October 28, 2024, 03:17:11 PM

Author Topic: Eldar MMS v2.0  (Read 66107 times)

Offline Valhallan

  • Active Member
  • *
  • Posts: 178
Re: Eldar MMS v1.9
« Reply #105 on: November 23, 2010, 06:16:11 AM »
not naysaying. i like the ideas, but that seems overly complicated for a game system based off of abstraction and similpicity

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: Eldar MMS v1.9
« Reply #106 on: November 23, 2010, 02:07:11 PM »
Is it complicated?  Man, I can't tell anymore.  I've played so many board games it requires no thought from me nowadays to remember such things.
I can't remember, is it more complicated than MSM defences?
Its essentially these things to remember:
Roll a dice when a shield goes out.
Right shift and lance saves
Blast marker for ordnance
Crits hurt more often.



I like it, I can deal with that :p

Waiting on the creators to give their two cents.

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: Eldar MMS v1.9
« Reply #107 on: November 24, 2010, 12:03:32 PM »
Actually, you are a bit right, it is alot of dice rolling. I'd like to make it so that instead of rolling a save against lances, they simply suffer a penalty.
-2 to hit outside 30cm and -1 to hit outside 15cm, or -2 to hit outside 15cm and -1 to hit while within 15cm.  I think I prefer the latter.

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: Eldar MMS v1.9
« Reply #108 on: December 06, 2010, 12:30:51 AM »
I've been thinking on the mms, mainly due to other's arguments that anything with 90* equals Eldar. :P

I think there should be a minimum movement to the Eldar.  Its the great dynamic and originality of BFG, and was one of the coolest things I thought when I first started, that everything was always moving and you had to plan for it.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4200
  • Destiny Infinity Eternity
Re: Eldar MMS v1.9
« Reply #109 on: December 06, 2010, 04:09:07 AM »
If you stand still, you're a defence. Something you don't want to be under MMS...

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: Eldar MMS v1.9
« Reply #110 on: December 06, 2010, 04:24:23 AM »
Fair, fair.  I was thinking more 'carrier parking behind asteroid field' kind of situation, ya know?
Also, a big part of the game is the old 'I move into point blank range, fire, and your minimum move forces you to turn to fire.  Granted, its doubtful ships would let the broadside oppurtunity roll on by, but thats how the game works currently :)  Eldar can also negate this part if they want to.

Passing such things as BR for free a possibility?

Take any talk of nerfs with the full knowledge that MMS Eldar/DE will be my next fleet once im done with CPF :)

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: Eldar MMS v1.9
« Reply #111 on: December 19, 2010, 06:33:48 PM »
Still feel there should be at least some kind of movement requirement for Eldar, even if they burn retros and such for free.

On holofields, there is currently no negative to boarding or ramming, that I can tell.  Is this deliberate?  I think boarding should probably allowed normally, but perhaps something to make ramming more difficult, like an extra d6 or so.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4200
  • Destiny Infinity Eternity
Re: Eldar MMS v1.9
« Reply #112 on: January 06, 2011, 09:56:03 AM »
Hi,

So with a spark I decided to keep current holofield - shield system.

I will only change the name of shields into : Wraithbone Regeneration. This to please the shield haters and at the same time keep the same functionality as shields for balance.

Agreed?

Though I still like my Ld based system. :)

Offline Plaxor

  • Full Member
  • *
  • Posts: 1106
  • Tyrant of BFG:Revised
    • BFG files
Re: Eldar MMS v1.9
« Reply #113 on: January 06, 2011, 10:08:30 AM »
Personally I would just add a rule 'repulsors' to all eldar ships. Which makes it so that they ignore blast markers unless they suffer a 'shields collapsed' critical.

Offline Sigoroth

  • Full Member
  • *
  • Posts: 1386
Re: Eldar MMS v1.9
« Reply #114 on: January 06, 2011, 01:56:52 PM »
Personally I'd just keep calling them shields, and tell anyone that doesn't like it to shove it.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4200
  • Destiny Infinity Eternity
Re: Eldar MMS v1.9
« Reply #115 on: January 06, 2011, 08:10:49 PM »
That is also an option.

Sig, iirc you where allright with 5+ prow armour / 4+ rest for all vessels?

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: Eldar MMS v1.9
« Reply #116 on: January 07, 2011, 01:37:34 AM »
definately 5+/4+ for most vessels.  I'd say escorts at 4+ except maybe the big one.

Still like the single regen shield idea, felt very eldar.

some kind of minimum movement.

what about the idea of holofields effecting ordnance as a blast marker?  any change to rammin/boarding?

Other than that, near perfect fleet.  well done!

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4200
  • Destiny Infinity Eternity
Re: Eldar MMS v1.9
« Reply #117 on: January 07, 2011, 06:44:39 AM »
Ramming: allowed on a Ld test of 5 D6....

;)

No minimum movement for Eldar.
No holofield effect on ordnance, it affects long range sensors, not area.

Offline lastspartacus

  • Full Member
  • *
  • Posts: 1279
Re: Eldar MMS v1.9
« Reply #118 on: January 07, 2011, 07:32:23 PM »
is it really or are you just being sarcastic? :P

Like i said, i understand why they wouldnt, but the inability confuses me in the rare situations it would be useful.

As the whole reason I love BFG is the fact that everything is always moving, key part of the game, and the stated goal of mms is to make Eldar more of a 'real' fleet, Id consider some kind of minimum movement.

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4200
  • Destiny Infinity Eternity
Re: Eldar MMS v1.9
« Reply #119 on: January 07, 2011, 08:52:50 PM »
Eldar have such an elegant ships & technology they can stand still. Dark Eldar can do it as well (official rulings). MSM could it. I don't think this makes them "odd".


The Ram remark was sarcastic, yes, in a way. Eldar would only do it in the most dire circumstances, eg to rescue their Craftworld. Thus rare, not usual, this high Ld required. ;)