September 11, 2024, 04:21:24 PM

Author Topic: Rogue Trader Fleet  (Read 18458 times)

Offline Pembo

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Re: Rogue Trader Fleet
« Reply #45 on: September 30, 2011, 10:27:58 AM »
@horizon

Here's what I've done to try and distinguish the Endeavours from the Dauntless'



Hopefully it'll look better once its seen some paint.

@Sigoroth

What other squadron rules are there besides the official ones?

I like having 2 extra torpedoes with the Tyrant, but I also like the extra turret that the Rogue Trader Cruiser has.  :-\

I'm trying to keep the amount of cruisers in the fleet to a minimum, for fluffiness  ;D , but I still want it to be slightly competitive. I'm also thinking of including a Tau Explorer to give the fleet some AC support.

I might even field a Demiurg Stronghold too, but I don't really like how it has to try to disengage once it's crippled.

Offline Pembo

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Re: Rogue Trader Fleet
« Reply #46 on: September 30, 2011, 10:36:44 AM »
Sorry for the double post.

Here's my latest 1500pts list.

Rogue Trader Cruiser - 255pts
Advanced Shielding
Veteran Rogue Trader


Murder Class Cruiser - 205pts
Targeting Matrix

Light Cruiser Squadron 1 - 260pts
- Endeavour Light Cruiser
  Targeting Matrix
- Endeavour Light Cruiser
  Targeting Matrix

Light Cruiser Squadron 2 - 260pts
- Endeavour Light Cruiser
  Advanced Shielding
- Endeavour Light Cruiser
  Advanced Shielding

4 Armed Freighters - 80pts

4 Armed Freighters - 80pts

2 Tau Emissary Light Cruisers - 240pts
  Prow Deflectors

4 Warden Gunships - 120pts

TOTAL: 1500pts

So, how could I make this better? I'm sure there are plenty of ways it could be improved  :P

Cheers

Pembo

Offline horizon

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Re: Rogue Trader Fleet
« Reply #47 on: September 30, 2011, 10:43:27 AM »
Ah, nice bulky Dauntless.

Your list: so an agressive Endeavour squadron and a defensive squadron.

Two core cruisers
Four light cruisers
Two even lighter cruisers

I think the list can do something. But I do think it could benefit from more escorts (at expense of a cl). I also miss transports. I mean, it is a RT fleet. It should habe them.
:)

Offline Sigoroth

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Re: Rogue Trader Fleet
« Reply #48 on: September 30, 2011, 10:45:39 AM »
@Sigoroth

What other squadron rules are there besides the official ones?

Well there are a number of talks surrounding the squadron rules for capital ships. My own opinion is that capital ships within a squadron should be able to be targeted individually (subject to normal Ld test to avoid firing at nearest ship) and they should also be able to brace individually at their own leadership value rather than squadron value. I also have a different way of resolving leadership/command tests.

Quote
I like having 2 extra torpedoes with the Tyrant, but I also like the extra turret that the Rogue Trader Cruiser has.  :-\

Indeed.

Quote
I'm trying to keep the amount of cruisers in the fleet to a minimum, for fluffiness  ;D , but I still want it to be slightly competitive. I'm also thinking of including a Tau Explorer to give the fleet some AC support.

Well, to be honest, I don't see an AC Explorer as being terribly fluffy. A pre-carrier version would be fine, as would any Merchant (there used to be a pdf which had a dedicated transport variant of the Merchant, but I can't find it at the moment).

As for limiting the number of cruisers, well you don't really need to. You just want to make sure that your escort transports outnumber your cruisers by a fair margin. The best way to do this is to blow like 100 pts on plain transports. Maybe another 60-100 on armed freighters.

Quote
I might even field a Demiurg Stronghold too, but I don't really like how it has to try to disengage once it's crippled.

If your Stronghold is to be crippled then it must first be shot at. This means you'll be powering up your cutting beam and your opponent won't be focusing his fire on your fragile transports. The Stronghold is fluffy and good.

Offline lastspartacus

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Re: Rogue Trader Fleet
« Reply #49 on: September 30, 2011, 10:51:23 AM »
I'm curious what your method for leadership/command checks is, Sig.

Offline horizon

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Re: Rogue Trader Fleet
« Reply #50 on: September 30, 2011, 10:51:47 AM »
Here is the article with Merchant variants:
http://sg.tacticalwargames.net/fanatic/
issue 43
(Lar'shi variants)

I agree with Sigoroth on tranports & Explorer.


Offline Sigoroth

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Re: Rogue Trader Fleet
« Reply #51 on: September 30, 2011, 11:05:25 AM »
Well, my method is similar to the current one, whereby you choose a single order for the entire squadron and roll a leadership test. Normally you'd compare this roll against the highest leadership in the squadron. In my system you'd compare the roll against each ship's individual leadership. Each ship that passes the test goes on the order, each one that fails does not. Any ship in a squadron that is already on BFI orders cannot benefit from the order the rest of the squadron is using and is considered to automatically fail the test. If at least one ship in the squadron passes the test then the Chain of Command is unbroken and another ship/squadron can attempt to go on special orders. If no ship passes then the Chain of Command has broken down and no further orders may be issued for the remainder of the turn.

This method can result in a squadron falling out of coherency, due to some members passing an AAF, say, and some failing. If so, then that's your bad luck and you have to deal with it.

Offline Sigoroth

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Re: Rogue Trader Fleet
« Reply #52 on: September 30, 2011, 11:31:19 AM »
Here is the article with Merchant variants:
http://sg.tacticalwargames.net/fanatic/
issue 43
(Lar'shi variants)

I agree with Sigoroth on tranports & Explorer.

Cheers, been looking for this. I'm using my laptop of late rather than my desktop and so I don't have all the pdfs at my fingertips. However, this is not the variant I was talking about. The pdf was of a full Tau fleet and in the defences section had a transport variant of the Merchant.
« Last Edit: September 30, 2011, 11:34:30 AM by Sigoroth »

Offline Pembo

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Re: Rogue Trader Fleet
« Reply #53 on: September 30, 2011, 11:33:50 AM »
Thanks for all the comments. I wasn't expecting them that quick  :D

I like the idea of lots of transports but my main issue with that is cost. I also like the armed transports a lot more than the regular ones due to the 30cm range rather than 15cm. I'm hopefully going to buy some Firestorm Armada Terran Frigates at the weekend, giving me an extra 6 transports.

Fair enough, I guess the explorer isn't that appropriate, however since it looks very modular and freighter like I thought it would fit in the fleet. I would have like to use merchants in my fleet rather than emissaries, but again it comes down to cost. £20.50 for a light cruiser is just insane in my opinion, especially when the battleship is the same price.

I will have to have a think about whether or not I want to get a Stronghold. I guess it would add a heavy hitter to my fleet.

Thanks Again

Pembo

Offline Sigoroth

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Re: Rogue Trader Fleet
« Reply #54 on: September 30, 2011, 11:40:53 AM »
Thanks for all the comments. I wasn't expecting them that quick  :D

I like the idea of lots of transports but my main issue with that is cost. I also like the armed transports a lot more than the regular ones due to the 30cm range rather than 15cm. I'm hopefully going to buy some Firestorm Armada Terran Frigates at the weekend, giving me an extra 6 transports.

Fair enough, I guess the explorer isn't that appropriate, however since it looks very modular and freighter like I thought it would fit in the fleet. I would have like to use merchants in my fleet rather than emissaries, but again it comes down to cost. £20.50 for a light cruiser is just insane in my opinion, especially when the battleship is the same price.

I will have to have a think about whether or not I want to get a Stronghold. I guess it would add a heavy hitter to my fleet.

The Explorer is fine as a transport, just not the later Mk 23 or 24. An earlier version in its intended role as a transport works fine. If you paint it in Tau colours then you can use it as a Mk 23 in your Tau fleet. If you're wondering about rules you can use it as a super-heavy transport. I'd likely drop a shield and add a couple of hits and also use the Explorers direct weaponry (at 30cm range) but I would drop the P/S hooks as well as the launch bays in place of cargo holds. Keep the dorsal hook so you can bring an Orca.

Offline horizon

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Re: Rogue Trader Fleet
« Reply #55 on: September 30, 2011, 11:58:09 AM »
Here is the article with Merchant variants:
http://sg.tacticalwargames.net/fanatic/
issue 43
(Lar'shi variants)

I agree with Sigoroth on tranports & Explorer.

Cheers, been looking for this. I'm using my laptop of late rather than my desktop and so I don't have all the pdfs at my fingertips. However, this is not the variant I was talking about. The pdf was of a full Tau fleet and in the defences section had a transport variant of the Merchant.
....and then it would be this, the infamour Tau list from the past. Xisor/Shinnentai driving force. Opponents of 90* Protectors back then. Ah, the discussions...
how many threads got openend & closed?

www.beerbadger.force9.co.uk/Shinnentai/.../TauCPFarticle.pdf


Offline Sigoroth

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Re: Rogue Trader Fleet
« Reply #56 on: September 30, 2011, 12:14:34 PM »
Yes, most likely that one. However the link is broken. Got another?

Shin and Xisor still posting somewhere do you know? What about Volandum and Soulstone?

Offline Pembo

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Re: Rogue Trader Fleet
« Reply #57 on: September 30, 2011, 12:15:03 PM »
Can't access that link i'm afraid  :(

Offline horizon

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Re: Rogue Trader Fleet
« Reply #58 on: September 30, 2011, 12:23:03 PM »
This one should work:
http://www.beerbadger.force9.co.uk/Shinnentai/GW/TauCPFarticle.pdf


Volandum: posts frequently on www.warseer.com in the 40k section.
Soulstone: dunno, quit the internetting I guess. He is member on here though. BFG Italia died?
Shinnentai: dunno, quit the internetting I guess. 1 post last year somewhere on this forum iirc.
Xisor: posts on warseer, FFG forum and most of the time on www.thebolthole.org  Announced his return to BFG several times, failed to do so every single time.

heh


Offline Sigoroth

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Re: Rogue Trader Fleet
« Reply #59 on: September 30, 2011, 01:52:36 PM »
Ah, cheers, that one works. The transport Merchant is 2WB@45cmLFR, 2 hooks, 1 shield, 2 turrets, 6 hits@5+ armour, 15cm speed, 3 transport equivalent.