We usually use a lot of terrain, but we have the advantage of having a broad variety of terrain pieces to choose from.
This because we play at our local club using WFB-tables and old terrain from Firefly which fits nicelly with the WM scale.
Village, Church with cemetary, Pub-house, many different chaped pieces with woods, elevated hills, small streams, hedges and so on.
Most of the games the bloodiest combats stand between the terrain pieces where the largest open fields are.
Last week we played a game with a table set so that it had a shallow stream going from one deploy zone to the other.
It was passable for almost everything but only at half pace.
A part from the stream there were several woods and hills.
During the game no unit was ever ordered to pass the stream, it sort of became a natural force divider.
So the influence of terrain heavy tables is very obvious in most games and also in this one.
I agree with Lex that a game without turn- (and time-) limit are the best games and most enjoyable. Leave hasteness to do the Warhammer players.
