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Author Topic: Eldar MMS v2.0  (Read 69720 times)

Offline horizon

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Eldar MMS v2.0
« on: May 20, 2009, 12:01:18 PM »
Hello everyone,

Now! Nine years later! Eldar MMS v2.0!!!

Link: https://drive.google.com/file/d/1yEexPKyPepgavxcFxKXyiezBKUjv-Tl2/view?usp=sharing

Log:
Movement clarified: thx Catgut
Supernova range differences on Pulsar, dropped points, thx warpman
Hemlock weapon battery removed
Supernova image updated, thx Italianmoose
Wyrm image updated, thx Italianmoose
Iyanden specifics changed, thx Eca|iber
Gallery pages added
Updated spacefleet model rules


have fun! Feedback is appreciated as always.

« Last Edit: September 14, 2021, 06:53:15 AM by horizon »

Offline horizon

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Re: Eldar MMS v1.9
« Reply #1 on: May 22, 2009, 07:46:36 AM »
Edit:
The Corsair Eldar fleet appears to be a working version. The light cruisers have no restrictions.

Offline RayB HA

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Re: Eldar MMS v1.9
« Reply #2 on: May 28, 2009, 02:31:04 PM »
Eldar MMS Comments

Looks good.

I’m still not a fan of the holofields and ordnance stealth. I prefer the re-roll successful hits mechanic (with holofields ignored when in base contact). For the fragile rule, I prefer a re-roll to cause a crit. I love re-rolls!

I think the cruisers need more range

I hate that the Void Dragon has broadsides! Make them Keel! (same for the Wyrm) Also shouldn’t the Void Dragon have 10 hits (2 more than a normal cruiser)?

Shadowhunters: Drop the ordnance special rule, give them 3 turrets! And 180* turn?

Cheers,

RayB
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline horizon

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Re: Eldar MMS v1.9
« Reply #3 on: May 28, 2009, 06:36:22 PM »
Heya,
thanks.

On the Void Dragon and 8 hits. Doesn't a ship which has 10 hits or 3 shields need to have a large base?


Offline RayB HA

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Re: Eldar MMS v1.9
« Reply #4 on: May 29, 2009, 06:49:13 PM »
Having 10 hits doesn't mean you have to have a large base (Ork Kroozers don't).
3 shields or more or being a BB would require a Large base. Unless the ship had in its notes: use a small base!  ;)

Cheers,

RayB
+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline RayB HA

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Re: Eldar MMS v1.9
« Reply #5 on: June 02, 2009, 02:19:29 AM »
Hey Guys,

Would it be allright to use your MMS v1.9 document as a template to make my own version of MMS Eldar? I won't use pics as it'll only be a word doc. I'll also note each change I've made and why.

Cheers,

RayB
+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline horizon

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Re: Eldar MMS v1.9
« Reply #6 on: June 02, 2009, 06:41:58 AM »
Hi Ray,

go ahead, but only if it is fulfilling as a tool to create an official mms version ;)

the FAQ says greater then 10 hits needs a large base, so 10 hits is small?

Offline RayB HA

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Re: Eldar MMS v1.9
« Reply #7 on: June 02, 2009, 02:28:52 PM »
Excellent I'll get onto writting up a Ray's preffered version. Thank you.

Greater than 10 being 11 or more (OR being a BB). Ork Kroozers have a small base, The Voidstalker has a Large base (because its a BB). The Repulsive has a small base the Vengeance has a large base (because it has 3 shields).

But I would consider this a guide rather than set in stone as there is nothing to stop you from having exceptions. Like an Ork escort or Kroozer with a large base for ramming. Maybe even a ship dedicated to ECCM having a huge sensor presence.

Cheers,

RayB HA
+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline ten

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Re: Eldar MMS v1.9
« Reply #8 on: July 14, 2009, 07:38:54 PM »
This MMS project looks like interesting and I might well give it a serious try.

However, I'd like to know a bit more how all the point costs etc. have been adjusted like they are now. I mean is this Eldar fleet balanced vs. other fleets which is the most important question after all. This forum seems to be a new one and probably most of the design discussion is somewhere else. Is it possible to find it somewhere?

Also can I interpret the previous post so that there might be some kind of semi-official Eldar MMS version in the (near?) future? Or does Ray have anything to do with Specialist Games?

Offline RayB HA

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Re: Eldar MMS v1.9
« Reply #9 on: July 15, 2009, 11:20:36 AM »
Hello ten,

I'm part of the BFG Rules committee (or High Admiralty/HA), we write or review new official rules.
 
MMS Eldar has been well received in the HA, I'll put up my version when I get another project out of the way.

Cheers,

RayB HA
+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline horizon

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Re: Eldar MMS v1.9
« Reply #10 on: July 15, 2009, 01:49:28 PM »
Hi ten,

development is a bit sleepy now, the main discussions took place on the previous specialist games forum. So, pity, enough all discussion is lost as they closed it down.

These MMS v1.9 eldar rules are pretty well tested. Point costs are pretty balanced.

Thank you Ray.  :)


Offline ten

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Re: Eldar MMS v1.9
« Reply #11 on: July 16, 2009, 07:32:00 AM »
Thanks for answers! I'll test the rules and look forward to seeing the version by Ray.

Offline nkalakos

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Re: Eldar MMS v1.9
« Reply #12 on: July 17, 2009, 08:13:08 AM »
Hi all,

I had a couple of games with ten yesterday using MMS v1.9, IN vs. Corsair Eldar. I have to say using MMS rules does feel a lot more like playing BFG. Terrain does not play such a huge role for them anymore, which is good, and rather frustrating (to both players) 2+ save is gone.

In both games I (IN) was totally overrun by the new Eldar. First game admittedly was a surprise attack scenario in a very hostile environment, so probably not a good example. In the second game, the new Eldar felt horribly resilient, considering their speed and firepower. Only parts of my weaponry which felt even remotely useful were the few lances I had, and possibly nova cannon.

I can not say much of play balance after just one "proper" game, but currently I'm at a loss as to where Eldar weaknesses lie and what IN can do to fight them effectively.

Niilo

Offline horizon

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Re: Eldar MMS v1.9
« Reply #13 on: July 17, 2009, 08:49:55 AM »
Hi Niilo,

thanks for trying these rules and giving feedback. Could you expand a little on all 10 games and which ships were used for both Eldar and Imperial Navy ?

Offline Admiral_d_Artagnan

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Re: Eldar MMS v1.9
« Reply #14 on: July 17, 2009, 08:57:05 AM »
I think Niilo meant he had two games with "ten" and not "10" games in all.