a threat now. Eventually they will all be destroyed. The important point is that there are no lance armed vessels to replace them.

Really?  If there are no new VBB's being constructed, how is it that I can take an Armageddon class battlecruiser as a VBB?  After all, they' a 'recent' ship built by the Imperium.  This would suggest that some are, indeed, being built at this time.

In the second part you are flat out wrong. Wrong wrong WRONG wrong, wrong WRONG wrong wrong. You're WRONG, you're WRONG, you're WRONG. Been through this multiple times. Ships = manoeuvre = possibility of right side of gunnery chart = lances superior. The fact that the then Imperial ships (Murders, et al) only had 5+ armour is immaterial, the more so when we consider that the BC is also an armour ignoring weapon.

Yes, and we would totally ignore that the Murder's lances are all longer range then the the 30cm range on the SC, which is only as fast as the Murder is.  Give up.  You trot out the WB thing every time, and totally ignore that the Murder can take broadside lances in addition to it's prow lance.

Crap sources aside, the lance of these sources is not necessarily the lance of BFG. When written did they know that it was an anti-ship weapon, good for little else? Did they know that the SMs are supposed to be limited in space power? Most likely not, given that every SM fanboi thinks that the SMs should be unstoppable in all spheres. Probably due in part to crappy sources such as this.

Yes, how dare Games Workshop and FFG not agree with you in their rulebooks.  They obviously are on the lunatic fringe of 40k.  And, again, it's been firmly established in many sources now that the lance is an excellent weapon for what passes for precision in orbital bombardment.  There are even rules for how you have to align your ship for the shot with the ground, and cannot fire a lance shot unless your ship carries a lance weapon, of the anti-ship type.

If the rules for lances and WBs were swapped, so that lances are great vs defences and not so great against moving targets then we would not be having this discussion. We might be having a modified discussion where you're arguing for WBs on SM ships because what you actually want is SMs to have every fuckin thing. You want them to have anti-ship weapons. This is not their mandate, not their role and does not suit them.

Except for the long standing 40k/BFG/anything else in this hobby caveat: 'Unless Games Workshop says otherwise'. which, btw, Both they and FFG have.


The BC is a perfect fit for SMs, particularly given interaction effects, due to the fact that this makes the SMs stronger against their mandated enemies and weaker against the IN, which was the point of them being limited in space in the first place. On the other hand, a lance is the absolute reverse, being useless for fulfilling the SMs mandate and a cause of great concern to Imperial authorities in general, and the Imperial Navy specifically.[/color]

Except that A) Space Marines mandate includes boarding renegade ships and stations, and B) this means that renegade IN would fall under their mandate.  This gets spelled out in great detail in IA 9 and 10, with the Minotaur's chapter.

They ARE NOT elite all rounders in SPACE. They are task oriented, DELIBERATELY NEUTERED glorified transports.

One word: retconned.

I tell you what, let's give them a new weapon. We'll call them tactical assault lances. The rules for them are that they can be used in boarding attempts and planetary assaults. SMs get bonuses to boarding and planetary assaults. No effect against ships. There? Happy? You've now got your lances.

Groovy, but that's not what GW and FFG have decreed.  Their policy is a lance is a lance is a lance.
« Last Edit: June 27, 2011, 07:19:44 PM by RayB HA »
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Offline Sigoroth

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Re: Space Marine Fleet ER
« Reply #228 on: June 26, 2011, 08:36:46 PM »
Except for the Church and the adeptus arbites.  Both of whom can and have done just that.  As well as the administratum, but that's rarer.

Irrelevant. That's just a different autocrat. A pissing contest between which one gets to have power of life or death over the local masses isn't much of a comfort to those masses that have no rights.

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And one can't be an autocrat when your 'sphere of influence' overlaps someone else.  The only High Lord you could argue is an autocrat is the Inquisitorial representative, and s/he's 'voted' into office by his/her fellow inquisitors.

Oh nonsense. You're talking minutia here, not at all relevant to the point.

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I think that you have a very limited grasp of what constitutes control.  You keep coming back to the idea that Imperium must somehow have an absolute means of control, when in reality, they don't, and really can't, for the same reason they can't control things like the various nomadic space traveling human groups, such as the Meritek tribes were.  Try to crush them, and they fade away unless you can find away to force them to battle.  

I think you have no idea about what constitutes control, and your grasp of basic human psychology is also sadly lacking. You advocate absolutely no checks or balances whatsoever. This is exactly what lead to the Horus Heresy. According to you there is absolutely nothing the Imperium can do about it either. The SMs are totally immune to anything the Imperium might try to do to curtail their power. You also seem to think that the Imperium wouldn't even try.

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By your logic, a SC should have only a single BC, and speed 15, so that IN ships could close with them at will.

Utter rubbish. In a battle, SM should get their arses handed to them by the IN. SM ships should not be a threat to IN warships. This is the control I'm talking about, it is the control I've always talked about and I have never said that I think that the IN should be able to hunt down and catch SM ships.

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Then the Black Templars and Space Wolves are an impossibility by that logic.  Since they don't tow the line, AND, with the BT's in particular, are near Legion strength.  The only way to explain the discrepancies in fluff is that the Imperium actually has only very tenuous authority over the space marines at all.  Which makes sense, after a fashion, since they're based on knights and warrior monks.  Both of which secular authorities only had tenuous control over.  

I have no idea why you keep crapping on about "authority". The Imperium has a bigger stick than the SMs do. That's their authority. That's all the authority that they need to keep. Everything else is just so much waffle. Who cares if the SWs are headstrong, or that the BTs have a few extra men (not anywhere near legion strength btw). These things can be let go by the wayside. It is when SMs start challenging the Imperium in space that the Imperium has to worry.

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Sorry, Sig, fluff and crunch both go into great detail on this one.  They're the same lance weapons that the ship uses on other ships.  GW and FFG outrank you on this one.

The Nova fluff outranks you on this one, so no lances for SMs.

Nothing outranks sense. It doesn't matter if they go around and say oooh, looky at the nice new SM legion with 10,000,000 men and 300,000 Planet Killers. It's nonsensical so there's no reason to pay it any attention.

If you want lances for SMs in BFG you'd have to rewrite the rules for lances.

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Which is totally at odds with the military purpose of Space Marines.  Which is to show up first and pave the way for IN and IG.

This is a retarded argument. Since "winning" is within the mandate of SMs then they should have direct control over the IN, the IG and greater than legion strength. This would all help them in their goals wouldn't it? Need for control > SM need for tools.

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The problem being again that the IN defects or the SM seize the ships that are supposed to be 'locking them down'.  You keep ignoring that the Space Marines are experts in boarding and seizing ships.  IN locking them down is like putting out a fire with gasoline and a canister of O2.  

AND YOU KEEP IGNORING THE FACT THAT THIS IS NOT AN ARGUMENT!!!!! For <EXPUNGED> sake, even a monkey would have gotten this by now. Because some IN commanders also defect is not an argument to INCREASE SM power. It is an argument to DECREASE it. Further, the fact that the SMs need IN commanders to defect is an example of the process working. The division of power means that for a rebellion to be successful there have to multiple failures of individuals. If the SMs had more power then the IN commanders would have 2 choices, surrender or die. That is a bad place to put your commanders!

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Really?  If there are no new VBB's being constructed, how is it that I can take an Armageddon class battlecruiser as a VBB?  After all, they' a 'recent' ship built by the Imperium.  This would suggest that some are, indeed, being built at this time.

Because this is a poorly written rule, obviously. Armageddons are not legacy vessels. They are not "venerable". SMs should not have access to them. I have no idea what kind of logic you're trying to apply here. "Armageddon's are allowed to be taken as VBBs, but they can't possibly be 'venerable' so the SMs must have access to new lance armed ships therefore other SM ships (SCs) should have lances". Apart from the absurd leaps of logic here, even if we assume the premises to be true and the first conclusion to be also true then this is not an argument for lances on SCs or barges, because they would already have access to lance armed ships in the form of the VBB! Therefore there is no need to alter their other ships, since if they wanted some lances they'd just grab an Armageddon!

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Yes, and we would totally ignore that the Murder's lances are all longer range then the the 30cm range on the SC, which is only as fast as the Murder is.  Give up.  You trot out the WB thing every time, and totally ignore that the Murder can take broadside lances in addition to it's prow lance.

Wait, what? What the hell has this got to do with anything? How does a Murder having long range and access to lances have any bearing at all whatsoever on the conditions of optimal efficacy of gunnery weapons vs lances?

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Yes, how dare Games Workshop and FFG not agree with you in their rulebooks.  They obviously are on the lunatic fringe of 40k.  And, again, it's been firmly established in many sources now that the lance is an excellent weapon for what passes for precision in orbital bombardment.  There are even rules for how you have to align your ship for the shot with the ground, and cannot fire a lance shot unless your ship carries a lance weapon, of the anti-ship type.

Firstly, GW is responsible for many many contradictions to their own fluff and they're also responsible for that travesty that was the death of Eldrad Ulthran. A piece of crap that I reject in its entirety. He's still alive as far as I'm concerned. So we are not talking infallible gods here. We're talking people that don't stop to properly assess the situation. People like you. As for FFG, what the hell would they know? They just bought some rights and set to making crap to squeeze some bucks out of us. Why take crap rules from another game system and bring them across to BFG?

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Except for the long standing 40k/BFG/anything else in this hobby caveat: 'Unless Games Workshop says otherwise'. which, btw, Both they and FFG have.

No, even then. If they produce pure crap, which they do on occasion, then I, for one, just ignore it and wait for the next iteration of rules that will no doubt be more reasonable (regression to the mean). If Games Workshop wanted to go and release a BFG 2.0, made in-house without consulting the community, sure they can do that. If this new version of BFG sucked balls as much as you're trying to make the current one suck, then I wouldn't buy it. GW wouldn't care of course, and nor would anyone else, but I'd reject it. So, if I'd reject their crap that came straight from the horses mouth, a fait accompli, then why would I accept these 2nd hand ravings of 3rd rate rules from non-BFG games and say "oh well, if they've managed to <EXPUNGED> it up so badly in other games then it's only right that we try to <EXPUNGED> BFG up to match"? Why would anyone want to do this?

If we encounter sucky rules then that's a cause to bemoan the suckiness of the rules, not to bloody well copy them!

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Except that A) Space Marines mandate includes boarding renegade ships and stations, and B) this means that renegade IN would fall under their mandate.  This gets spelled out in great detail in IA 9 and 10, with the Minotaur's chapter.

SMs are not mandated to defeat rebels in space. Boarding is within their mandate, but rebel space ships are an IN concern. However, SMs do board things, and they can board ships as well as stations, so if they want to do this then they can go ahead and do so. There's no reason why the SC should have anti-ship weapons though. How this aids in SMs boarding another ship I don't know. Seems more of an aid for, oh I don't know, fleet engagements maybe.

Besides, yet again, limitations trump mandate. SMs would be much better at their job if they had the resources of the IN and IG at their disposal and could form up into larger forces. But this isn't going to happen. Make do.

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They ARE NOT elite all rounders in SPACE. They are task oriented, DELIBERATELY NEUTERED glorified transports.

One word: retconned.

What? How does this address what I said?


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Groovy, but that's not what GW and FFG have decreed.  Their policy is a lance is a lance is a lance.

Who gives a rats arse about what their policy is. If they want SMs to have lances then they should retconn the damn Horus Heresy and subsequent division of power out of the fluff. Either that or THEY should <EXPUNGED> write BFG 2.0. Since I don't see them sticking their heads in then I don't care about their opinion. The only thing that matters to me is what makes sense. Lances on SM ships are just inconsistent with the main elements of the fluff. The people who made the damn SM rules knew this and the SMs were given a weapon to compensate them for the lack. Now you want lances on top of that. <EXPUNGED> fanbois.
« Last Edit: June 27, 2011, 07:27:04 PM by RayB HA »

Offline Admiral_d_Artagnan

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Re: Space Marine Fleet ER
« Reply #229 on: June 26, 2011, 11:31:48 PM »
Which is totally at odds with the military purpose of Space Marines.  Which is to show up first and pave the way for IN and IG.

The military purpose of the SM is to get onto the ground and quell a rebellion before it gets out of hand. Failing that, in a planetary assault, they would be the spearhead off the Imperium leading a fleet with IN cooperation which will bring an army to said planet to put down the rebellion or exterminate the planet.

The military purpose of the SM is groundside, not topside.

Offline BaronIveagh

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Re: Space Marine Fleet ER
« Reply #230 on: June 27, 2011, 01:04:09 AM »
I think you have no idea about what constitutes control, and your grasp of basic human psychology is also sadly lacking. You advocate absolutely no checks or balances whatsoever. This is exactly what lead to the Horus Heresy. According to you there is absolutely nothing the Imperium can do about it either. The SMs are totally immune to anything the Imperium might try to do to curtail their power. You also seem to think that the Imperium wouldn't even try.

I'm suggesting they wouldn't even need to.  The only type of control you seem to recognize is the type derived from pressing a gun to someone's head.  

Utter rubbish. In a battle, SM should get their arses handed to them by the IN. SM ships should not be a threat to IN warships. This is the control I'm talking about, it is the control I've always talked about and I have never said that I think that the IN should be able to hunt down and catch SM ships.

Except in fluff for the post-heresy division of arms, it IS NOT the SM that IN exists to check, but rather the forces of the IG.  It is why *NO* IG commander may command or possess a ship (IN or otherwise) at any time (according to fluff, anyway), but a SM can (technically a commissar can, as they're not *actually* part of IG, but are rather representatives of the Munitorum).  The 'check' on SM power was that they were divided into small units.  

I have no idea why you keep crapping on about "authority". The Imperium has a bigger stick than the SMs do. That's their authority. That's all the authority that they need to keep. Everything else is just so much waffle. Who cares if the SWs are headstrong, or that the BTs have a few extra men (not anywhere near legion strength btw). These things can be let go by the wayside. It is when SMs start challenging the Imperium in space that the Imperium has to worry.

Wrong.  Not only is there an entire ordo of the Inquisition that exists to ensure that various parties authority is limited, but there is an entire imperial organization, the adeptus arbites, that not only enforces Imperial law, but stomps on people who exceed their 'authority'.  Even the Inquisition is quick to punish it's own when they exceed their authority in the eyes of their peers (known punishments for this include death and being converted into a servitor).

The Nova fluff outranks you on this one, so no lances for SMs.

The Nova's fluff does not say that SM may not have lances.  You've pitched this interpretation before, it's not correct, it hasn't been correct for two editions now, it it grows less correct every new book that comes out.


Nothing outranks sense. It doesn't matter if they go around and say oooh, looky at the nice new SM legion with 10,000,000 men and 300,000 Planet Killers. It's nonsensical so there's no reason to pay it any attention.

Clearly, your opinion seems to, at least in your own mind.  GW dictates the fluff.  GW dictates what is and is not in the game.  I've had plenty of things I didn't like that they did.  Guess what, I don't pout and pretend it's not there because it doesn't fit my view of what a given fleet or army 'should be'.  Next thing you'll be insisting that SM ships can only be built by squats.

This is a retarded argument. Since "winning" is within the mandate of SMs then they should have direct control over the IN, the IG and greater than legion strength. This would all help them in their goals wouldn't it? Need for control > SM need for tools.

I might point out that at various points the SM have had direct control over both IN and IG, and ironically, it was the Black Templars.  So, not greater then legion strength, but way above chapter, there.  Again, you keep coming back to control: you do realize that the Imperium is vast enough that any real control is impossible over regular people, let alone the Space Marines.  You cannot micromanage, in the way that you seem to think they must, an empire that covers 28,000 sectors.   It's so badly done that entire sub-sectors can be lost due to clerical error and not heard from again for thousands of years, if ever.  The Imperium does not even know how many space marine chapters there are, where they are, or what they're doing, let alone what they're armed with, or what they're carrying on their space ships.  

How, sig, are you going to control, in that manner, a chapter like the space sharks, that disappears for a thousand years at a time?  

AND YOU KEEP IGNORING THE FACT THAT THIS IS NOT AN ARGUMENT!!!!! For <EXPUNGED> sake, even a monkey would have gotten this by now. Because some IN commanders also defect is not an argument to INCREASE SM power. It is an argument to DECREASE it. Further, the fact that the SMs need IN commanders to defect is an example of the process working. The division of power means that for a rebellion to be successful there have to multiple failures of individuals. If the SMs had more power then the IN commanders would have 2 choices, surrender or die. That is a bad place to put your commanders!

No, Sig, it's an argument that IN does not serve as a counter to SM, it serves as a counter to IG.

And, again: lances on SM ships are irrelevant to their relative strength against IN.  

By way of Comparison: Take two BB, 12 SCs, and four or five squadrons of escorts, give the SCs 8 HP and str 3 lances in place of BCs.  Now I bring to the table the approx 80 battleships, BCs, GC, cruisers, and a bakers dozen escort squadrons.  

How much will those lances matter?  NOT A DAMN BIT.

SM usually either convert the officers or hit the ships in dock, and take them by over running the facility.  They do the same thing with IG.  This is only on those occasions tehy feel a fleet would be a necessity, ie carving out their own fiefdom from the Imperium.  And, and this part will probably horrify you, there are occasions they are actually allowed to do JUST THAT by the Imperium.  

The most well known of these fiefs is Ultramar, however, it's been done in other locations, the most infamous of these being Badab.  I'll remind you again: The Imperium had no problem with the Astral Claws ruling an entire sector, and having direct control over the IN and IG forces there.  What they had a problem with was their refusal to pay taxes on it.

Because this is a poorly written rule, obviously. Armageddons are not legacy vessels. They are not "venerable". SMs should not have access to them. I have no idea what kind of logic you're trying to apply here. "Armageddon's are allowed to be taken as VBBs, but they can't possibly be 'venerable' so the SMs must have access to new lance armed ships therefore other SM ships (SCs) should have lances". Apart from the absurd leaps of logic here, even if we assume the premises to be true and the first conclusion to be also true then this is not an argument for lances on SCs or barges, because they would already have access to lance armed ships in the form of the VBB! Therefore there is no need to alter their other ships, since if they wanted some lances they'd just grab an Armageddon!

So your only defense is that it's a badly written rule?  My logic, by the way, was that you insisted that no new VBBs were being built.  Since post heresy ships can be taken as VBBs, this is incorrect.  The Armageddon was the most blatant one, but point of fact, No current IN BC or GC dates back to the heresy, and most battleships don't either, having been built since then.  IIRC a VBB comes about due to it playing a role in the chapter's history.  It may be that the ship was gifted to them by the Navy or Inquisition after a particularly intense counter boarding action where it was saved by the chapter in question.

My logic was that if there was, indeed, a prohibition about lances on ships larger then escorts, there would be no exemption.  Since there are ships clearly newer then the heresy sailing around with SM colors, then there is likely no prohibition against a specific weapon type, as these could not be grandfathered in.

Wait, what? What the hell has this got to do with anything? How does a Murder having long range and access to lances have any bearing at all whatsoever on the conditions of optimal efficacy of gunnery weapons vs lances?

It has noting to do with it, what it has to do with is that, at the time of the first founding, a single SC could be lance armed with two shields and still be unlikely to defeat an IN cruiser of the period.  You went off on a tangent with the WB business, claiming that, effectively, a lance is better then a BC.  Which was not the point.  The point was that the Murder would run circles around it and chew it up with lances and wbs outside it's effective range.  Even with Thawks, it's going to have a hard time closing to engage.  This is why both armor 6 and lances would have had little meaning, since in wold, as opposed to on the table top, there's a lot of space to run around in.

Firstly, GW is responsible for many many contradictions to their own fluff and they're also responsible for that travesty that was the death of Eldrad Ulthran. A piece of crap that I reject in its entirety. He's still alive as far as I'm concerned. So we are not talking infallible gods here. We're talking people that don't stop to properly assess the situation. People like you. As for FFG, what the hell would they know? They just bought some rights and set to making crap to squeeze some bucks out of us. Why take crap rules from another game system and bring them across to BFG?

I think I have assessed the situation quite well.  You don't like anything changing in 40k/BFG/etc, and nerdrage when it does.  As opposed to raging and insisting that events never happened, my approach is to ask 'Ok, how can this make sense now?'  

BTW: as far as bringing things from 'another game system' across to BFG: that's already been done, both from FFG's games and from other 40k games.  

And, considering that not only were several people on this forum involved in FFG's stuff, but the latest was written by Andy Chambers, who wrote the fluff for some other game, what was it called? Oh, yes, BATTLEFLEET GOTHIC.  

As they say in the comic book industry 'Retcon happens.'

No, even then. If they produce pure crap, which they do on occasion, then I, for one, just ignore it and wait for the next iteration of rules that will no doubt be more reasonable (regression to the mean).

*in Bugs Bunny Voice* 'He don't know GW too well, do he?'

If we encounter sucky rules then that's a cause to bemoan the suckiness of the rules, not to bloody well copy them!

Actually, I'll point out that, FFG's rules are extremly well done and surprisingly well thought out, that majority of the time.  There are occasional hiccups such as Murder Servitors + teleporter, but on the whole they're quite good, actually.  

SMs are not mandated to defeat rebels in space. Boarding is within their mandate, but rebel space ships are an IN concern. However, SMs do board things, and they can board ships as well as stations, so if they want to do this then they can go ahead and do so. There's no reason why the SC should have anti-ship weapons though. How this aids in SMs boarding another ship I don't know. Seems more of an aid for, oh I don't know, fleet engagements maybe.

Because boarding is much more effective after punching big holes in it.  Particularly if you're in power armor that acts as a vac suit, and they are not.

What? How does this address what I said?

Quite a bit.

Who gives a rats arse about what their policy is. If they want SMs to have lances then they should retconn the damn Horus Heresy and subsequent division of power out of the fluff. Either that or THEY should<EXPUNGED>write BFG 2.0. Since I don't see them sticking their heads in then I don't care about their opinion. The only thing that matters to me is what makes sense. Lances on SM ships are just inconsistent with the main elements of the fluff. The people who made the damn SM rules knew this and the SMs were given a weapon to compensate them for the lack. Now you want lances on top of that. Fuckin fanbois.

I suppose I should comment here, since this is sort of funny:

Sig, you and the space marine fanboys on dakka please sort out whether applying logic to SM makes me a hater or fanboy.  Because I've heard it both ways now, and, frankly, I don't see how one can be both.  

On to the rest of that part of the post:

Sig, BTW: they ARE retconning the HH as they go through, but so far no one has addressed that area of the heresy yet.  I do not doubt that that there will be some alterations.  SM having lances are not main elements of the fluff, they consist of two sentences, and both don't actually say that SM are forbidden lances.  SM HAVING lances in fluff occurs with much more regularity then them not.  

As far as BFG 2.0, I hear rumors of fall, but we'll see.


The military purpose of the SM is to get onto the ground and quell a rebellion before it gets out of hand. Failing that, in a planetary assault, they would be the spearhead off the Imperium leading a fleet with IN cooperation which will bring an army to said planet to put down the rebellion or exterminate the planet.

The military purpose of the SM is groundside, not topside.

Not correct: See Star of Damocles, The Emperor's Finest, the very first Soul Drinkers novel, Codex: Black Templars, Codex: Space Marines... the list goes on.

Typically a SM SC is sent well in advance of IN forces, possibly weeks in advance, eliminates in system defenses between itself and either A) a groundside insertion to shore up resistance around key infrastructure such as landing fields, arsenals, etc, or B) in the event A) is no long practical, begin paving the way for IN, eliminating orbital defenses where possible.  Once IN moves into position, if A) has been the case, the SM are pulled back, and are sent to retake outlaying orbitals and space stations, while IN and IG focus on the planet.  SM get called back to the planet if IG stalls or some particularly thorny problem comes up.  If B) is the case, your spearhead scenario takes place.  

The A) scenario is one that will particularly require the use of lances, as the SC will be providing close support via orbital fire and thawks.  Since this would be in close proximity to structures needed intact, the more inaccurate BC is not a viable option.
« Last Edit: June 27, 2011, 07:32:17 PM by RayB HA »
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Offline Admiral_d_Artagnan

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Re: Space Marine Fleet ER
« Reply #231 on: June 27, 2011, 02:10:29 AM »
Not correct: See Star of Damocles, The Emperor's Finest, the very first Soul Drinkers novel, Codex: Black Templars, Codex: Space Marines... the list goes on.

Typically a SM SC is sent well in advance of IN forces, possibly weeks in advance, eliminates in system defenses between itself and either A) a groundside insertion to shore up resistance around key infrastructure such as landing fields, arsenals, etc, or B) in the event A) is no long practical, begin paving the way for IN, eliminating orbital defenses where possible.  Once IN moves into position, if A) has been the case, the SM are pulled back, and are sent to retake outlaying orbitals and space stations, while IN and IG focus on the planet.  SM get called back to the planet if IG stalls or some particularly thorny problem comes up.  If B) is the case, your spearhead scenario takes place.  

The A) scenario is one that will particularly require the use of lances, as the SC will be providing close support via orbital fire and thawks.  Since this would be in close proximity to structures needed intact, the more inaccurate BC is not a viable option.

And not one example in your list noting them as taking on a task force of warships much less a fleet, just the defenses. None of which require the use of lances and the BCs would handle just fine. And if you really wanted lances, then send some Novas in. Still nothing you have provided justifies putting them on cap ships.

And for your example about 80 ships, again, massing around 20 ships would be hard enough as it is as shown in the Gothic fluff. It's not like you get those 80 ships at a snap of a finger. So on a purely task force level of combat, giving lances to SM cap ships WOULD be a relevant.

Now if you do manage to get all those 80 ships, you think the SM chapter being attacked wouldn't ask their new masters for aid? Chaos would almost certainly send a comparable fleet of their own to assist their new vassals. So now you have tough as well as lance heavy armed cap ships of SM being assisted by another lance heavy and particularly faster fleet. What now your 80 ship fleet?
« Last Edit: June 27, 2011, 02:22:44 AM by Admiral_d_Artagnan »

Offline BaronIveagh

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Re: Space Marine Fleet ER
« Reply #232 on: June 27, 2011, 05:18:35 AM »

And not one example in your list noting them as taking on a task force of warships much less a fleet, just the defenses. None of which require the use of lances and the BCs would handle just fine. And if you really wanted lances, then send some Novas in. Still nothing you have provided justifies putting them on cap ships.

Not every chapter has every single type of SM ship.  Space Sharks, as an example, have no regular battlebarges.  The only vessel that every chapter seems to have in common is the strike cruiser.  And when I talk about defenses, I am including ships in that, not just literal defenses like platforms.  Effectively, it has to be equipped to face whatever might be there, as they face the possibility of going in blind or with out of date information (the SC in The Emperor's Finest getting jumped the moment it left warp, as the intel they had was out of date and the SDF had defected in the mean time).

And for your example about 80 ships, again, massing around 20 ships would be hard enough as it is as shown in the Gothic fluff. It's not like you get those 80 ships at a snap of a finger. So on a purely task force level of combat, giving lances to SM cap ships WOULD be a relevant.

Now if you do manage to get all those 80 ships, you think the SM chapter being attacked wouldn't ask their new masters for aid? Chaos would almost certainly send a comparable fleet of their own to assist their new vassals. So now you have tough as well as lance heavy armed cap ships of SM being assisted by another lance heavy and particularly faster fleet. What now your 80 ship fleet?

Well, first, they have to actually fall to chaos, which is actually less common then one might think, at least before they get their teeth kicked in by those 80 warships and whatever other IG regiments and SM chapters jump in as well.  Even blatent rebles like the Astral Claws only actualy see to join the Ruinous powers at the very end.  Usually SM chapters that actually turn willingly en mass to chaos tend to just pack it in and head for the nearest hole into warpspace without too much fanfare, if fluff is anything to go by. 
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Offline Sigoroth

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Re: Space Marine Fleet ER
« Reply #233 on: June 27, 2011, 05:57:07 AM »
As opposed to raging and insisting that events never happened, my approach is to ask 'Ok, how can this make sense now?'  

This is <EXPUNGED> funny. You may "ask" how this can make sense, but you certainly don't supply any<EXPUNGED>answers.

Your arguments are terrible, being vague, confused and often self-contradictory and you add to these woes by using bits of fluff as justification that are, in themselves terrible, presumably upon the premise that we should make BFG just as contradictory and terrible as the rest of the 40k universe. You acknowledge that GW makes bad fluff but then go on to make appeals to authority based on them. Seriously, WTF!?

You do not "make sense". To make sense you need to supply a cogent argument for why something should be a certain way. That is, you must use logic. Not some piece of fluff that is itself in doubt. This is not an argument, merely evidence that GW <EXPUNGED> things up all the time.

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Quite a bit.

How?

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Sig, BTW: they ARE retconning the HH as they go through, but so far no one has addressed that area of the heresy yet.  I do not doubt that that there will be some alterations.  SM having lances are not main elements of the fluff, they consist of two sentences, and both don't actually say that SM are forbidden lances.  SM HAVING lances in fluff occurs with much more regularity then them not.  

When they've retconned the main premise behind 40k then we'll see if SMs can be a power in space. Until then, no.

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As far as BFG 2.0, I hear rumors of fall, but we'll see.

Well until they do it then their opinion is worthless.

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Not correct: See Star of Damocles, The Emperor's Finest, the very first Soul Drinkers novel, Codex: Black Templars, Codex: Space Marines... the list goes on.

They are all wrong.




Now, let's have a restart to this, but here I want you to be clearer in your arguments. I'm going to outline some requirements.

First, you have to tell us why should SMs get lances. So far it has consisted of 2 main points. The first is some fluff shows them as having lances. The value of this fluff is minimal because it does not address the issue of the Heresy, the limits on SM power and the specific rules for lances in BFG. It would have to be a single piece of fluff that shows SMs specifically with anti-ship weaponry and it would have to take into account the political situation (so that it's a clear decision of the writers that the SMs should get this, not just ignorance). And this example would have to be generalisable to the SMs as a whole for the BFG game. Since no fluff exists that does this, ignore it. Seriously, ignore it. The Nova fluff trumps it all. And yes, the Nova fluff does mean no lances for SMs. There is no other interpretation to it. Why does it trump all the others? For one reason, it was written specifically for SMs in BFG, and for another reason it is consistent with the setting.

The second reason you have posited is that it would make SMs lives easier. This is inconsequential. They're not supposed to have it easy. Limiting them > conveniencing them.

Oh, and you've trotted out some crap about orbital bombardments too, but that has nothing to do with BFG and WBs can do it just as well and just as precisely.

Next you need to show why SMs need lances in BFG. This is similar to but slightly different from the previous one. In BFG SMs have BC. They don't have any need for lances. Sure BCs perform optimally against defences and so in comparison to lances sub-optimally against ships but fleets are balanced according to general performance so this is taken into account. Since the BC was given to them in lieu of lances why should they  get both?

What I also need from you is some consistency and clarity in argument. You argue all sides and pretend that it supports your position. Oh, the Imperium could wipe out the SMs, they're no threat, no wait, the Imperium can't say boo to the SMs because they'll just board you or talk you into submission anyway. The Imperium uses tradition to control the SMs, but wait, the SMs can have a tradition of not being controlled. Oh, the Imperium haven't beaten the crap out of the SMs, therefore they can't, but wait, they could so SMs aren't a threat.

Let me give you an analogous example of your argument. An unarmed policewoman arrests a 7ft tall man. He goes quietly. Ah, well this is evidence of a tradition of compliance so therefore the police are unable to use force because they didn't this time. So if that 7ft tall bloke smashed her face in then there would be nothing the police could do about it. See the flaw in your argument? Yes the SMs generally go unpoliced. Yes they are often tradition-bound to comply. But when that breaks down then the Imperium pulls out the big stick. Even if you have not seen one instance of them doing it in the fluff then they would still do it. Without the big stick all the rest is meaningless. That 7ft tall bloke complies with the diminutive policewoman because of the big stick. The fact that it wasn't used does not negate its existence.
« Last Edit: June 27, 2011, 07:38:37 PM by RayB HA »

Offline RCgothic

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Re: Space Marine Fleet ER
« Reply #234 on: June 27, 2011, 08:26:59 AM »
I long ago passed the point of tl;dr. Would you guys quit it please? My position on the matter is thus (and I'm not going to debate it, I'm already sick of the time spent arguing):

SC: 2 shields, 1 TH. 5BC and 3TH versions. No Lances.
BaB: As is, though I wouldn't be against it becoming a 12 hit Grand Cruiser for minimum turn distance. Venerable barges are specific stats, not other classes of vessel.

Offline BaronIveagh

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Re: Space Marine Fleet ER
« Reply #235 on: June 27, 2011, 05:23:10 PM »

This is <EXPUNGED> funny. You may "ask" how this can make sense, but you certainly don't supply any<EXPUNGED>answers.

Ok, let me try it this way: The Imperium does not control the SM nor do they have to.  SM control themselves, out of what might best be described as giri or a sense of social obligation.   It's a matter of self control, rather than a response to a threat of force.  A SM officer that flouts the traditions of the chapter loses face with his men.  However, the same codes of conduct that cause this also mean that threatening SM with force is the most supremely counter productive thing you could do, as it would be a towering insult (and practically guarantee that, even if they kneel to your demands, there will be trouble later).

Consider the Space Wolves reaction to the elimination of the IG forces following the 1st Armageddon war.  While the Old Wolf did not (And really could not) stop the Inquisition from murdering or imprisoning the IG forces on the surface, he also has never let it drop, either, and this has caused problems for the Inquisition since.

Your concepts of 'power' and 'control' all seem to stem from 'force' IE 'You'll do what I say because I have the bigger stick.'  However, this approach is limited, in that you only exercise that control so long as you both have that advantage AND the subject of your ire is within your reach. Considering the scale of the Imperium, and how much of that area is not actually controlled by the Imperium other then in name, this is not a practical means of exercising power.

Your arguments are terrible, being vague, confused and often self-contradictory and you add to these woes by using bits of fluff as justification that are, in themselves terrible, presumably upon the premise that we should make BFG just as contradictory and terrible as the rest of the 40k universe. You acknowledge that GW makes bad fluff but then go on to make appeals to authority based on them. Seriously, WTF!?

You do not "make sense". To make sense you need to supply a cogent argument for why something should be a certain way. That is, you must use logic. Not some piece of fluff that is itself in doubt. This is not an argument, merely evidence that GW <EXPUNGED> things up all the time.

Your idea of what passes for logic does not make any sense to me in this context.  Your central assumption is that 40k culture follows a modern western school of thought.  

For example: In other cultures it's common for the most powerful person in the company to resign when something goes wrong, even if they were not actually responsible.  If the psychology of power were independent of culture, then this would never happen.  They would have someone else take the fall, as they tend to try to do in western culture.

You complain that I make no sense, and yet, you offer no proof of your own position, you only attack mine.  

What proof do you have that they should not?

They are all wrong.

Yes, and and they can never be UltraSigs, for they do not accept Sigoroth as their spiritual liege.  



Now, let's have a restart to this, but here I want you to be clearer in your arguments. I'm going to outline some requirements.

First, you have to tell us why should SMs get lances. So far it has consisted of 2 main points. The first is some fluff shows them as having lances. The value of this fluff is minimal because it does not address the issue of the Heresy, the limits on SM power and the specific rules for lances in BFG. It would have to be a single piece of fluff that shows SMs specifically with anti-ship weaponry and it would have to take into account the political situation (so that it's a clear decision of the writers that the SMs should get this, not just ignorance). And this example would have to be generalisable to the SMs as a whole for the BFG game. Since no fluff exists that does this, ignore it. Seriously, ignore it. The Nova fluff trumps it all. And yes, the Nova fluff does mean no lances for SMs. There is no other interpretation to it. Why does it trump all the others? For one reason, it was written specifically for SMs in BFG, and for another reason it is consistent with the setting.

I reject this requirement.  In effect you are demanding: 'You may site no sources but those that agree with my position.'  Further, I can argue using this same requirement that the Nova fluff was written in a state of 'ignorance' by Chambers, and therefore does not meet your requirements either.  

In the past I have offered fluff, battle reports, and logic.

You offer no proof of your own other then the vague and long since retconned fluff on the Nova.  You insist that anything that does not agree with your position must be discarded rather then actually offer a cognizant defense of your position, instead hiding behind claims about how a culture that you do not live in, and probably have never experienced a similar culture first hand, behaves psychologically.  

You make accusations that my position is contradictory and illogical, which it may be from your point of view, but all you're doing is blowing smoke because you don't HAVE anything else.  


The second reason you have posited is that it would make SMs lives easier. This is inconsequential. They're not supposed to have it easy. Limiting them > conveniencing them.

If that's true, explain the Land Raider.

Oh, and you've trotted out some crap about orbital bombardments too, but that has nothing to do with BFG and WBs can do it just as well and just as precisely.

Wrong: a WB currently deals damage over a ten kilometer area, due to scatter.  A BC over 20 km.  A lance, a few hundred meters with secondary damage for a km around ground zero.   Granted, BFG does not actually deal with orbital bombardment directly.

Let me give you an analogous example of your argument. An unarmed policewoman arrests a 7ft tall man. He goes quietly. Ah, well this is evidence of a tradition of compliance so therefore the police are unable to use force because they didn't this time. So if that 7ft tall bloke smashed her face in then there would be nothing the police could do about it. See the flaw in your argument? Yes the SMs generally go unpoliced. Yes they are often tradition-bound to comply. But when that breaks down then the Imperium pulls out the big stick. Even if you have not seen one instance of them doing it in the fluff then they would still do it. Without the big stick all the rest is meaningless. That 7ft tall bloke complies with the diminutive policewoman because of the big stick. The fact that it wasn't used does not negate its existence.

You're trying to argue ninjō, personal feeling in opposition to societal obligation, however, in many parts of the world even hardcore gangsters would come quietly, not because of any threat the police woman posed, but because that's what is expected of them.  Force or the threat of force don't come into it at all, its' what people would think of you if you did, and what you would think of yourself.  

Let me turn that analogy around: Lets say your seven foot man decides he does want to make a break for it, and the police woman is armed with a shotgun.  What's to keep him from taking that shotgun off of her?  Particularly if the seven foot man is very skilled in this exact act.  

Answer: Not a damn thing.

See, the 'power' and 'control' that come from a weapon only lasts as long as the target is intimidated by that weapon.  Once that is no longer a factor, that control evaporates.

You're trying to control SM, a group mentally conditioned to 'Know no Fear', through the intimidation factor of a weapon.  How well do you think that's gonna work?
« Last Edit: June 27, 2011, 07:40:18 PM by RayB HA »
non nobis domine non nobis sed nomine tua da na glorium

Offline RayB HA

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Re: Space Marine Fleet ER
« Reply #236 on: June 27, 2011, 07:06:55 PM »
Sig and others,

Watch your language! I'm going to edit posts which use swearing and send the offender a quiet word. Also please try to avoid quoting swear words.

Sig and BI,

Your posts are on topic and are appreciated, but as your posts are so indepth could you try and refrain from quoting each others posts at such length.

Cheers,

RayB HA 
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline RayB HA

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Re: Space Marine Fleet ER
« Reply #237 on: June 27, 2011, 08:07:05 PM »
Hi Guys,

I played a couple of games as SMs this weekend using the rules from Armada. I had a fleet of 10 SCs vs an IN fleet and a Chaos fleet. Both were serious victories in the SM favour but these weren't true playtests so I'll arrange some proper playtests against IN and Chaos. If I could get some lists to playtest against the 1500pt 10SC fleet I'd appreciate it.  :)

The deciding factors of the IN game was high leadership allowing easy movement through asteroid fields, almost immunity to ordnance including against the THs. NCs only scorched the SCs. 3 Lance Dauntlesses 'just' crippled a SC after its shields were already down and was braced.

Against Chaos, the 90* turn and str 4 TH waves were the game changers as they could strike at range, the SCs did take a few heavy blows and 2 were crippled but were hidding behind their squadron mates.

The response from my opponents was IN: You just out manuevered me, then I was sunk as I couldn't shake you off my aft. Chaos: THs are evil, if you only had one per SC I wouldn't have to worry about them.

The 'need' for a 2nd shield wasn't felt. But as I said these weren't playtests, they were just friendly games.

RC Gothic,

The Gothic also has 6 torps. Granted against SMs that's not so great but against Dauntlesses it is. The 4 lances could also be shot at the same or different dauntless.

Horizon,

I'd love to give you a game as SMs! Assuming you're not Eldar!  ;D

Cheers,

RayB HA
« Last Edit: June 27, 2011, 08:22:49 PM by RayB HA »
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline Admiral_d_Artagnan

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Re: Space Marine Fleet ER
« Reply #238 on: June 27, 2011, 11:43:07 PM »
Not every chapter has every single type of SM ship.  Space Sharks, as an example, have no regular battlebarges.  The only vessel that every chapter seems to have in common is the strike cruiser.  And when I talk about defenses, I am including ships in that, not just literal defenses like platforms.  Effectively, it has to be equipped to face whatever might be there, as they face the possibility of going in blind or with out of date information (the SC in The Emperor's Finest getting jumped the moment it left warp, as the intel they had was out of date and the SDF had defected in the mean time).

Yeah and one on one the official SM SC (not the FAQ one) can win out vs System Defense Ships. No need for lances there.

One on one, the same SC has a very good chance win vs an IN Dauntless. Maybe a low chance of even one SC vs 2 Dauntless'.

One on one it can win against an IN cruiser.

If there was a battleship in the area, be my guest and try to attack it. SC will fail.

If there was a task force in the area, no amount of lances will be able to handle that as you point out yourself.

All these without any lances. So really, no NEED for lances. They should not have it easy against the IN. You just WANT them to have lances.

Well, first, they have to actually fall to chaos, which is actually less common then one might think, at least before they get their teeth kicked in by those 80 warships and whatever other IG regiments and SM chapters jump in as well.  Even blatent rebles like the Astral Claws only actualy see to join the Ruinous powers at the very end.  Usually SM chapters that actually turn willingly en mass to chaos tend to just pack it in and head for the nearest hole into warpspace without too much fanfare, if fluff is anything to go by.  

Regardless, the point being, if we're talking about the number of ships one can justify going up against an SM chapter, getting 20 ships is already pushing it and these won't all be capital ships. 80 ships one can only get if there was a Black Crusade going on in the area.  Introducing lances to cap ships of an SM fleet which can take on 20 ships or less means SM can and will kick their butts.
« Last Edit: June 27, 2011, 11:57:59 PM by Admiral_d_Artagnan »

Offline Admiral_d_Artagnan

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Re: Space Marine Fleet ER
« Reply #239 on: June 27, 2011, 11:53:23 PM »
Hi Guys,

The deciding factors of the IN game was high leadership allowing easy movement through asteroid fields, almost immunity to ordnance including against the THs. NCs only scorched the SCs. 3 Lance Dauntlesses 'just' crippled a SC after its shields were already down and was braced.

Why go for the kill when that ship was already braced? The other lance Dauntless' would have better served targeting other SCs to force them to brace maximizing the number of ships that are braced.

Against Chaos, the 90* turn and str 4 TH waves were the game changers as they could strike at range, the SCs did take a few heavy blows and 2 were crippled but were hidding behind their squadron mates.

Please post the IN and Chaos lists. Then we can see how Str 4 TH waves can be addressed.