BFG: Revised : Fighter Rules Topic
Hi,
throughout various posts I expressed my dislike for the BFG:R proposed fighter rules.
I'll tell you why.
It adds a layer of extra rolls and luck to the game.
It increases the amount of AC in the game.
It increases the strength of AC in the game.
Since the more the merrier is applying.
In the official rules one fighter marker would remove one opposing marker. Straightforward, simplistic, easy to play. Balanced to both parties.
I could see a wave of 8 (6 bombers + 2 fighters per example) coming to me, send two fighters and now it'll be 6. Turret fire shooting vs 6 incoming. And no +2 fighter attacks.
Under the proposed rules of BFG:R I could sent in 2 fighters, roll bad, lose both, yet opponent rolls good, keeps both. Opponent goes on to attack with all 8 markers.
Thus more AC = more dice rolls = more chance on good rolls (aka more chance your markers survive).
I think it is a layer of luck added to the game with no tactical improvement to the game. Only downsides to the complete package.
Now, try to convince me it has a good tactical merrit to the game.
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