All right, calm down everyone, we can come up with something fair and balanced. Taking a page out of RC's book we know:
A): Coherency is a must, and due to issues with defining coherency, 15cm is a must for special orders.
1. Squadrons must attempt to move into coherency if they ever fall out of it, taking the shortest movement method possible to regain coherency. They may not make any attempt to use SO if out of coherency, and if they fall out of Coherency, they lose the benefit of being on any SO they were issued that turn.
Or
2. Squadrons out of coherency will not be able to make any SO checks, and will lose any benefits of SO they were issued that turn if they fall out of coherency. They MUST fire at the nearest enemy vessel (if they choose to fire at all), and may not make any leadership checks other than those to disengage.
B): Individual Targeting, this has its own issues, and solutions. Essentially with individual targeting you lose a lot of difference between not-squadroning and squadroning.
1. Capital ships may be targeted individually in squadrons as though they were individual vessels.
a) mixed hits (e.g. 5+ hits going on any chosen vessel with 5+ armour, and 6+ hits going on any with 6+ armour) still being a factor. Hits carry over just the same, to the nearest vessel.
Or
b) Ships are hit individually, and hits can in no way carry over onto the rest of the squadron.
or
2. Squadrons follow previous targeting/hit rules (as in you hit the nearest always, and hits carry/weaker armour hits carry as well)
C): Individual Bracing, this is coupled with individual targeting, as well as making squadrons not unique from not squadroning.
1. Capital ships may brace individually, and have no effect on the remainder of the squadron using special orders (other than the potential of losing LD advantages).
Or
2. Capital ships may brace individually, and do not allow the remainder of the squadron to use special orders.
D): Leadership rules: there are a few opinions on this, however this is often considered the biggest advantage of squadroning, I don't like the idea of squadroning being a huge pile of advantages, but I don't mind adding to the importance of secondary commanders.
1. Leadership workings function as previous rules, meaning all vessels pass/fail on highest LD.
Or
2. Leadership works as Sigoroth's system, where 1 leadership test is made, and each ship passes or fails based on its own leadership.
a). Primary/Secondary Commanders involved in squadrons will make any ship in the squadron count it's leadership as at least the commanders value.
b). The leadership test will be considered as 'failed' ending further command checks if one ship fails.
Everyone tell me (in short words) if you feel positively or negatively on each option/point.