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Author Topic: Let's fix Battlefleet Bakka  (Read 89502 times)

Offline Eldanesh

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Re: Let's fix Battlefleet Bakka
« Reply #105 on: February 06, 2011, 01:37:39 AM »
Ok another try: my impression how Battlefleet Bakka (BFB) should look.

Notes:
All ships have +1 turret. Instead of a fixed price I used an increase from between 0 and 10 points, depending on my impression if the ship needs a beef up or not compared to its competitors. E.g.: the Dominator pays 10 points while the Tyrant gets it for free.
I don't use the regular categories of Battleship/Battlecruiser/Cruiser, instead I used rare ships/uncommon ships/common ships

Quote
Rare ships: you can have 1 rare ship for every 3 uncommon and/or common ships in your Fleet.

- 0-1 Dominus Astra 580 Points (6 turrets)
(Note: Admiral Rath and Assault Boats included in the cost. Should have one or two fixed refits instead of one randomly rolled. Obviously no other admiral if you take it)
- Retribution class Battleship 355 Points (5 turrets)
- Victory class Battleship 345 Points (5 turrets)
- Vanquisher class Battleship 300 Points (6 turrets)
- 0-1 Jovian class Battlecruiser 260 Points (4 turrets)


Uncommon ships: you can have 1 uncommon ship for every 2 common ships.

- Mars Class Battlecruiser 290 Points (4 Turrets)
(Note: a Mars has to buy the turret upgrade from the FAQ 2010. Costs aleady included)
- Dictator class cruiser 230 Points (4 turrets)
- Armageddon class Battlecruiser 245 Points (3 turrets)
 

0-12 common ships: you can have up to 12 common ships in your fleet

- Mercury class Battlecruiser 260 points (3 turrets)
- Dominator class cruiser 200 Points (3 turrets)
- Tyrant class cruiser 185 Points (3 turrets)
- Lunar class cruiser 185 Points (3 turrets)
- Gothic class cruiser 185 Points (3 turrets)
- Endeavour class light cruiser 120 Points (3 turrets)
- Endurance class light cruiser 120 Points (3 turrets)
- Siluria class light cruiser 100 Points (2 turrets)


Escorts: you may include any number of escorts in your fleet in squadrons of 2-6 ships.

-Sword class frigate 40 Points (3 turrets)
-Havok class frigate 40 Points (3 turrets)
-Viper class destroyer 40 Points (2 turrets)
-Cobra class destroyer 35 Points (2 turrets)
« Last Edit: February 06, 2011, 01:44:37 AM by Eldanesh »

Offline Admiral_d_Artagnan

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Re: Let's fix Battlefleet Bakka
« Reply #106 on: February 06, 2011, 02:44:23 AM »
Hm, so that new rule where chaos can take IN ships is a figment of my imagination?

What has that got to do with IN taking Chaos hulls?

I'm going on the idea that the previous pdf lists are probably not what they're looking at now.  The Cardinal is a much better fit then the Murder, having a higher base number of turrets to begin with, which is more or less what everyone seems to want rather then FDT. 

And why shouldn't they be looking at the old Bakka list? Really it's there for everyone to see. Aside from which the other IN ships available (Mars, Lunar, Dominator, Tyrant, Gothic) don't have 3 turrets anyway so having 3 turrets is not an auto requirement.

Offline BaronIveagh

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Re: Let's fix Battlefleet Bakka
« Reply #107 on: February 06, 2011, 07:32:16 AM »
What has that got to do with IN taking Chaos hulls?

... D'Art, are there two of you posting to here? 

I think the HA is also trying to streamline what kind of hulls are available to each race preferably limiting it to what hulls they normally use.

My point was: if they're trying to limit what hulls can be taken by what race, then why introduce a rule that actually makes it more muddled?

I see no problem with the Cardinal being used.  it's a good ship for this fleet, though I grant Sig's earlier point that the lances may need rebalanced. 



*fleet list*

It's... an interesting way to do it, but I think it's too different to fly.  I'll have to try it out sometime that way though, might lead to some interesting combinations. 
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Offline Admiral_d_Artagnan

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Re: Let's fix Battlefleet Bakka
« Reply #108 on: February 06, 2011, 07:49:59 AM »
My point was: if they're trying to limit what hulls can be taken by what race, then why introduce a rule that actually makes it more muddled?

So far the only fleet IN fleet list which can take the Chaos hulls is the Reserve Fleet of Segmentum Obscuras.  The Chaos list allowing traitor IN vessels is so far only a draft. This is what I mean by the HA limiting which lists allow for using another races' hulls.

I see no problem with the Cardinal being used.  it's a good ship for this fleet, though I grant Sig's earlier point that the lances may need rebalanced. 

I do since if this is not a reserve ship, another list can take it via reserves. I grant that it's a good ship but I think much better suited for Chaos lists than IN. There's already the Mercury if you want a fast ship. I don't think the list needs another.

Offline lastspartacus

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Re: Let's fix Battlefleet Bakka
« Reply #109 on: February 06, 2011, 07:41:22 PM »
Ok, here is how I would suggest Bakka.

No FDT.

Add "When using the Bakka Fleetlist, non-reserve ships gain +1 turrets."

Victory seems cool, but maybe 10 points overcosted.

Vanquisher should lose a base turret.

Mercury should lose nova for torps.
Jovian is a really cool ship. It belongs in another fleet list.
The Cardinal is a fine and interesting choice.  Definitly not very powerful for its points, great to give uniqueness to a fast Bakka list. 

I don't like the Dominator in the fleet, but if its fluffy, so be it. Why is it fluffy again?

Why are the Voss patterns in this fleet? And why not the Defiant?

Why is the Gothic in the list?
« Last Edit: February 06, 2011, 07:43:37 PM by lastspartacus »

Offline Plaxor

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Re: Let's fix Battlefleet Bakka
« Reply #110 on: February 06, 2011, 08:02:33 PM »
The Dominator is in the fleet because Bakka is closer to Kar Duniash than the gothic sector.... and what he isn't realizing is that the gothic sector only has them because they had one during the war. Not 5, not 3, just one.... which makes it feel more like a reserve vessel anyways.

It's fine to include it here. The vessel isn't really anywhere else.

Offline lastspartacus

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Re: Let's fix Battlefleet Bakka
« Reply #111 on: February 06, 2011, 10:36:25 PM »
I'd say it, but someone has already mentioned that the Gothic list might as well not exist, right? 

Anyway.  Fine for the Dom.

Offline flybywire-E2C

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Re: Let's fix Battlefleet Bakka
« Reply #112 on: February 08, 2011, 07:10:41 AM »
Okay folks, v1.2 of the Bakka list is posted. There are so many changes incorporated, it will be easier for me to just do a fast-pass on the highlights. Once again, I’m expecting a LOT of comments on this. I will not be able to respond to them all, but I will be reading them all.

1. The Vanquisher is no longer a one-of, and its price is dropped a LOT. The profile is unchanged.

2. The Dominion has made an appearance as a regular ship. I don’t understand the attraction, but it’s here, profile unchanged. I did however have to change the fluff a bit from the Nemesis list. Unless it’s unavoidable (such as in a planetary assault), the IN does NOT use battlecruisers for convoy duty- these are expensive line ships!

2a. The Mercury can have torps for -20 points. (sigh) :-\

3. The Jovian is NOT gone. Before you panic, that does not mean we’re not removing it from the FINAL. The ship is specifically a one-of and a reserve vessel of Battlefleet Bakka, meaning it can’t appear anywhere else. Why I left it in is because I simply don’t get all the hate this ship is generating. It’s rule-set isn’t broken, and as a one-of reserve, a lot of ships have to already be in play before it can be taken. Finally, for being 10 points cheaper than a Mars, it only has two more launch bays and gives up a LOT of firepower for the privilege. For the same price, a Styx would whack this thing hands-down! Secondly, even if you assume a min-max fleet, it’s both a reserve ship AND a battlecruiser. The very smallest max-carrier fleet that could have one of these is four Silurias, a Mars and a Jovian, AND a 50-point fleet commander because you bounced above 750 points to get it. Even with no re-rolls, you just spent 980 points. For that same 980 points, Chaos can have a fleet commander, FOUR Devastations and a Murder. Even any other Imperial fleet isn’t doing bad: a min-max Imperial fleet can have a fleet commander, FOUR Dictators and an extra re-roll with points to spare. Keep in mind that this 980 points didn’t buy the Bakka fleet ANY extra turrets or other shiny bits so I fail to see how this can POSSIBLY be overpowering. The point is, it’s a character ship that has existed for more than a decade, and I have seen it used at least once every GamesDay I have been to and numerous times at game events with little fanfare or headache. Once again, it’s here only for discussion, but I REALLY don’t get all the angst.

4. Fleet Defense Turrets are gone. However, Adeptus Mechanicus vessels in a Bakka fleet can have them for +5 points instead of rolling their Mechanicus Gifts normally. Additionally, as Bakka is a Segmentum forgeworld, a Bakka fleet can use AM cruisers in lieu of battlecruisers. Oh god HORRORS- AM Dictators EVERYWHERE!! Before you panic, the BASE price for an AM Dictator is 255 points, 5 points less than a Dominion.

5. Ray believes FDT’s are what gave this fleet it’s special character, and I agree with him. However, in lieu of FDT’s, all IN capital ships get +1 turret for +10 points apiece. Additionally, the Endeavor and Endurance have been made into “flak ships” by making their base cost 120 points for a base profile of 3 Turrets. Yes, this means they can also get +1 turret for +10 points. They become expensive for not a lot of firepower, but they become flak ships in a very real sense. Once again, before I hear any lip about how overpowering this is, a min-max fleet of a fleet commander, four Endeavor flak ships (+1 turret apiece), an AM Dictator and a Jovian comes to 1085 points. Because all Bakka carriers are battlecruisers, even with 2 Silurias you can’t squeeze another carrier into the fleet. Now because the Jovian is the only reserve in this fleet you can now also take a Space Marine SC, and for those two more bays (some consider SC bays to count as 3 IN bays: ok fine), the only thing you can get is one more cruiser or two more CL’s to approach 1500 points. Now let’s pretend you min-max those to get two MORE +1-turret Endeavors to bring you to 1490 points. Good job- you have ONE ship with FDT’s, only ONE other ship that exceeds 6hp, six single-shield CL flak ships with big turrets, ONE space Marine SC and a TOTAL of 12 launch bays (13 if you want to say 2 SC bays count for 3 IN bays). Now, if you can’t imagine any number of Imperial or Chaos (NOT to mention Tau, Tyranids, etc.) 1490-point fleets that can smash this flat, you are arguing because you just like to argue.  

6. Space Marine strike cruisers can be taken as reserves. I suppose you can use these to skew your min-max counts, but these are pretty expensive vessels in and of themselves and in the end all you scored by taking the Jovian is two extra launchbays. In other words, I’m not debating this with a min-max argument. Post theoretical fleet lists to your heart’s content- I’m actually looking for a more convincing argument than min-max counts. Of course, if you can think of something that is actually broken, such as a min-max Bakka carrier-heavy fleet that can actually outnumber a min-maxed fleet from another race, then we need to discuss it. Do NOT bring up Eldar. :)

7. While it’s not reflected here, the FAQ going to GW will reflect that the Cobra “Widowmakers” refit can only be taken by Imperial Navy squadrons (not pirates, renegades, etc.), ONLY Cobras can take the refit, ALL Cobras in a squadron must take the refit if taken, and more than half the ships in the squadron must be Cobras. This is how the refit should ALWAYS have been used. This provides for clever variations if desired, and it prevents the stupidity of one Widowmaker Cobra leading a flotilla of five Vipers (or Swords wanting a lock-on bonus, for that matter).  

Last but not least, I’m NOT saying the Jovian isn’t dead. If we need to kill it, we will. I just want the debate to center around how this ship (or any of the other rules) breaks the fleet, not some tangential argument about “fluff says it’s impossible” or something similar. Let me repeat- I am NOT engaging in a fluff argument!

Okay, well that’s it for now. I’m going to bed. Let the debate commence!
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Offline Plaxor

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Re: Let's fix Battlefleet Bakka
« Reply #113 on: February 08, 2011, 07:54:47 AM »
Debate, or throw massive balls of flame at each other?

Noticed a few typos. I see you still have your Jovian-love.

Turrets should really be a 5 point MANDATORY upgrade. People won't buy them, so they should be mandatory.


Offline Eudaimon

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Re: Let's fix Battlefleet Bakka
« Reply #114 on: February 08, 2011, 03:28:03 PM »
I liked the Fleet Defense Turret. I know that you'd rather see them on AM ships for the sake of fluff, but the Imperium is so big... maybe that somewhere, sometimes happens something strange...
Fluff says that the Imperium is big only for the purpose of let happen everything.
I think that 1 turret for 10 points is worst than that.

The only reason to eliminate the FDT was fluff? Did I lost some points about gameplay concerning them?

Offline Vaaish

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Re: Let's fix Battlefleet Bakka
« Reply #115 on: February 08, 2011, 03:43:44 PM »
oi, where to start.

First off I guess I'll mention reserves. There is far too much list and race bleed going on here. It was fine to have the armageddon list representative of a combined IN/marine fleet because it made sense in the terms of the war and provides a good base for marine dominion fleets. Then we got the marine dominion fleet and now we have bakka which breaks all reserve rules and allows marines to be taken as reserve in an IN fleet or VV. This isn't adding anything that can't already be done with the other lists and breaks a core principle of reserve ships (It was even specifically stated as an example of what you can't do!). I really don't like adding in all the exceptions to the reserve rules as it just makes the rules muddier as to what fleets are legal (admech can show up in any imperial fleet, IN can show up in a dominion fleet, SM can show up in a bakka fleet where admech can also appear 2:1 instead of 3:1). And, no, "if you don't like it, don't use it" doesn't apply here because you are eroding the core ruleset which should be guiding the creation of the fleet lists instead being used as a cork board to tack on a list of exceptions. Build lists with as few exceptions to the core mechanics as possible!

Ok ships:
Victory. I'm still surprised at this ship. The thing compares extremely favorably to an apocalypse class battleship but trades a total of 4 lances (2 per side) for being able to fire 60cm without penalty and +5cm speed. You can even give it one turret more and have the same price as an apocalypse. That either makes the Apocalypse overpriced (which it probably is) or this underpriced (which it probably is). Everything else I'm fine with though I find it a bit odd that NC is only worth 10 points on the ship rather than the usual 20.

Vanquisher. IF the victory goes up in price then this becomes a valid option with the extra turret. As it stands right now I'd still take a Victory over this ship for the speed to keep up with the cruisers and ability to turn with a BM in place.

Jovian. I don't have a problem with this ship being as restricted as it is, but they will be a common sight in the Bakka list if the dominion is a typo since they do provide a good chunk of the needed AC at 1500 points and I don't think the +1 turret for ten points you can buy for the fleet will really help reduce the reliance on AC.

Dominion. is 6LB a typo? With this ship at 6lb, no one will take a jovian :)  It seems a bit powerful for the same cost as the far more restricted and weapon light Jovian. Even with 4lb, this thing completely negates ANY reason to continue including the mars in the list and every reason to remove the mars to reduce the access to NC.

Mercury. You still haven't fixed or even addressed this ship in any way except grudgingly giving an option for torpedoes instead of NC. There is no logical reason for the battleship grade powerplant to blow up like it does and there is absolutely no reason to take this ship because of that. There HAS to be something more here to make this ship worth taking over a reserve Overlord. 5cm extra speed does not do it on a ship that is otherwise functionally the same as an overlord and yet pays +15 points more for the privilege of blowing up in your face.

Endeavor/Endurance. Can anyone say AC bunker? I'm not sure that this is needed or even really useful, but I'll take it and see if it breaks anything. They will be tough nuts to crack with AC. Hopefully just shooting them doesn't negate this.

Cobra: with the viper using the same model there really isn't a need for this in the list and it will avoid confusion. it can easily be fluffed for the lack of cobra.



-Vaaish

Offline BaronIveagh

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Re: Let's fix Battlefleet Bakka
« Reply #116 on: February 08, 2011, 05:08:20 PM »
I liked the Fleet Defense Turret. I know that you'd rather see them on AM ships for the sake of fluff, but the Imperium is so big... maybe that somewhere, sometimes happens something strange...
Fluff says that the Imperium is big only for the purpose of let happen everything.
I think that 1 turret for 10 points is worst than that.

The only reason to eliminate the FDT was fluff? Did I lost some points about gameplay concerning them?


No, the reason FDT was eliminated was that 'some people' in this thread threw screaming tantrums about how much they hated it and the Jovian.  They never bothered to test it, or even post a battle report.  They just screamed until it went away.

Personally, Why would we reserve Jovian into another list when we can reserve in Dominion?  

Vaaish: On the Mercury: It used to cost 295 and explode, and I still took it.  I have the feeling that people don't get this ship and what it can do.

Nate: Looks like you can only manage 10 lbs at 750.  Chaos can do 14.  However, I'm sure that someone will point out how this is obviously far, far too many, as a min-maxed necron fleet has zero launch bays.

Endeavour, still useless.  Endurance, slightly better.
« Last Edit: February 08, 2011, 05:40:18 PM by BaronIveagh »
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Offline Sigoroth

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Re: Let's fix Battlefleet Bakka
« Reply #117 on: February 08, 2011, 06:21:30 PM »
Ok, some comments.

Reserves, SMs and AdMech.

I agree that the reserves rules should be paired down to basics. While not broken per se allowing the AM instead of CBs does go against typical reserve rules, and as such it just sucks. Again, not broken, but definitely not good.

Likewise, it would probably be better to not include SM ships as reserves, since they are mentioned as a different race from the IN, and we already have a list that allows the intermingling of the ships freely. If Bakka could do it then why not just allow it for all IN lists? One or the other I would suggest.

Given that this fleet uses older mothballed ships then maybe allow the Murder as a reserve ship.

The Jovian as a reserve only is satisfactory.


Fleet Defence Turret

I would very much like to bury this crap rule for all time. The fact that it's included in the AM random list of upgrades should be something best hand-waived away until those rules themselves come up for review and we can do away with it forever. You certainly shouldn't be highlighting it and bringing it into another list, particularly as a selectable choice. Dumping this rule would allow the AM to go back to normal reserves too, as I suspect that this is the reason why you made them the CB filler in the first place. Note: even if you did include this rule, why would they have to pay 5 pts to take the FDT? They already pay for their upgrade and the FDT is one of the worst of the lot. There's no reason to make them pay more.

Ships

The Victory: despite what Vaaish says, the Apocalypse is better than the Victory. It has +50% broadside firepower. That is a massive increase. As a stand-off vessel the speed is really pretty useless. It might have some use, but it also has its downside, in the increased minimum move and it isn't really worth much. in essence, of all stats speed is the easiest sacrificed. It does no harm to the Emperor or Oberon to have only 15cm speed, nor the Apocalypse either. As for the "consistency" argument, well having 2 turns of 6 lances apiece (locked-on) is better than having 3 turns of 4 lances apiece (2 turns locked-on). And that's assuming that you'll fail your LO test one time in three. Even when you do so however, you still don't lose the 6WBs dorsal, so it's just the broadsides that come into the comparison. And on top of all this, the LO rule for the Apocalypse is a bad one. It should have 60cm range at all times, but drop a BM in contact for firing over 30cm. So the Victory shouldn't be compared to an unbalanced Apocalypse, it should be compared to a good one. Against the good Apocalypse it's woeful.

The Mercury: this ship is still overpriced. Let's assume that we have the torp version, at 235 pts. With range upgrade it comes to 250 pts. Let's compare to the alternative, a 220 pt Overlord with targeting matrix upgrade (+15 pts). Well, as others have pointed out, we're looking at practically identical firepower. So that means that the Mercury pays 15 pts for +5cm speed and the privilege of blowing up spectacularly in your own lines and crippling your entire fleet. Wot? At best you'd be trying to use its extra speed to get it as deep into enemy lines as quickly as possible before it blows. This makes it a fireship, not a warship. If you just made it 60cm range on all guns (no price change) and got rid of the range upgrade option then it'd be fine, for those that wanted to have a fast fireship of course (I'd still take the Overlord before this ship, and the Armageddon before the Overlord).

The Dominion: Apart from the 6AC typo already pointed out, the ship is missing its torpedoes.

Flak Ships

OK. We'll see how it goes.

Fleet List

I can see the removal of the Mars, Sword and Cobra. These are redundant in the list. Mars/Dominion are equivalents, and the Mars is a NC toting ship. Given the preponderance of NCs in the list we don't need the Mars. As for the other two, I'd consider that Bakka should probably be a little more constrained to these alternative vessels.
« Last Edit: February 08, 2011, 06:34:06 PM by Sigoroth »

Offline Sigoroth

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Re: Let's fix Battlefleet Bakka
« Reply #118 on: February 08, 2011, 06:22:49 PM »
No, the reason FDT was eliminated was that 'some people' in this thread threw screaming tantrums about how much they hated it and the Jovian.  They never bothered to test it, or even post a battle report.  They just screamed until it went away.

Look, I'm getting sick of your shit. You act as if you've got the monopoly on how the game should be run. My objections, and those of some other people, were not balance issues. Therefore there was absolutely no fuckin need to playtest. Just because something may not be broken does not mean it should automatically be included (though the jury was still out on balance).

And how is it even any different from how you act? You scream to get things you want, such as lances on SM ships, despite how fuckin retarded that is. So unless you have an argument to make for or against something, shut the fuck up.

Offline Vaaish

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Re: Let's fix Battlefleet Bakka
« Reply #119 on: February 08, 2011, 06:52:01 PM »
Quote
Vaaish: On the Mercury: It used to cost 295 and explode, and I still took it.  I have the feeling that people don't get this ship and what it can do.
That has no relevance to what's happening here because it was both overpriced and before the changes to the Overlord boosted it's capabilities. Right now, outside of the NC, there is NOTHING this ship does better than the Overlord. That being the case, what is that huge BB size powerplant being used for? BB are massively larger than CA so it can't just be the 5cm speed increase. Basically the ship needs to have comparable weapons strength to a battleship and the speed to justify the explosiveness. Anything less just doesn't make sense when you have the overlord available since the logical choice to increase speed would be to reduce armor or some other aspect.

Sig: I think that the reqirement of the Apoc to achieve lock on to reach 60cm range is important. It adds another variable to the equation that means you may end up with the ship stuck at 30cm and even if you can shoot 60cm you've got the problem of that critical on the apocalypse. It basically means you trade 1-1.5 hits per turn for gaining more reliable ranged fire than on the apocalypse. To me that seems a pretty small price to pay for reliability.
« Last Edit: February 08, 2011, 06:58:51 PM by Vaaish »
-Vaaish