August 04, 2024, 01:25:03 PM

Author Topic: IA10  (Read 27049 times)

Offline Zelnik

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Re: IA10
« Reply #15 on: January 11, 2011, 02:54:45 PM »
Uhm.. the Raptorus Rex is the Firehawks battle barge.. aka.. legion of the damned.

This MAY actually be awesome.

Offline horizon

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Re: IA10
« Reply #16 on: January 11, 2011, 07:27:30 PM »
NOOOOOOOOOOO!

heh dunno....

Quote
The Night Hag- Executioners Chapter

A Cruiser taken from a chaos tainted Rogue Trader household

Got Port and St'd Batteries, Launch bay, lances and a 'Macro Cannonade' basicaly a Fusion bomb launching weapons battery, very nasty :P

Also got Funky engines that help protect the ship


The Nicor- Grand Cruiser Flagship of the Carcharodons

A warship design hardly seen since the Heresy

A Teleporter fan's wetdream, extra bonuses to teleport attacks

Got a mixture of weapon batteries, launch bay, torps and a 'Plasma Destructor'- a nastier short range battery that grants bonuses to hits and critcal hit rolls


The Vanguard is a strike cruiser with Weapon batteries. launch bay and Torps and improved thrusters


Imperial High Conveyor, Battleship sized transport, small section of weapon batteries and a lance.

In missons where transports are used counts as two normal transports


Raptorus Rex- mobile starfortress of the Firehawks chapter

Lots of hits, very slow, lots of sheilds and turrets

a large weapon battery, Bombardment Cannon, Prow Port and St'd Torps and a Launch bay

'Leviathan of Iron'- Has a saving throw against damage

'Rain of Fire'- Huge Bonuses when conducting Exterminatus attacks in missons


The Fleet lists both include a selection of Imperial navy ships and Spacemarine vessels, Loyalists can take a few Mechanicus ships, Secessionists can use some Rogue Trade vessels as well as equip Battlebarges with Terminator Boarding parties

Offline lastspartacus

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Re: IA10
« Reply #17 on: January 11, 2011, 08:13:00 PM »
Wierd and unnessesary, we will see.  High Conveyer is definitly the wierdest concept by far.

I at least really hope there will be models for these.

Offline Zelnik

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Re: IA10
« Reply #18 on: January 11, 2011, 10:21:07 PM »
I like the high conveyor idea actually, the others successfully confirmed that they will destroy whatever balance we were looking for :P

Still.. Firehawks barge.. badass..

Offline Plaxor

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Re: IA10
« Reply #19 on: January 12, 2011, 08:33:10 AM »
The High Conveyor will be a great way to represent a super-heavy transport at least. Without having to kitbash stuff.

Offline horizon

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Re: IA10
« Reply #20 on: January 12, 2011, 08:49:55 AM »
I actually think the High Conveyor is the coolest idea.


Firehawks = lots of turrets.  As in six and immune to attack craft?


On the teleport bonus things and all I wondered if this are just the Terminator/Honour Guard options we already know.

Offline Hengest

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Re: IA10
« Reply #21 on: January 12, 2011, 09:32:41 AM »
Raptorus Rex has 8 turrets. Its described as a mobile Star Fortess. There is a blurry photo under it that looks a bit like a modified Ramilies to me.

Apart from the Vanguard Cruiser and the High Conveyor the other 3 ships are all unique vessels. Unless you are trying to relive the Badab War campaign probably not much use except as modelling projects.

There isnt much clue what they look like. The night hag is a strike cruiser that was formally the flagship of a rogue trader fleet and the nicor is a heavily modified charibdys class grand cruiser.

I like the concept that strike cruisers and battle barges even when they have the same stats arent all built along the same chassis and actually look different depending on where and when they came from. I built a battle barge kit bashing the BB model with grand cruisers and others to get the look I wanted


Offline horizon

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Re: IA10
« Reply #22 on: January 12, 2011, 09:38:14 AM »
Quote
Raptorus Rex has 8 turrets
Haha. :)

Offline RCgothic

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Re: IA10
« Reply #23 on: January 12, 2011, 12:31:08 PM »
Well, they do give an advantage against torps and assault boats.

I still think we should move to bomber attacks being independant of turrets anyway. D6-2, with a handful of modifiers.

Offline Zelnik

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Re: IA10
« Reply #24 on: January 12, 2011, 01:15:06 PM »
Charibdys? I do not recall such a hull design... anyone care to enlighten us on it's stats?

Offline BaronIveagh

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Re: IA10
« Reply #25 on: January 22, 2011, 11:31:44 PM »
At last, the Bountiful Beast may yet have a model!
non nobis domine non nobis sed nomine tua da na glorium

Offline Zelnik

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Re: IA10
« Reply #26 on: January 30, 2011, 09:06:11 AM »
Okay folks, thanks to the mighty power of 4chan, we now know the rules for the new BFG ships.

First things first, I am pretty sure the forgeworld guys were high as a concord when they wrote up these rules.

Night Hag (chaos)

Cruiser/8 25cm speed, 45 turn, 3 shields armor 6, 3 turrets 275 pts

Port/starboard st 6 WB 35cm range (wtf?!)
prow launch bay, st 2 thunderhawks
3 dorsal lances FLR 40cm (I am tripping balls)
st 6 Macro cannonade F 20cm (the hell?)

Special rules
Macro cannonade fires the same way a battery does, but separate (akin to old rules) lets you re-roll to hit.

Darkling Engines: any direct fire weapon (no templates or astral phenomina) can be saved on a roll of a 6.

Thoughts: Someone needs to take the happy pills away from forgeworld, the ranges are just silly. Macro cannons are nothing to flip out about though, they are a weaker bombardment cannon.


The Nicor 305 points
Grand cruiser/10 speed 25(!), armor 6 shields 5(!!!) turrets 3
Port/starboard st 7 wb 45cm
prow st 2 launch bay, thunderhawks.
st 6 prow torps
plasma destructor st 15 15cm

Special rules
Plasma destructors are basically a poor mans bombardment cannon, always hits and crits on a 5

Teleport assault lets the vessel re-roll all hit and run attacks, and all boarding actions.

thoughts: Less trippy then the first one, designed off of something called a "charybdis grand cruiser".  Anyone have a clue as to what this is?


Vanguard cruiser: 130 points
SAME STATS as a strike cruiser, with the following profile changes: 3 turrets
st 5 port/starboard weapons batteries
NO prow bombardment cannons
st 4 torpedo's
st 1 launch bay.
5d6 on all ahead full.

High Conveyor
Battleship/12 speed 15, armor 4 2 shields 3 turrets
Port/Starboard/Prow weapons battery st 4 15cm L/R/F respectfully.
lance battery st 2 30 cm FLR

special rules
No AAF or CTNH, all critical rolls against the vessel are reduced by 1.

counts as 2 normal transports

notes: this could be a lot of fun in certain scenario's.

The Raptorus Rex: 575 points
(This is where they went full stupid)
Battleship/20 speed 10cm(!?!?!?!) shields 5, armor 5, turrets 8

armament
weapon batteries(no given facing) st 15 FLR 60cm
bombardment cannon (no given facing) st 12 30cm
prow torps st 10
port torps(?!) st 4
starboard torps st 4
prow launch bay st 4 thunderhawks

special rules
Ignores damage on a roll of 5 or 6. never runs out of torps (woo for special ammo!) gets +1 to defensive boarding actions

Cannot CTNH OR Burn retros.

Exterminates planets on 2+, does not require exterminatus weapon.

notes: This is just insane. the vessel cannot turn. All you need to do is get behind it, and the ship is doomed.  Hope you have a planet ready, because if you don't your going in a single straight line the whole game.


Fleet lists: They had no idea how to set them up.

Loyalist fleet
Commander ld 8, 50 points
OR
space marine master of the fleet, 75 points
both have 1 re-roll, can purchase up to 2 more. (25, 50 points)

Battleships
0-1 retribution
0-1 any other imperial battleship (ark mechanicus!)
0-5 battle barges
the raptorus rex.
any barge or the raptorus rex can take termie boarding parties for 50 points (no longer restricted to one vessel)

Grand cruisers or battle cruisers
0-2 grand cruisers (imperial navy)
0-3 battlecruisers
the Nicor (can take termies for 50 points)

cruisers
0-10 imperial navy cruiser or light cruisers
0-10 strike cruisers
0-4 vanguard cruisers
0-2 admech cruisers

escorts:
any number of imperial or space marine escorts.

Notes: notice there is no compulsory cruisers for battleships or battlecruisers? These people are high.


Secessionists

traitor captian (ld 9) 60 points
or
Space marine master of the fleet 75 points
tyrants flag: one barge may take the tyrant, ld 10 and gets a free re-roll per turn (like abbadon, just without the "you have failed me for the last time" or any of the marks) 100 points

battleships
0-3 barges (can take termies)

Grand and Battlecruisers
0-1 imperial grand cruiser
0-4 imperial battle cruisers
0-1 rogue trader cruiser
0-1 Cardinal heavy cruiser (what the hell is this!?)
0-1 Acheron heavy cruiser (counts as space marine cruiser)
The Night Hag (can take termie parties for 50 pts)

Cruisers:
0-6 imperial cruisers
0-10 strike cruisers
0-4 vanguard cruisers

escorts:
any imperial or space marine escort
0-4 rogue trader escorts
0-5 infadels
Armed freighters (these do not count for victory points if destroyed)

Final thoughts: Again, no compulsory needs for bigger ships. There is a mystery "Cardinal" heavy cruiser, whatever the hell that is. It is NOT in the rules given. 

None of their new ships break anything, but their fleet lists are impossible to follow in any sort of a reasonable way. Why bother taking any cruisers when you can slap down three battle barges?








Offline Plaxor

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Re: IA10
« Reply #27 on: January 30, 2011, 10:09:55 AM »
Zelnik, see the ships compendium for cardinal heavy cruiser.

The Raptorous Rex is just hilarious. My first thought, well it could turn if it burned retros.... oh wait....
20 hits.... ok.... with 6+ armor? and 5 shields.... k. Immune to bombers....

Oh, one thing that is absolutely hilarious, is that the RR can destroy a planet in exterminatus on a 2+, but it will inevitably crash into the planet that it is destroying, as it can't turn.

I'm pretty sure forgeworld thinks like this for anything they make; hey what crazy idea can we apply to BFG today?!

The high conveyor has 4+ armor? what? Transports have 5+, which given doesn't make sense, as they shouldn't have armor like a cruiser, but it's 5+ so you don't lose every transport mission ever. I would've rather seen this 'super transport' have 20 hits than the RR.

The vanguard is fine.

The Night Hag... WTF? Cocaine. Clearly.

They were trying to make this ship unique, so they decided to give slightly different range. I'm trying to decide if it's broken for its points cost, but the thing just seems like a lie....

The Nicor.... well, I would love to see a design that didn't have 6+ armor, but methinks that this Charybdis Grand Cruiser must be appearing somewhere in BFT... :)

Offline Zelnik

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Re: IA10
« Reply #28 on: January 30, 2011, 02:12:20 PM »
I found it, though I am not sure I wanted to.

Offline Vaaish

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Re: IA10
« Reply #29 on: January 30, 2011, 03:16:18 PM »
Hopefully some of these were transcription errors like the 35cm batteries. At least no fleets of s12 lave strike cruisers. No comment to the rest.
-Vaaish