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Author Topic: Let's fix Battlefleet Bakka  (Read 89437 times)

Offline flybywire-E2C

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Let's fix Battlefleet Bakka
« on: February 02, 2011, 05:32:05 PM »
Okay folks, the ham sandwich recipies were entertaining. Now how about we discuss making Bakka playable?

Is it perfect? No, it was a FIRST DRAFT. Of COURSE this still needs to be adjusted. It’s a fleet list, not a new rule-set, and some of the ships have come to be quite popular, even by those that hate everything else. These rules have existed since 2001, and only now is there so much noise being generated, and that by a very small percentage of people. People can choose to use it or choose not to. People complained about the Retribution for years but still used them BEFORE we corrected the point cost. Many people STILL  hate the Tyrant, and that doesn't mean it's broken- “I hates it” and “It’s broken” are two different things. Even if someone totally hates this list, this doesn’t change the Imperial fleet rules. DON’T USE THE LIST IF YOU HATE IT!

The goal is to create something that isn't broken. In the end, even if you hate it, the idea is to make sure it's not so unbalanced that it is cheating or broken if you have to face it as an opponent.

Disagreement is welcome and appreciated. Everyone is welcome to participate, even if its to say "I hate it and think the whole idea is drivel," in which case we will know ahead of time your subsequent posts will probably be of the ham-sandwich variety.

Here's the caveats:

The ONLY "fanboy" ships under discussion are those that have been in the magazine since 2001.
Profiles can be adjusted, prices can DEFINITELY be adjusted.
No, the fleet WON'T have GC's as primary ships.
The point of Bakka is to create a carrier-light Imp fleet list. Thus, it should be heavy on turrets and cheap BB's, which tend to be more ordnance-resistant.

We are not re-pricing ships to be BOTH better AND cheaper than current Imperial ships. The choices are cheaper OR better, not both (with emphasis on cheaper). By saying "cheaper AND better," that ALSO includes making a mediocre ship so cheap that it's almost too good to be true. For example, the Siluria is a neat little ship that should be the cheapest CL in the game. However, it can't be cheaper than 100 points. Period.

Everything else is up for grabs as long as it doesn't break core Imperial fleet rules.

Finally, constructive criticism is what we are looking for. Ham sandwhcih posts (and their posters) will be ignored. In the end, if you choose to offer nothing but vitriol, you have nobody to blame when you face this fleet as an opponent. If this gets too childish, we can just end the debate and be done with it. It's your call, and thanks for the help.  

:) ;) :D ;D
« Last Edit: February 02, 2011, 09:22:26 PM by flybywire-E2C »
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Offline RCgothic

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Re: Let's fix Battlefleet Bakka
« Reply #1 on: February 02, 2011, 06:01:43 PM »
OK:


Battleships:

0-1 Emperor if Admiral Rath is taken is fine. If you want to shell out that many points, you've earned those 8 AC in my view. Its inclusion is fluffy, even if it breaks teh general theme.

Retribution, hell yes, it's still cool despite STILL being underpowered.

Victory: Doesn't need the extra speed, so 15cm. Role is more conflicted than the Retribution, and NC is not worth more than S9 torps on any day of the week. Take Retribution and -10pts for speed and role confliction. 335pts.

Vanquisher: This would make a really cool cheap line breaker if it just had 20cm speed. Objectively compared to a retribution, it then loses focus ability and power in its front arc for additional off-side firepower and 1T. It only loses 1T firepower overall, but it does suffer a heftier arc restriction. I'd like it to be cheaper, but I can't objectively find reasons why with 20cm speed it shouldn't be in the region 325pts-335pts.

Endeavour: Yes, though the 6+ prow should be unrestricted, and 90' turns to boot.
Endurance: Yes, but similar.
Defiant: Perfect for the list, also similar to other Voss.
Siluria: Isn't different enough from Endeavour. Could we get it for 80pts if we knocked it down to 4 hitpoints?

Enforcer: A firm fan favourite, please include!

Viper: Hell yes.
Havoc: Hell Yes, although it doesn't need 2 turrets, 35pts is fine.

Will get round to cruisers later, time to head for home!
« Last Edit: February 02, 2011, 07:03:13 PM by RCgothic »

Offline Zelnik

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Re: Let's fix Battlefleet Bakka
« Reply #2 on: February 02, 2011, 06:02:01 PM »
Thanks for the levity, Nate. Glad you liked the sandwiches.


First things first, i really don't see a need for the new battleships. If there is a "gunship" concept, the fleet should focus on range, and keeping AT range.

The current battleships that are legit that fit into this are the Apoc and the Oberon (both slow, both effective at range) the oberon still fits since it has limited LC. The Victory does not fit because it's too fast. No point in being fast if your effective weapons are designed for long range.

Battlecruisers, well lets face it. the new Overlord is perfect here. long range, has bonuses to shift.. An idea is allowing in THIS FLEET ONLY for an overlord to purchase a nova cannon. The mars is out, too easy to take launch capacity, but can still be taken as reserves.  The Armageddon is another obvious choice. the Jovian just doesn't fit.

Cruisers, we need to be selective here. Ironically enough, the belittled little tyrant belongs here. Medium range, nova cannon capable. The lunar as well. The gothic and dictator are out because they can't take nova canons, and no carriers allowed.

Light Cruisers: Endeavor, Endurance and Siluria are perfect. Allow Defiants on a 1 for 1 basis with other cruisers.

Escorts: Drop the viper, keep the others.

Special rules.

Fleet defense turrets are no go.. there is no reason for THIS fleet to have something the Admech has to roll randomly for. If they sacrifice carriers for guns, they pay for it. It's how this fleet is balanced.  There will be guns ablazing but they will suffer against bombers. If you must, allow cruisers to purchase a single additional turret for 5 points.

This restricts your carrier to the Oberon, and maybe a reserve Mars. Dictators should be barred from reserves, no emprah.


Offline BaronIveagh

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Re: Let's fix Battlefleet Bakka
« Reply #3 on: February 02, 2011, 06:13:01 PM »
Nate:

My idea:

Good As Stands:
Mercury
Vicky (extra speed is just fine)
Havoc
Siluria
Lunar
Gothic
Tyrant
Retribution
Viper
Armageddon
0-1 emp if rath is taken

Not really interested in:
Vanquisher

Need to be removed:
All voss ships
Cobra

BFGM Add:
Invincible class battleship
Enforcer (1 per 1k)
Cardinal

Other fleets:
Oberon
Dictator (0-1)
Avenger
Vengence



Alternative to FDT:

Fleet Defense System:  Turrets can be fired as a weapon in addtion to thier normal rules, in the combat phase, against ord only.  They have a range of 30cm and remove ord from play on a +4 rather then a +6.  This is in addition to the standard rules for turrets.  A ship may only use the base number of turrets in it's profile when firing in this manner.  The number of turrets a ship has for purposes of firring in this manner is not increased by turret massing.  

+5 points for escorts, +10pts for capitol ships.  All ships in a squadron MUST take this upgrade if one does.
« Last Edit: February 02, 2011, 06:20:05 PM by BaronIveagh »
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Offline Vaaish

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Re: Let's fix Battlefleet Bakka
« Reply #4 on: February 02, 2011, 06:39:59 PM »
Quote
Even if someone totally hates this list, this doesn’t change the Imperial fleet rules. DON’T USE THE LIST IF YOU HATE IT!

The issue is when this becomes official and up on GW, anyone can use it and the ships without the opponents permission. True, we can just not play at all, but it's better to have something that we can all use than have something people dislike or can't avoid if someone else takes it.

Anyway, thoughts from the previous thread before they got buried in ham sandwiches:

On the various ships currently in the list:
Victory: 325-335. I still think this ship is going to be OP. It's functionally the equivalent of the Apocalypse BB but trades two lances and the special critical rule for four lances that are always capable of firing 60cm with no penalty and it's as fast as a retribution. It seems extremely attractive at 335 or the more likely 325 points with torpedoes.

Vanquisher: there just isn't any reason to ever take this over a Victory class outside of a special story driven scenario. Character ship or no, it's just too close to the Victory's profile and cost.

Mercury: Still messed up. this thing really needs a reason to exist as it does. Compare it to an overlord which has equivalent firepower but none of the drawbacks this ship has. If you are going to make it blow up spectacularly because of it's battleship power systems, it needs a bit more than an extra 5cm speed to make the need for those systems believable. Give this thing battleship grade weapons and it'll be more reasonable. It really does not have any reason to blow up like it does right now. Really, look at the stats. It gains +2 batteries over an overlord battelcruiser which amounts to a single dice gained for all its battleship power generation capability. That one dice is completely negated by the Overlord's targeting array. All this ship gains for the spectacular explosive ability is +5cm speed. Congratulations, it is now a 250 point fireship.

Jovian: I'm not fond of how if breaks the IN rules, but it's effectively limited so it's not problematic. I'm sure the IN did some experimentation along the way to the modern fleet. The ignored prow critical fixes any problem the ship itself has.


On the new parameters:
In order for a low AC IN fleet to work we need to boost the inbuilt ship defenses to counter the low AC. This can be either using a mechanic like giving turrets a better rate of fire, better hitting capablities, or in the ill fated FDT's. After having thought through it a bit, I think that it could work well to just let bakka turrets hit ordnance on a 3+ rather than a 4+ to show their increased capabilities. Cost could be built into the profiles if needed but it should be standard rather than an added upgrade if you want it to be taken often.

I think moving rath to the emperor was a good idea and it should make any emperor pretty rare in the lists.

Carriers will pose pretty difficult thing to affect. Most people want at least 8LB and will be willing to do quite a bit to get it. Reserve rules ensure that at least one carrier can easily be pulled into the list and quite possibly two with minimal effect. If the Jovian remains, it will be taken unless it's made less attractive, say by limiting it to launching only fighters or AB. If the Jovian is removed, you will probably see a dictator in every list plus a mars. Either way there's just too many options to easily pull in a good deal of AC with minimal effect on your list choices.

To fix that, I'd say remove the mars entirely, remove the jovian entirely, and bring in the defiant with the limit of 1 per 500 points since it has low AC numbers and inbuilt weakness. This leaves you with the Mars, Dictator, and Exorcist as your carrier choices for reserve. With the mars having the NC and the Exorcist unable to squadron with regular cruisers it probably means you would see a dictator pulled in via reserve and squadroned with two defiants to hit 8LB since it comes in substantially under the cost of the empy and you'd be sacrificing either line cruisers or your BB to pull in a second dictator. That leaves you stuck with no change to the LB taken in the fleet so you probably need a means to limit reserve carriers a bit more by disallowing them entirely since the big gun lobby hates carriers and won't be asking for any reserves.

so, in summery:
FDT: Turrets hit ordnance on a 3+  rather than 4+ and this is inbuilt to the list rather than an upgrade.

Fleet list: Remove mars and Jovian, add defiant. Prevent Bakka from taking ships with LB as reserve options.

Ships: see previous comments.
« Last Edit: February 02, 2011, 06:56:06 PM by Vaaish »
-Vaaish

Offline Eldanesh

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Re: Let's fix Battlefleet Bakka
« Reply #5 on: February 02, 2011, 07:10:50 PM »
Quote
Everything else is up for grabs as long as it doesn't break core Imperial fleet rules.

What about a different layout of the fleetlist?
Battlefleet Bakka is no regular "sector fleet", it is a "segmentae fleet".

I always had the impression that these fleets are a kind of "rapid response force": they go to battle if the regular sector fleets can't handle a specific situation (say: a tyranid hive-fleet ^^).
So I tought that these fleets consisted of more heavy components (BBs and BCs) than regular fleets.

The current list doesn't support this idea, but I think that this could be a way to make it more interesting: allow BC's on a 1:1 (or even unrestricted) ratio, and BB's on a 2:1 Basis.
so if Victory and Vanquisher are inferior ships, you can at least have more of them....

Offline RCgothic

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Re: Let's fix Battlefleet Bakka
« Reply #6 on: February 02, 2011, 07:32:05 PM »
Invincible class battleship

Whilst I REALLY Like the idea of a fast battlecruiser design, I think the Invincible would need to be modified substantially - 8 hits is just weird for a ship that size - it should just have 12 hits, and be more prone to losing them. It still can't CTNH, despite what it's special rules say, and a little bit more of a difference between it and the Retribution would be nice, and 4 Dorsal Lances is a no-no - the maximum is 3.


Offline Plaxor

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Re: Let's fix Battlefleet Bakka
« Reply #7 on: February 02, 2011, 07:47:00 PM »
Hey Nate. I don't know if you saw this, but I was trying to keep track of everyones opinion on what they wanted to see in this list.


Vote Count.... (basically) Black means yes, orange means apathetic/other option, red means no. Tried to keep as good of track as I could, sorry if I screwed something up. Teal means 'with vengeance'.

Delete FDTs [Vaaish, Plaxor, Sigoroth, RCgothic valhallan
Vanquisher 300 (or less) pts [RCgothic, Plaxor, Sigoroth, Eldanesh
Victory 330 pts: [RCgothic, Plaxor, Vaaish, Eldanesh Valhallan
Delete Jovian: [Admiral D, Horizon, Valhallan, Zelnik, lastspartacus, Plaxor, Sigoroth, BaronI]
Add Dominion: [Plaxor, Horizon, Valhallan, RCgothic, Sigoroth, Zelnik]
Vanquisher 20cm speed: [Valhallan, Plaxor, RCgothic]
+1 Turrets (possible increased cost): [Sigoroth, Plaxor, Rcgothic, Valhallan, Zelnik]

Delete Victory: [Plaxor, Zelnik]
Vanquisher somewhere else: [Zelnik... Plaxor]
Delete Mercury: [Zelnik,

Offline Valhallan

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Re: Let's fix Battlefleet Bakka
« Reply #8 on: February 02, 2011, 07:56:53 PM »
to make the vanq appealing in comparison to the vicky, imo it should be dropped to 300 points. it sacrifices range and speed (and *turning* when its under fire) it saves you ~50 points then from the ret/vicky, which is perfect as thats the points for a cheep admiral. making it effectively what you wanted: a cheap character ship. note that it's broadsides are ~ a desolator, but with shorter range. this is traded for better protection (prow, turret). so 300 is the right ballpark.
 
FDT's are nifty, though apparently a consistency violator. compiling alternate ideas:
turrets shoot w/ 1 dice 15 or 30 cm range, hit ordy on 4+
+1 to hit with turrets and/or +1 turret for 5pnts.

With the access to lots of CL's it makes it quite easy to pull in 2 mars' and the jovian (i play 2k's mostly). making a quite AC heavy fleet (for IN). sadly then, one of these carriers must go, if not both.

enforcer/defiant allows for the inclusion of defensive fighters or torp escorting fighters, but no access to AB's nor any effectively large bomber wave. adding the enforcer would also fit with the 'pirate hunter' fleet fluff, and be a good compromise for not having the dauntless. [note i have no idea what ships were in BFGm ... let alone since 2001].

ahh the Mercury. though of this last night. if its supposed to have BB level firepower then it should have 3 'hard points' of guns. i would suggest adding in 2 45cm lances to the broadsides. that makes it a bit hittier than the vengeance. proper to its proposed nitch. not sure how pricing would change.

Offline Zhukov

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Re: Let's fix Battlefleet Bakka
« Reply #9 on: February 02, 2011, 08:13:19 PM »
For those that don't know, I'm from sunny Florida, USA  8)

@Nate: Is this supposed to be a fleet with: 1. Low amount of carrier hulls, 2. Low amount of attack craft total numbers or, 3. Low, to none, attacking attack craft? Cause this will help me focus my unrelenting assault as to why the Jovian and Mars are on this last as written currently.

-Zhukov
« Last Edit: February 02, 2011, 08:16:27 PM by Zhukov »
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Offline Plaxor

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Re: Let's fix Battlefleet Bakka
« Reply #10 on: February 02, 2011, 08:16:35 PM »
Nice, but as LS stated, the south doesn't count.

I'm from Denver, Colorado. Woot! our football team cheats!

Nate, I think that you already have all your answers for one more round of changes in your document.... we did discuss it for a while...

It's unfortunate that you're only allowing BFGm ships, but meh.

We would never want to make something both good and cheap. We want everything to be cost-appropriate. We have to fight against these fleets too!

Before this doc came out, I wrote up my versions of a lot of these ships for BFT. Vanquisher had more wbs and 3 lances, all at 45cm, havoc had 5+/4+ armor. (I really don't understand why no one else put any thought behind that)

The Siluria, at 100 points and its current profile is boring. Redundant. I really do hope you see RC & my opinion that it should be reduced to 4 hits, and dropped to 80 points to make it a much more intriguing ship.

I am currently in the process of converting out a vanquisher.... which is quite tedious. I actually started before this document. It's in the stage where it looks like a space shuttle... I think Kar Duniash ships just look that way...
« Last Edit: February 02, 2011, 08:23:10 PM by Plaxor »

Offline BaronIveagh

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Re: Let's fix Battlefleet Bakka
« Reply #11 on: February 02, 2011, 08:20:21 PM »

Mercury: Still messed up. this thing really needs a reason to exist as it does. Compare it to an overlord which has equivalent firepower but none of the drawbacks this ship has. If you are going to make it blow up spectacularly because of it's battleship power systems, it needs a bit more than an extra 5cm speed to make the need for those systems believable. Give this thing battleship grade weapons and it'll be more reasonable. It really does not have any reason to blow up like it does right now. Really, look at the stats. It gains +2 batteries over an overlord battelcruiser which amounts to a single dice gained for all its battleship power generation capability. That one dice is completely negated by the Overlord's targeting array. All this ship gains for the spectacular explosive ability is +5cm speed. Congratulations, it is now a 250 point fireship.

Other then the occasional tremendous explosion, it actually makes for great extra punch in a fast IN build.

Typically I take it with light cruisers and use it as a squadron flagship.  I know that most people seem to thing that Squadroning cruisers is also soemthing IN never does, sort of like use AC offensively or have lances over 30 cm, but... it actually works pretty well, since, unlike the Overlord, the Mercury can keep up.


ahh the Mercury. though of this last night. if its supposed to have BB level firepower then it should have 3 'hard points' of guns. i would suggest adding in 2 45cm lances to the broadsides. that makes it a bit hittier than the vengeance. proper to its proposed nitch. not sure how pricing would change.
 

A Mercury is not a battleship, nor is it supposed to have battleship level firepower.  It is a BC, it just happens to have 25cm speed and a nasty side effect if thigns go wrong.  The only thing it needs is a swap option for the NC.

On the new parameters:
In order for a low AC IN fleet to work we need to boost the inbuilt ship defenses to counter the low AC. This can be either using a mechanic like giving turrets a better rate of fire, better hitting capablities, or in the ill fated FDT's. After having thought through it a bit, I think that it could work well to just let bakka turrets hit ordnance on a 3+ rather than a 4+ to show their increased capabilities. Cost could be built into the profiles if needed but it should be standard rather than an added upgrade if you want it to be taken often.

I like my idea better.  That way turrets actually work like a CIWS does.  

Fleet list: Remove mars and Jovian, add defiant. Prevent Bakka from taking ships with LB as reserve options.

Agree with removing Jovian and Mars. Strongly disagree with adding defiant.  Defiants are rare in the sector they're built in.  While some being sent to the Eye of Terror for the Bastion fleets makes some sense, Bakka not only would resist them for all the same reasons they would a Jovian, but also it would be a drain on the limited resources for the Armageddon War.

Instead allow very, very limited numbers of dictators. They mesh better with the fleet's philosophy then Defiant

No to any more elaborate Reserves rules.  The only thing IN has that even might noticibly alter balance is the Emperor, it you'd have to be playing a pretty big game to be reserving in a fourth battleship.  
non nobis domine non nobis sed nomine tua da na glorium

Offline Zhukov

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Re: Let's fix Battlefleet Bakka
« Reply #12 on: February 02, 2011, 08:28:48 PM »
I'm from Denver, Colorado. Woot! our football team cheats!

Which "football" team my friend (Rapids or the Broncos)? You are posting this on a forum with a lot of European folks so you may need to be more specific! LOL!

-Zhukov
I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."

Offline Plaxor

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Re: Let's fix Battlefleet Bakka
« Reply #13 on: February 02, 2011, 08:33:10 PM »
Broncos  :) American Football.
I'm surprised you knew about the Rapids.

Offline Zhukov

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Re: Let's fix Battlefleet Bakka
« Reply #14 on: February 02, 2011, 09:03:10 PM »
Broncos  :) American Football.
I'm surprised you knew about the Rapids.

I'm a huge soccer fan :)
I'm a big fan of the FC Tampa Bay Rowdies (in the totally chaotic D-2). A PROUD member of Ralph's Mob, the hardcore supporter group of the team.

-Zhukov
I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."