September 12, 2024, 06:17:54 AM

Author Topic: Squadron Rules BFG:R  (Read 49055 times)

Offline afterimagedan

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Re: Squadron Rules BFG:R
« Reply #45 on: May 10, 2011, 05:57:17 AM »
This....

If a round of shooting was one shot, spillover would be a bad idea.  But since a turn is a couple hours or so, its reasonable that they would stop shooting a dead ship and move onto the next one.

Agree completely.

Offline horizon

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Re: Squadron Rules BFG:R
« Reply #46 on: May 10, 2011, 06:32:42 AM »
Wrong.
A players turn is about 15 minutes.

Who ever said it was hours?

Offline Taggerung

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Re: Squadron Rules BFG:R
« Reply #47 on: May 10, 2011, 06:38:06 AM »
Whoever said it was 15 minutes?

Offline horizon

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Re: Squadron Rules BFG:R
« Reply #48 on: May 10, 2011, 06:38:59 AM »
Andy Chambers.

Offline Plaxor

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Re: Squadron Rules BFG:R
« Reply #49 on: May 10, 2011, 07:02:12 AM »
Horizon has win here! Actually I thought it was 30, but maybe that's Rogue Trader.

Offline Taggerung

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Re: Squadron Rules BFG:R
« Reply #50 on: May 10, 2011, 07:06:05 AM »
And where does it say this? If it's not in print this is all just hear say.

Offline horizon

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Re: Squadron Rules BFG:R
« Reply #51 on: May 10, 2011, 07:38:15 AM »



http://www.redstargames.net/retrospektiv.html

Deep Space Combat has a bit.


I am searching the part where it says 15minutes but I am kinda upset you are not believing it from me.
:(


;)

Offline horizon

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Re: Squadron Rules BFG:R
« Reply #52 on: May 10, 2011, 07:41:17 AM »
Ha!
Got it.

http://www.wolfedengames.com/battlefleetgothic/scale.htm
Andy Chambers

Quote
Scale in Battlefleet Gothic
by Andy Chambers

I'm not sure if I've talked about scale before but here goes anyway. BFG works around an approximate scale of 1cm=1000KM for the planets and other tabletop features. Obviously this means the ship models are massively out of scale, an Imperial cruiser is NOT 9000KM+ long! The scale is basically there as a rule of thumb and I didn't worry about it too much when it came down to setting weapon ranges, ship speeds and so on. These were all done to create the right impression of distance on the tabletop. For example 60cm 'feels' like a long way and 30cm doesn't, the weapon ranges aren't defined by some pseudo-science calaculation of the energy dissipation rate of lasers (fairly obviously ) but to create an interaction between the (massively out of scale) models on the tabletop.

The more interesting question is perhaps how long is a turn, and that one I don't know the answer too - I'd guess somewhere between 15 minutes and an hour (quite likely telescoping so that at long range a turn is an hour but by the time you're within 15 cm its 15 minutes). This would make an attack craft capable of moving 30cm per ordnance phase capable of doing approximately 30-120,000 km/h. I've got no idea if this is realistic for starfighter speeds, or unfeasibly fast, incredibly slow or what , perhaps someone on the list could enlighten us all on this front (don't just tell us what it says it the Star Wars technical manual though!).

:)

Offline Taggerung

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Re: Squadron Rules BFG:R
« Reply #53 on: May 10, 2011, 07:43:29 AM »
Ok cool, I was really just looking for a definitive statement is all. Makes sense it's all telescopic since that makes more sense.

Offline RCgothic

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Re: Squadron Rules BFG:R
« Reply #54 on: May 10, 2011, 07:51:06 AM »
I'm so far in agreement with Taggerung. The rules so far in BFG:R are simply an evolution of the current rules that allows for mixed cap ship/escort squadrons and individual special orders. The proposals being thrown about here are a fundamental change, and I'd like to err on the side of caution for now.

There's only one ship I can think of at the moment that would really abuse the inability to target it directly, and that's the Avenger thanks to its strong linebreaking ability and lack of vulnerability from any other angle. Both the 5+ prow BBs are too slow/marginal as gunships to abuse it, the Vengeance/Exorcist are priced high enough for it not to matter, and the 5+ light cruisers are comparatively easy to attack from other angles.

Also,  

Quote from: Sigoroth
@RCG

I think that the method you've described is at once too harsh (you get one straggler and the rest of the squadron is paralysed?) and convoluted (wait, what ships can go on what orders again?) and doesn't address the two biggest issues with capital ship squadrons: targeting and spill-over.

A line of five ships has the centre ship destroyed, dropping it out of formation in two groups. Define 'the rest of the squadron.' This is a significant difficulty in the official rules which effectively forces the penalty to apply to all ships.

I don't think it's convoluted at all. A ship can go on any orders it likes, but not two at once. This means that if any ship in the squadron is on orders, the squadron as a whole may not go on orders and vice versa.

Offline horizon

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Re: Squadron Rules BFG:R
« Reply #55 on: May 10, 2011, 08:02:43 AM »
If you do evolution just take official rules and allow BFI per individual ships.
Done.

Offline Taggerung

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Re: Squadron Rules BFG:R
« Reply #56 on: May 10, 2011, 08:08:24 AM »
If BFI per ship is allowed there MUST be a reason to not squadron your ships! If so it gets rid of a tactical decision and dumbs it down!

Either brace the entire squadron OR disallow special orders for the other ships the next turn while the ship on BFI is still braced.

Offline horizon

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Re: Squadron Rules BFG:R
« Reply #57 on: May 10, 2011, 08:12:15 AM »
The 15cm is a big restriction to me and my playstyle.

Offline Plaxor

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Re: Squadron Rules BFG:R
« Reply #58 on: May 10, 2011, 08:16:10 AM »
If BFI per ship is allowed there MUST be a reason to not squadron your ships! If so it gets rid of a tactical decision and dumbs it down!

Either brace the entire squadron OR disallow special orders for the other ships the next turn while the ship on BFI is still braced.
`

That is what I currently have. Ships may BFI individually, but the squadron may not use SO the next turn (but don't have their FP halved!).

Offline Plaxor

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Re: Squadron Rules BFG:R
« Reply #59 on: May 10, 2011, 08:17:13 AM »
The 15cm is a big restriction to me and my playstyle.

What? I've never had issues with it. Then again I don't play Eldar.

Playing Orks is like throwing a brick at your enemies face.