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Author Topic: Let's fix Battlefleet Bakka  (Read 89533 times)

Offline Admiral_d_Artagnan

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Re: Let's fix Battlefleet Bakka
« Reply #165 on: February 09, 2011, 11:50:15 PM »
Hmm... hard to describe.  It's... it's a fleet that is good at keeping your opponent guessing.  Endeavour used to be a 25cm ship with Bakka, with Dauntless, and Enforcer also available.  Rath was worth the points because you could CTNH in the battleship he commanded in the original list, though they changed that in Annual 2002 to the current, and IMHO less desirable, version.  Now he's price reduced for -1 reroll, but still something not worth taking.

Well, not our fault that Endeavor's speed is now only 20 cm and I do sympathize esp since it didn't get anything back. And I don't mind Bakka getting the Dauntless as well as the Enforcer.

While there were a lot of IN cruisers available, most people I know that used the list never took most of them, with the occasional exception of Gothic or Dictator.  The fleet really shone in it's fast reaction and rapidly closing with your opponent.  

It has a lot more in common with marine fleets then with Vanilla IN.  It's fast.  It's 'ded shooty'.  It had an anti-AC system that made sense, somewhat, but more importantly, worked.  Basically we've stripped away a lot of that to try and make it more IN-ish, and I think that really kills it.  

This is the issue. Fast IN ships. It's not about FDTs. Those are secondary. Who wouldn't want a fleet full of fast IN ships and still shooty? From your comment alone it's obvious that the mainline cruisers were not the cruisers you were using.


Offline Valhallan

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Re: Let's fix Battlefleet Bakka
« Reply #166 on: February 10, 2011, 12:23:46 AM »
got a chance to glace at the 2002 bfb.

with the exception of the dauntless not being in the new bfb, I think the list looks fine.

Offline PugO

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Re: Let's fix Battlefleet Bakka
« Reply #167 on: February 10, 2011, 01:24:06 AM »
Note the term 'to a degree'.  You're calling for radical changes to how a list is played that's been in use for the better part of a decade and calling it 'conservative'  

What radical change? Because you're losing the FDT? Did you also note that in exchange, I wanted the IN ships in Bakka to have better direct fire weapons vs ordnance as well as other things to help balance it out?  Also note, Sig and RCGothic were the ones who really wanted it out. I am mostly silent on the issue even though I agree it's out of place and would probably be better replaced with better turrets or direct fire weapons which is simpler mechanics wise.

From the perspective of a player of this list: that would be like replacing the vanilla Gothic IN list's shields with holofields and calling it 'conservative'.  I was not really thrilled with the changes the HA made to the list in ver 1.0 and I'm steadily growing less happy with it as this has gone along.

Bakka has *never* played like a generic IN list and frankly the efforts to make it 'fit in' have destroyed more of the 'feel' then they have preserved.  I find it bizarre that a group of people that have never played the list are complaining about 'feel' when not one of them has a damn clue what Bakka's fleetlist 'feels' LIKE because they've never played it.

That's why what you and a LOT of these other nice people are doing is hypocrisy D'Art.  If what *I* had to say about SM and lances has 'no merit' because 'go play space marines yourself and then you can tell us about it'  (your own words, IIRC) then then what possible merit does the view of ANY OF YOU who have never played the Bakka fleetlist have?

Really? Losing the FDT would be like giving IN holofields? You, sir, exagerrate.

Bakka still plays for the most part the same against other fleets. Bakka is not losing ships over it yet, even if I don't like the Jovian. Bakka is even gaining new ships vis a vis the other IN lists, most of which are part of the original Bakka. If you're losing those ships, you might have a point. Bakka plays differently against ordnance but it will play similarly for ship to ship combat, even with access to slightly faster ships because the stats for the main ships are not different with the existing ones nor that different with the new ones.

The difference bet the SM thread and this Bakka one is that in the former, lances are being introduced into SM capital ships which is more a threat to ships than any FDT will ever be. If you can't see that difference, then there's no point continuing this debate.


Eh... it's something of a stretch, but the in the sense that they're both primary defenses, he has a point, sort of, I suppose.  

And Bakka has already lost of a lot of ships.  Dauntless, Enforcer, Cardinal, Dictator, Avenger, Vengeance, Overlord, Firestorm, and Defender have all been pulled.  Long Serpent is actually added, mostly because people seemed to assume it was in there anyway, since both were in the same issue of BFGm.

The only ships the new list has in common with either old Bakka list other then escorts are Victory, Dominator, Lunar, Tyrant and Gothic.  Endurance has been significantly changed and is not counted.  

To make a comparison: It's like saying that the feel of an Armageddon list wouldn't be changed if you removed the Armageddon, Apocalypse, Lunar, Gothic, Falchion, Endurance, Defiant, and Endeavour and swapped them with something from Blue Book that worked 'sort of like them'.  



This is the issue. Fast IN ships. It's not about FDTs. Those are secondary. Who wouldn't want a fleet full of fast IN ships and still shooty? From your comment alone it's obvious that the mainline cruisers were not the cruisers you were using.

Among other things yes. Bakka has never been a 'line astern' IN fleet.  I suspect from his comments that the Baron and I used similar fleets for Bakka, which more or less fits with my own experiences that most people build this fleet using it's light cruisers backed up by a handful of line cruisers and battleships.  

I will say, however, that FDT is key to this fleet, as it lets you shift a large number of turrets around where needed.  I know it saved my ass against a Tau fleet last time I played one, by moving a lot of turrets off of frigates and onto the light cruisers that engaged their Explorers.  The current design those light cruisers would have been swarmed under, even with their increased turrets.  2k points of Tau can produce a lot of AC.  Better direct fire weapons wouldn't have worked, since there would have been no time to use it at 15cm.  


got a chance to glace at the 2002 bfb.

with the exception of the dauntless not being in the new bfb, I think the list looks fine.

Stop and read the ships that are in it and think about how they're used.  Just because an IN list has Lunar, Tyrant, and Gothic in it doesn't men that these ships are the one's you should be using.  
« Last Edit: February 10, 2011, 01:26:17 AM by PugO »
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Offline BaronIveagh

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Re: Let's fix Battlefleet Bakka
« Reply #168 on: February 10, 2011, 01:47:04 AM »
What radical change? Because you're losing the FDT? Did you also note that in exchange, I wanted the IN ships in Bakka to have better direct fire weapons vs ordnance as well as other things to help balance it out?  Also note, Sig and RCGothic were the ones who really wanted it out. I am mostly silent on the issue even though I agree it's out of place and would probably be better replaced with better turrets or direct fire weapons which is simpler mechanics wise.

D'Art, at the ranges most Bakka ships work at, you'll be lucky to get a firing phase to shoot them.   This isn't like Chaos where you can stand off 60cm and pick them off as they come up.  


Really? Losing the FDT would be like giving IN holofields? You, sir, exagerrate.

Bakka still plays for the most part the same against other fleets. Bakka is not losing ships over it yet, even if I don't like the Jovian. Bakka is even gaining new ships vis a vis the other IN lists, most of which are part of the original Bakka. If you're losing those ships, you might have a point. Bakka plays differently against ordnance but it will play similarly for ship to ship combat, even with access to slightly faster ships because the stats for the main ships are not different with the existing ones nor that different with the new ones.

No, it doesn't.  Bakka is about closing quickly and hitting the target hard at close range.  This is the way you win with this fleet.  Hitting ord with weapons on a +4 does nothing to protect these ships, because most of your fighting is going on at knife fight ranges.

The Jovian is something they added with this PDF to try and 'not give' this fleet more LBs.  I'd like to see it made official, just not in Bakka.  (I still think there should be an AC heavy IN list) Neither it nor the Mars have EVER been in this list before, previously we have the Dictator (which I never really took) and Enforcer.  

And I call FIE on those of you that decry BoN for it's Chaos CLs and then rush to embrace it's fluff breaking long range lances and LBs.  

The difference bet the SM thread and this Bakka one is that in the former, lances are being introduced into SM capital ships which is more a threat to ships than any FDT will ever be. If you can't see that difference, then there's no point continuing this debate.

You're suggesting that one point of lance strength on a light cruiser has more impact then the ability to surround and neutralize carriers like the Styx, Emperor, and Explorer quickly?  Because in the right hands that's what FDT does...



Just because we don't like something never meant that it was broken. Besides, you were already using a semi-official list, why not just keep using it?

Because official list trumps semi-official list.  This has been the source of much griping of late around here, since, from out perspective, the official rules changed, and then changed again within six months.  With an official Bakka fleet, I'm not able to play my old list anymore. 
« Last Edit: February 10, 2011, 01:54:42 AM by BaronIveagh »
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Offline Admiral_d_Artagnan

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Re: Let's fix Battlefleet Bakka
« Reply #169 on: February 10, 2011, 02:28:39 AM »
Eh... it's something of a stretch, but the in the sense that they're both primary defenses, he has a point, sort of, I suppose.  

Holofields and FDT? Really, loooong stretch.

And Bakka has already lost of a lot of ships.  Dauntless, Enforcer, Cardinal, Dictator, Avenger, Vengeance, Overlord, Firestorm, and Defender have all been pulled.  Long Serpent is actually added, mostly because people seemed to assume it was in there anyway, since both were in the same issue of BFGm.

Yes, and as you pointed out, you never used the slower, heavier ships much anyway. You were using the Dauntless and Cardinals more with a sprinkling of Gothics and Dictators. Not much of a loss. I proposed the Dauntless be included for what its worth. Enforcer, well, the HA doesn't want the list to have cheap carriers.

The only ships the new list has in common with either old Bakka list other then escorts are Victory, Dominator, Lunar, Tyrant and Gothic.  Endurance has been significantly changed and is not counted.  

To make a comparison: It's like saying that the feel of an Armageddon list wouldn't be changed if you removed the Armageddon, Apocalypse, Lunar, Gothic, Falchion, Endurance, Defiant, and Endeavour and swapped them with something from Blue Book that worked 'sort of like them'.  

Well, the Lunar and Gothic are in the BBB. The other remaining ships do work like them in that they are slow, prow armored ships which still fight broadsides.  Note again that the list does have its own unique ships. Now as to whether you can keep the Bakka feel, you have to talk to Nate about that because they're the ones changing the list.



This is the issue. Fast IN ships. It's not about FDTs. Those are secondary. Who wouldn't want a fleet full of fast IN ships and still shooty? From your comment alone it's obvious that the mainline cruisers were not the cruisers you were using.

Among other things yes. Bakka has never been a 'line astern' IN fleet.  I suspect from his comments that the Baron and I used similar fleets for Bakka, which more or less fits with my own experiences that most people build this fleet using it's light cruisers backed up by a handful of line cruisers and battleships.  [/quote]

What other things are there? It's not as if you can't use the Gothic to create a similar list or Bastion. Dauntless' supporting heavy ships. People have been using that formula outside of Bakka for years.

I will say, however, that FDT is key to this fleet, as it lets you shift a large number of turrets around where needed.  I know it saved my ass against a Tau fleet last time I played one, by moving a lot of turrets off of frigates and onto the light cruisers that engaged their Explorers.  The current design those light cruisers would have been swarmed under, even with their increased turrets.  2k points of Tau can produce a lot of AC.  Better direct fire weapons wouldn't have worked, since there would have been no time to use it at 15cm.

You can use better direct fire to shoot at ordnance from as far as 60 cm depending on what ships you bring. How would this be bad? Of course, Nate has shot this down in favor of additional turrets. I feel it is still lacking though and if he really wants an AC lite fleet, then I feel those turrets should be hitting at 3+ instead of 4+.

Just out of curiousity, what is your fleet list when using Bakka's original list? Same request also for you Baron, if you don't mind. Maybe from there we can produce something that can get back the Bakka feel.
« Last Edit: February 10, 2011, 02:48:53 AM by Admiral_d_Artagnan »

Offline Admiral_d_Artagnan

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Re: Let's fix Battlefleet Bakka
« Reply #170 on: February 10, 2011, 02:38:18 AM »
D'Art, at the ranges most Bakka ships work at, you'll be lucky to get a firing phase to shoot them.   This isn't like Chaos where you can stand off 60cm and pick them off as they come up.  

A significant number of Bakka ships can shoot more than 30 cm. If the Dauntless can be put back in, it would be another excellent option. However, as Nate has declined to go this route, in addition to additional turrets (+10 is really expensive) proposed, they should be able to shoot down AC at 3+ which then makes the +10 cost per turret acceptable. That's quite a boost already.

No, it doesn't.  Bakka is about closing quickly and hitting the target hard at close range.  This is the way you win with this fleet.  Hitting ord with weapons on a +4 does nothing to protect these ships, because most of your fighting is going on at knife fight ranges.

Which means ships are more the factor than FDTs. Now I would really push that the Dauntless be returned to the list as well as Invincible. Those along with the Mercury can give you back that fast feel.

And I call FIE on those of you that decry BoN for it's Chaos CLs and then rush to embrace it's fluff breaking long range lances and LBs.  


You can call all you want. There are some good ships in there and some questionable ones. It's not official anyway.

You're suggesting that one point of lance strength on a light cruiser has more impact then the ability to surround and neutralize carriers like the Styx, Emperor, and Explorer quickly?  Because in the right hands that's what FDT does...

It has an impact on the fluff of the SM, the balance against fleets, its rules and its gameplay. Yes, there's a difference. FDTs won't deal damage to ships. Lances will.

Offline Sigoroth

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Re: Let's fix Battlefleet Bakka
« Reply #171 on: February 10, 2011, 02:53:21 AM »
The reason the old Bakka list was never made official is because it was crap. A very large portion of this crap came from FDTs. Either way, I see no reason for all this bitching that the new Bakka list isn't like the old Bakka list. If this Bakka list was like the old one it wouldn't become official. Because the old one was crap!

Offline BaronIveagh

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Re: Let's fix Battlefleet Bakka
« Reply #172 on: February 10, 2011, 04:17:53 AM »
Just out of curiousity, what is your fleet list when using Bakka's original list? Same request also for you Baron, if you don't mind. Maybe from there we can produce something that can get back the Bakka feel.

Invincible, Daunt X 3, Cobra X3 (2x) Cardinal, Enforcer X3, Long Serpent (reserve)

The problem is without FDT the daunt's don't work.  With only six LBs, there's no way to cover the approach without the ability to shift turrets from the Cobra's to the Daunt's.  Even if you buy turrets at +10 each, that only gives you two turrets.  This means you're still naked to bombers.


The reason the old Bakka list was never made official is because it was crap. A very large portion of this crap came from FDTs. Either way, I see no reason for all this bitching that the new Bakka list isn't like the old Bakka list. If this Bakka list was like the old one it wouldn't become official. Because the old one was crap!

Sig, a tip: Obvious troll is obvious.

By the way, for being crap, the above list actually works pretty well. 
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Offline Admiral_d_Artagnan

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Re: Let's fix Battlefleet Bakka
« Reply #173 on: February 10, 2011, 08:29:51 AM »
Invincible, Daunt X 3, Cobra X3 (2x) Cardinal, Enforcer X3, Long Serpent (reserve)

The problem is without FDT the daunt's don't work.  With only six LBs, there's no way to cover the approach without the ability to shift turrets from the Cobra's to the Daunt's.  Even if you buy turrets at +10 each, that only gives you two turrets.  This means you're still naked to bombers.

How about trying it with the changes I proposed? Either:
 
a. 3+ to hit with turrets as well as purchasing 1 for 10 points or
b. the improved Direct Fire that either hits on a 5+ or left column shift on the WB table.

I do like the Invincible (with changes: +2 to HP and +1 shield from the orig stat at 310 points) and I do think the Dauntless should be included in the Bakka list. Loss of Enforcer will be a major change though. Cardinal and Long Serpent can be substituted for by the Mercury.
« Last Edit: February 10, 2011, 08:46:36 AM by Admiral_d_Artagnan »

Offline Valhallan

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Re: Let's fix Battlefleet Bakka
« Reply #174 on: February 10, 2011, 09:34:02 AM »
i have had some time to look over the old and new fleet lists and my only change to consider is that the dauntless REALLY REALLY needs to be in the new one. if bakka is fast: the daunt is fast. if bakka chooses to be torpy (new list) then the daunt can help (with new merc's). if bakka is NC spamming, the dauntless can help (as heavy escort). with dominion, reserving CG's (kinda a disappointment from the original, but then we'd just have bastion lists with turret massing at 15cm).

plus the daunt with two turrets at 120 would be a rockstar. peroid.

baron. if you would please frakkin try to be the bigger man and stop edging sig on that would be rad. its distracting, taking up space, and if i *had* to side with one of you it'd be sig cuz he's been here longer, and i like the rest of his ideas. no offense meant, do not take this personally. I'm here to work on fleets, not petty arguments.

Offline lastspartacus

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Re: Let's fix Battlefleet Bakka
« Reply #175 on: February 10, 2011, 12:35:23 PM »
What of the simple and easy +1 turret idea?

Offline Admiral_d_Artagnan

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Re: Let's fix Battlefleet Bakka
« Reply #176 on: February 10, 2011, 01:17:05 PM »
If it was +1 additional turret at +5 points per, I think that would be fine. +10 is too expensive. If however, turrets shoot down ordnance at 3+ then +10 would be fair.

Offline Vaaish

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Re: Let's fix Battlefleet Bakka
« Reply #177 on: February 10, 2011, 01:56:12 PM »
Quote
a. 3+ to hit with turrets as well as purchasing 1 for 10 points
Nate already shot that idea down. He doesn't want to add new mechanics which basically ties our hands to adding turrets or using the old FDT.
-Vaaish

Offline Admiral_d_Artagnan

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Re: Let's fix Battlefleet Bakka
« Reply #178 on: February 10, 2011, 02:09:03 PM »
Quote
a. 3+ to hit with turrets as well as purchasing 1 for 10 points
Nate already shot that idea down. He doesn't want to add new mechanics which basically ties our hands to adding turrets or using the old FDT.

I know but I think it's a good alternative to what was lost with the tossing of FDT out the window. Otherwise, I seriously object to +10 points per turret. Make it +5. However, there seems to be no cap in the number of turrets one can purchase per ship. Is this correct?

While Nate has shot it down now, he's still looking for ideas and I think it would be best to convince him first, preferably thru playtesting. The problem is, with all these changes, kinda hard to tell if they're ok or not without playtesting.
« Last Edit: February 10, 2011, 02:11:32 PM by Admiral_d_Artagnan »

Offline Vaaish

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Re: Let's fix Battlefleet Bakka
« Reply #179 on: February 10, 2011, 03:09:04 PM »
I think it's a good alternative as well. I think you are limited to buying just one turret for 10 points right now which I agree is a bit expensive since the fleet is supposed to be about better ordnance defenses and the 10 point cost seems to push people away from bulking up the defenses rather than pulling them to boost it.
-Vaaish