@left of west
Just because Sigi doesn't like it, it doesn't mean you can't use it. He doesn't have any authority over what GW puts out or what you play. If the Inferno fits your play style and your opponents allow the list, then theres no reason not to use it.
Also, check out Plaxor's revised lists. Some very good stuff in there.
@Horizon
Youre somewhat correct about running a Murder straight at the enemy. 5+ armor closing is asking for it. You either have to do it at an opponent with short range or weak guns or no toward a facing with no guns at all like the shild wall of 6+ prow armor that the IN has. And it has to be done en masse. We can't just think of two ships alone in clean space. Strategy counts a lot in BFG.
Ok, now stats for closing 6+ armor vs Carnage & Murder lance variant broadsides.
Murder, 2 dice at 4+, one dice at 6+
0 hits = 20.83%
1 hits = 54.16%
2 hits = 20.83%
3 hits = 4.16%
Carnage over 30cm, 8 dice at 6+
0 hits = 23.27%
1 hits = 37.21%
2 hits = 26.03%
3 hits = 10.41%
4 hits = 2.6%
5+ hits = negligable
Carnage at 15-30cm, 11 dice at 6+
0 hits = 13.47%
1 hits = 29.62%
2 hits = 29.6%
3 hits = 17.75%
4 hits = 7.09%
5 hits =1.98%
6+ hits = negligable
Analysis: At longer range the Murder is more likely to hit at all and is stronger in the 1-2 hits range, but the Carnage has a small chance of scoring more than 2. Personally I'd pick the Murder, but if youre a gambler the Carnage is better. Of course, with a blast marker in the way the Murder is superior in all respects.
At closer range the Carnage has the advantage, once again if there are no blast markers in the way. However the advantage isn't a very big one. The Carnage is more likely to hit, but there isn't much of a chance of rolling that much higher than a Murder.
@Sigirogh
Glad you knew this already. Did you know that I knew you'd say you knew? But a lot of people never get past mean average calculations.
There are three different kinds of average. The low probability of very high numbers of successes rolled drags the mean average higher than could be normally expected. I think more than a few people would be surprised that there is a greater chance they will roll lower than the mean average than that they will roll above it and that the difference between rolling under and over grows with each additional dice you roll. Some of us are gamblers, like yourself, who will trade reliability for a small chance of spectacular success. Others, like me like reliable steady firepower that is less likely to fail us when we most need it.
Ok, so so far the carnage performs better at close range than a Murder, but the Murder is better at long ranges or close ranges with blasts in the way.
So lets suppose I took 2 lance Murders and a Slaughter instead of 3 Carnages? That saves me 35pts and if I use Slaughter up close and the Murderd at range I get better damage output.