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Author Topic: Minefields, asteroid fields, gas and dust clouds  (Read 6877 times)

Offline Xyon

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Minefields, asteroid fields, gas and dust clouds
« on: January 16, 2011, 02:54:56 PM »
I think the area for these could be streamlined.  D3x5cm by D3x5cm for asteroid and mine fields seems very clunky, it works, but I think it could be easier.    For these, I think you should place 2D6-3 (min 1) 5x5cm squares of mine or asteroid fields.

D6x5cm by D6x2cm for gas/dust clouds is less clunky. Again we could break this down into a different system though.   Take the base of a rectangle 2 cm by 5 cm in area.  And we could do this two ways, you could place down either 6d6 of those bases per cloud,  or d6 times d6 bases per each cloud.

Naturally one could use either square bases for these, or my preferred method,  cereal boxes.
« Last Edit: January 17, 2011, 11:25:15 PM by Xyon »

Offline Dark Depths

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Re: Minefields
« Reply #1 on: January 17, 2011, 05:00:45 PM »
I disagree on the use of a d10, nothing else in the game uses one, and they are more difficult to find.  I personally don't see any issue with the current rules.  By all means lets create house rules, but as for 'official' rules, lets not try to fix something that ain't broke.

Offline Xyon

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #2 on: January 17, 2011, 11:14:23 PM »
Its not broken now, you're right. I just think it could be streamlined. I mean... (d3x5)  by (d3x5)  is annoying to me.      You're right about the d10.    So...

I propose.  2d6 -3 (minimum of 1)  5x5cm squares worth of minefield that you can arrange into one minefield. Same thing, but easier.
« Last Edit: January 17, 2011, 11:26:07 PM by Xyon »

Offline Dark Depths

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #3 on: January 18, 2011, 12:37:52 PM »
That could work, but maybe instead of that you could buy 1d6 or 2d6 number of 5x5cm minefields, rather than only having the option to get 2d6 minefields -3.  How does that sound?

Offline Xyon

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #4 on: January 18, 2011, 05:02:40 PM »
That would be easier, the points would need some adjusting, 20 pts for 1d6,  40 pts for 2d6.  Or maybe 25/50

Offline Eddie Orlock

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #5 on: January 18, 2011, 09:58:22 PM »
I've seen it suggested that we should play with the mine field defined by a loop of string 2D3 * 10 cm in length. Gives a more organic shape that just feels more correct to me.

Offline horizon

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #6 on: January 19, 2011, 06:36:09 AM »
I like the current approach to be honest.

Offline Plaxor

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #7 on: January 20, 2011, 03:08:34 AM »
The area that the minefield covers is not really all that significant in its function. it still reaches out 30cm to find ships, then poops out mines at them.

2 10x10cm minefields are so much better than 1 10x20cm minefield. Because you can 'detect' in a much larger area, and even hit the same ship multiple times for detection.


I'm guessing no one else has played an exterminatus against someone who took 6 minefields.... honestly I wonder if I would've still lost had he not even had a fleet....

Offline Gron

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #8 on: January 20, 2011, 11:29:14 AM »
I'm guessing no one else has played an exterminatus against someone who took 6 minefields.... honestly I wonder if I would've still lost had he not even had a fleet....

Probably because minefields have a 0-2 restriction as seen on p.147 in the BBB?

Offline Eddie Orlock

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #9 on: January 20, 2011, 03:45:18 PM »
I once defended a system by deploying 100 mines.

I was told in no uncertain terms that the shop had just made a house rule against that halfway through the match.

Oh the look of horror on my opponents face when he saw the swarm float through the void toward his fleet a 10 cm a turn.

Offline RCgothic

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #10 on: January 20, 2011, 04:04:26 PM »
Sounds like you caught him off guard. I'd have sent a minimum-strength escort squadron on a high-speed flyby. Then the minefield would have had to chase the cobras all game.

Offline Xyon

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #11 on: January 20, 2011, 06:15:16 PM »
A valid tactic.    I know some people like the current way it is,  basically a single variable sized rectangle or mines or asteroids.     I think my idea allows for more variation in the layout of asteroid fields and mine fields though.  Ah well, some people say if it isnt broke dont fix it,  I say some things should be changed to see if you like it better a different way.

Offline RCgothic

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #12 on: January 20, 2011, 07:55:58 PM »
I wasn't disagreeing with you! I think minefield shape should be more flexible. People do have a point on the multiple minefields being better than one though.

Offline Plaxor

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #13 on: January 20, 2011, 09:08:41 PM »
It was an experiment to see how it would play out.

Orks are too slow to run from mines.

Offline Xyon

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Re: Minefields, asteroid fields, gas and dust clouds
« Reply #14 on: January 21, 2011, 02:40:38 AM »
RC,  horizon was, not you, I was mainly aimed at him hehe.