Final thoughts in this section.
DE: Should they have free mimic engines? The faq spoke it nicely at 5/20, but the Mimic engines aren't that big of a deal unless you're going against a NC fleet.
Also the Cruiser should be able to buy 2 impalers for 20 points, not up to 2 for 20 each.
Eldar: I think I'm just going to go with everything Horizon said, as he knows Eldar way way better than I do. Although changing the FoA to Void Dragon? That seems a bit weird, although I do think that the Ork ships don't have as much character as say The Planet Killer or SO. I think that it warrants them to be a character if they have something unique, or that there already is a class of them. (such as with the SO and terminus est) making them actually unique.
In the case of Orks, most players just use the stats for each of the BBs but just assume that their fleet has another similar vessel, much like how KK's are Orks only have a few good design ideas that are fairly similar.
Tau:
How does 4wbs@45cm=1lance@30? I think that if the lance goes down to thirty, then the Wbs should be at 3@45cm. Then the Hero shouldn't be restricted and will be less competitive overall with a lunar.
Merchant, So I proposed that we should keep it at 6hits for 115, but have an upgrade going to 8 hits for an extra 25? points. Just work with the fluff of there being a weaker and a stronger hit version.
Nids: Apparently No comment?
Necrons: I know that the CL has problems in that no one takes it due to the fear of it getting blown up. Any thoughts on increasing it to 6 hits for +10? points? Making it a more viable option?
Also the Escorts, people don't take these too often, but I don't know what to really do with them. Maybe a small increase in firepower? A better save?