Hello and welcome, this first post will only contain the Experimental Rules and will be updated as the topic progresses. Please leave feedback with complete opinions and even suggestions.
Cheers,
RayB HA
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Space Marines ER (2011)
Leadership: +1 Leadership.
Boarding: Double Boarding Value.
Hit and Run attacks: May reroll H&R attack dice, second result stands even if worse.
Enemy Hit and Run attacks: -1 to enemy hit and run results.
Teleporter attacks: May attack ships with highier hits.
Bombardment Cannons: Gunnery Weapon hits on a 4+ rather than enemy armour value (may be fired with other gunnery weapons and resolved at the end). Causes criticals on a 4+. Hit's ordnance on a 4+.
PsyCannons: These are lances in all respects that cause criticals against Daemonships on a 4+.
Ordnance:
Thunderhawks: Assualt boats, 4+ save, 20cm speed.
Thunderhawk Anhilators: Assualt boats, Fighter, loses reroll for H&R's, 4+ save, 20cm speed.
Storm Ravens: Assault boat, 30cm speed. (Blood Angels, Grey Knights)
Torpedoes: Normal (Escorts only have normal), Boading, Barrage.
Battle Barges and Forge Ships
Venerable Battle Barge (Despoiler Battleship Model)
Battleship/12, Speed 20cm, Turns 45*, Shields 4, Armour 5+, Turrets 4
Port WB, 45cm, 12, Left
Starboard WB, 45cm, 12, Right
Port Launch bay, 1 Thunder Hawks
Starboard Launch bay, 1 Thunder Hawks
Prow Launch bay, 4 Thunder Hawks/8 Torpedoes Front
Dorsal Bombardment Cannon, 30cm, 8, L/F/R
Notes: Can't CTNH.
Crusader Battle Barge (Emperor Battleship Model)
Battleship/12, Speed 20cm, Turns 45*, Shields 4, Armour 5+, Turrets 4
Port WB, 45cm, 6, Left
Starboard WB, 45cm, 6, Right
Port Launch bay, 3 Thunder Hawks
Starboard Launch bay, 3 Thunder Hawks
Prow Bombardment Cannon, 30cm, 6, L/F/R
Dorsal Weapons Batteries, 45cm, 6, L/F/R
Notes: May not use CTNH. Does not have sensor probes!
Battle Barge
Grand Cruiser/10, Speed 20cm, Turns 45*, Shields 3, Armour 6+, Turrets 3
Port WB, 45cm, 10, Left
Starboard WB, 45cm, 10, Right
Prow Launch bay, 4 Thunder Hawks/8 Torpedoes, Front
Dorsal Bombardment Cannon, 30cm, 6, L/F/R
Notes: You may replace the broadside weapon batteries for 30cm range Strength 8 Bombardment Cannons each side for no additional cost.
Grey Knight Battle Barge (Grey Knights)
Grand Cruiser/10, Speed 20cm, Turns 45*, Shields 3, Armour 6+, Turrets 3
Port WB, 30cm, 10, Left
Starboard WB, 30cm, 10, Right
Prow Launch bay, 4 Thunder Hawks/8 Torpedoes, Front
Dorsal Psy Cannons, 45cm, 4, Front
Notes: +1 D6 on AAF.
Forge Ship (Crusade Fleets)
Grand Cruiser/10, Speed 20cm, Turns 45*, Shields 3, Armour 5+, Turrets 3
Port WB, 60cm, 10, Left
Starboard WB, 60cm, 10, Right
Dorsal Lances, 60cm, 2, L/F/R
Notes: Increases Attack Craft limit by 4 of any type. Offers a single reroll that may only be used for Reload special orders.
Adeptus Mechanicus vessel: Has all rules for Adeptus Mechanicus and no Space Marine Rules. May not be squadroned with Battle Barges.
Cruisers
Ironclad Strike Cruiser
Cruiser/6, Speed 25cm, Turns 90*, Shields 2, Armour 6+, Turrets 2
Port Bombardment Cannons, 30cm, 3, Left
Starboard Bombardment Cannons, 30cm, 3, Right
Prow Launch bay, 1 Thunder Hawk/2 Torpedoes, Front
Dorsal Bombardment Cannons, 30cm, 3, L/F/R
Strike Cruiser
Cruiser/6, Speed 25cm, Turns 90*, Shields 1, Armour 6+, Turrets 2
Port WB, 30cm, 4, Left
Starboard WB, 30cm, 4, Right
Prow Launch bay, 2 Thunder Hawks/4 Torpedoes, Front
Dorsal Bombardment Cannons, 30cm, 3, L/F/R
Grey Knight Strike Cruiser (Grey Knights)
Cruiser/6, Speed 25cm, Turns 90*, Shields 2, Armour 6+, Turrets 2
Port WB, 30cm, 4, Left
Starboard WB, 30cm, 4, Right
Prow Launch bay, 2 Thunder Hawks/4 Torpedoes, Front
Prow PsyCannons, 30cm, 2, Front
Notes: +1D6 on AAF.
Dauntless Class Cruiser Torpedo Variant/Crusader Strike Cruiser (Crusade Fleets)
Escorts
Nova
Escort/1, Speed 30cm, Turns 90*, Shields 1, Armour 5+, Turrets 1
WB, 30cm, 1, L/F/R
Lance, 30cm, 1, L/F/R
Notes: +1 D6 on AAF.
Gladius:
Escort/1, Speed 30cm, Turns 90*, Shields 1, Armour 5+, Turrets 1
WB, 30cm, 4, L/F/R
Notes: +1 D6 on AAF.
Hunter:
Escort/1, Speed 30cm, Turns 90*, Shields 1, Armour 5+, Turrets 1
WB, 30cm, 1, L/F/R
Torpedoes, 30cm, 2, Front
Notes: +1 D6 on AAF.
Firestorm (RSV)
Sword (RSV)
Cobra (RSV)
Upgrades:
Orbital Mines and special Torpedoes: May not be taken.*(This is for fluff reasons only!)
Space Marine Fleet List
Fleet Commander
You must include a Fleet Commander to captain a capital ship in a fleet worth over 750pts. He must captain a Battle Barge over a Strike Cruiser if available.
0-1 Master of the Fleet (Ld10).......50pts
You may buy up to 3 Fleet Commander re-rolls at 25pts each.
Terminator Assualt: You may buy an additional teleporter attack for the Master of the Fleets ship for 15pts. This follows all the normal rules for Space Marine teleporter attacks and maybe used every turn if possible.
Capital Ships
0-3 Battle Barges
You may include one Battle Barge for every 2 Cruisers in your fleet.
Battle Barge..........300pts
You may include a single Venerable or Arcane Battle Barge instead of a normal Battle Barge for every 1000pts or part thereof in your fleet.
Venerable Battle Barge............450pts
Arcane Battle Barge...............400pts
0-10 Cruisers
Ironclad Strike Cruiser*...............160pts
*You may not include more Ironclad Strike cruisers than other Cruisers in your fleet, not including other Ironclad Strike Cruisers.
Strike Cruiser.............150pts
Escorts
Nova.............50pts
Gladius..........45pts
Hunter..........40pts
Firestorm......45pts
Sword...........40pts
Cobra...........35pts
Any Thunder Hawks maybe replaced by Thunder Hawk Annhilators at no additional cost.
Blood Angels and it's successor Chapters may take Storm Ravens 'Replacing' TH's on any of their ships fr no additional cost. Chapters invented by the player may also take Storm Ravens.
Space Marine Crusade Fleet List
Fleet Commander
You must include a Fleet Commander to captain a capital ship in a fleet worth over 750pts. He must captain a Battle Barge over a Strike Cruiser if available.
0-1 Master of the Fleet (Ld10).......50pts
You may buy up to 3 Fleet Commander re-rolls at 25pts each.
Terminator Assualt: You may buy an additional teleporter attack for the Master of the Fleets ship for 15pts. This follows all the normal rules for Space Marine teleporter attacks and maybe used every turn if possible.
Capital Ships
0-3 Battle Barges
You may include one Battle Barge for every 3 Cruisers in you fleet.
Battle Barge..........300pts
You may include a single Forge Ship, Venerable or Crusader Battle Barge instead of a normal Battle Barge for every 1000pts or part thereof in your fleet.
Venerable Battle Barge............450pts
Crusader Battle Barge.............400pts
Forge Ship..............250pts
0-12 Cruisers
Ironclad Strike Cruiser*...............160pts
*You may not include more Ironclad Strike cruisers than other Cruisers in your fleet, not including other Ironclad Strike Cruisers.
Strike Cruiser........................150pts
Dauntless Class Light Cruiser** (Torpedo Variant)...........120pts
**You may not have more Dauntless's in your fleet than Strike Cruisers.
Escorts
Nova.............50pts
Gladius..........45pts
Hunter..........40pts
Firestorm......45pts
Sword...........40pts
Cobra...........35pts
Any Thunder Hawks maybe replaced by Thunder Hawk Annhilators at no additional cost.
Dauntless: 'Less than equal' special rule; Dauntless's don't have +1 Leadership or Double Boarding Value. Although they still have Barrage/Boarding Torps and special H&R attack rules.
Grey Knights Fleet List
Fleet Commander
You must include a Fleet Commander to captain a capital ship in a fleet worth over 750pts. He must captain a Battle Barge over a Strike Cruiser if available.
0-1 Master of the Fleet (Ld10).......50pts
You may buy up to 3 Fleet Commander re-rolls at 25pts each.
Capital Ships
0-3 Battle Barges
You may include one Battle Barge for every 2 Cruisers in you fleet.
Grey Knight Battle Barge..........320pts
0-10 Cruisers
Grey Knight Strike Cruiser.............170pts
Escorts
Nova.............50pts
Gladius..........45pts
Hunter..........40pts
Any Thunder Hawks maybe replaced by Thunder Hawk Annhilators at no additional cost.
Any Thunder Hawks may be replaced with Storm Ravens at no additional cost.
Grey Knight capital ships have twice the number of Teleporter attacks as if they all had Terminator Assualt.
Daemon Bane: You may reroll boarding dice against Daemon ships.