September 12, 2024, 08:16:11 AM

Author Topic: Squadron Rules BFG:R  (Read 49064 times)

Offline horizon

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Re: Squadron Rules BFG:R
« Reply #90 on: May 12, 2011, 07:12:51 AM »
BM only ever hit 1 base. Never more. Stupid rule from bfg1.5 I think. Back to BM v1.0!

If I line up my escorts well they do not need b2b.

But from your reply you acknowledge splitting fire is the 'solution'.

Ravagers, what do they do again?

Offline Taggerung

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Re: Squadron Rules BFG:R
« Reply #91 on: May 12, 2011, 07:20:29 AM »
Ork escort

D6 torps each, with 6+ prow...and a str 2 battery in the prow, also 2 turrets...

They can't even combine salvo's if they wanted to so need to ever be B2B, and they are only 40 pts a piece...

Splitting fire is a solution, but won't work...With the few shots you get against escorts anyways, they really don't need a buff imo.

With the 2010 FAQ, you can position blast markers if they are lined up right to tag 2 ships with 1 BM if you do it right.

Offline horizon

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Re: Squadron Rules BFG:R
« Reply #92 on: May 12, 2011, 07:31:36 AM »
What's the difference between 1 roll with 9 dice or 3 rolls with 3 dice?

URGG! I though BFG:R did not have that rule.
Blastmarkers MUST SHOULD WILL be placed in line of fire, then fanning out l/r.
Blastmarkers do not count as allround.
Thus BM in port is not intervening in starboard.

But since Ravagers aren't in b2b it doesn't matter. ;)

Cobra's at 30pts are numerous and faster. Interesting match.
Or MMS Nightshades (50pts) less but more evil.

Offline RCgothic

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Re: Squadron Rules BFG:R
« Reply #93 on: May 12, 2011, 07:36:09 AM »
BFG:R goes back to previous BM rules, and does not follow v1.5 or FAQ2010 on this matter.

1 ship contact only unless BtB, located only where it actually is.

Offline Plaxor

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Re: Squadron Rules BFG:R
« Reply #94 on: May 12, 2011, 07:38:54 AM »
Horizon you are correct. BFG:R is BM1.0

BMs are placed according to location of the firer. Players do not choose to place them in contact with multiple vessels unless that is the line of fire.

They do not count as all round.

Offline horizon

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Re: Squadron Rules BFG:R
« Reply #95 on: May 12, 2011, 07:40:24 AM »
Pheeeeeeeeew-ie.
:)

Offline Taggerung

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Re: Squadron Rules BFG:R
« Reply #96 on: May 12, 2011, 07:42:03 AM »
Oh ok...I haven't really used the rules you guys have written yet. Mostly going off the 2010 FAQ for the rules, but using all the fleet lists in BFG:R



Horizon...the difference is in the statistical chance that you will destroy an escort. With one batch, you have on average 1.5 hits (9 dice at 6+ armor). Now, if you split it up you probably won't even destroy a ship, but together you have a chance to destroy 1, and if you roll really well, you may destroy 2.

If escorts all had 4+ armor, then it would be reasonable, but since some fleets (Orks) have 6+ armor on the prow with theirs it buffs them quite a lot. Someone want to do the math on Eldar escorts?  They would rape house since they are hard enough as it is to kill.
« Last Edit: May 12, 2011, 07:46:49 AM by Taggerung »

Offline Admiral_d_Artagnan

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Re: Squadron Rules BFG:R
« Reply #97 on: May 12, 2011, 10:37:21 AM »
I really do think there should be carry-over hits for escorts. This is one of those changes that, I believe, would really turn people away from BFG:R. It would be one of those talked about things like, "BFG:R has all sorts of new ships and great revisions except it has this one rule that really makes me not want to use it." "Do you use BFG:R rules?" "Nah, no spillover." "You mean, if I shoot my awesome new better rules Retribution at this Sword squad, I can only kill one? All that firepower for ONE?!"

If you fire all its weapons vs one target, yes you would. Just like fluff or real life will happen. If you decide to split some of  the weapon batteries (esp FP18 WBs as well as the lances with different targets, you might just kill more than 1.

Offline RCgothic

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Re: Squadron Rules BFG:R
« Reply #98 on: May 12, 2011, 02:24:35 PM »
Against escorts abeam at 30cm, FP18 would get 4 dice. This is unlikely to kill 1 escort even under current rules.

Against escorts closing at 30cm, FP18 would get 9 dice. For 5+ escorts, the breakdown is:

14.3% no kills
50.7% 1 kill
30.7% 2 kills
4.1% 3 kills
0.09% 4 kills.
Average 1.25 kills.

Splitting fire 4 dice vs 5 dice with no carry over, the breakdown for 4 dice is:
59.3% no kills
40.7% 1 kill
and 5 dice is:
46.1% no kills
53.9% 1 kill
average: 0.94 kills, but a leadership test is needed to even split fire. Assuming average leadership 7.5 (averaging the fail chances of ld8 and ld7), there's a 34.7% chance fire won't be split, in which case you'll expect 0.86 kills. The total average would therefore be 0.915 kills, a 26.8% reduction in effectiveness.

Splitting fire with 3 dice at 3 targets and no spill over, the breakdown is:
74% no kills
26% 1 kill
x3
average: 0.78 kills, which is worse than firing at 1 target, so why would you?

As I said earlier, this is a significant buff to escorts.

Offline Phthisis

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Re: Squadron Rules BFG:R
« Reply #99 on: May 12, 2011, 05:28:30 PM »
Spillover hasn't been problematic to the game so far.  Its really rare on cruisers and you fixed those with targeting capital ships in squadrons individually anyway.  Not spilling over is too much of a buff to escorts.

So, in BFG:R, if 2 ships are in b2b and one gets hit, both still lose a shield, right?

Offline RCgothic

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Re: Squadron Rules BFG:R
« Reply #100 on: May 12, 2011, 06:51:13 PM »
Only if the 2nd ship is also directly in the line of fire.

Only ships actually touching a BM lose a shield. BMs are placed as near to the firing ship as possible, except when that would cause the BM to overlap another BM or touch the base of a ship not in BtB. 

Offline Phthisis

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Re: Squadron Rules BFG:R
« Reply #101 on: May 12, 2011, 07:58:05 PM »
So, now there is really no downside for running ships b2b in order to mass turrets..


Offline horizon

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Re: Squadron Rules BFG:R
« Reply #102 on: May 12, 2011, 08:21:53 PM »
Yes there is:easier to hit with torps. And remember: bm are not allround. So use tactics, hit em from more sides. :)

Offline Phthisis

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Re: Squadron Rules BFG:R
« Reply #103 on: May 12, 2011, 09:17:38 PM »
Good thing Chaos is brimming with torpedos then.

But just so I understand, have we changed the rules to allow torpedo salvos to hit multiple ships in b2b head on?  And how does turret massing make torpedos easier to hit with?

Offline horizon

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Re: Squadron Rules BFG:R
« Reply #104 on: May 12, 2011, 09:28:28 PM »
Infidels
Desolator
Repulsive
Despoiler

Good enough for me. I am an Infidel fan (6).

Turret massing = b2b contact = thus marker can hit more bases.