we absolutely NEED to keep the huge list mechanic. Without the big list, ther is no Diasporex fleet, they are only another faction.
Their first feature is characterization, which other reason would attract players to them?
Small tailored tables are too restrictive, players can't show any originality or any idea that designers haven't previously expected (pretending that 16 upgrades can't be handled all togheter). At least it's a limit too heavy.
Things should work differently: designers have to fix performances of ships and sinergies; limiting the upgrades for the Diasporex to achieve this object is the easier path.
I say: Diasporex destiny is braided to the huge upgrade table: the better it work, the better Diasporex will be known. Little tables will make them lose their flavour.
SO
here is what I want to propose about which work has to be done about the upgrade list:
-1) first drawing up of the table, trying to vary as much as possible the effects of the upgrades
-2) research of the more game breaking combinations
now we have to imagine how to avoid them, I thought about four way of action, propose your own:
-increase the point cost of one of the indicted upgrades
-ban expressly the guilty combination (instead of all the table)
-introduce a side score, assign to each upgrade a value and tell that a certain amount can't be passed
-divide the upgrades into two classes, then we can pick maximum one upgrade of the first class (more powerful) and maximum one or two (depending from the ship) of the second class (less powerful ones)
My aim is to point out that small upgrades tables are good from the point of view of the designer, but not from the point of view of the players
I don't ask for more ships
I don't want ships more powerful
I don't need uber-upgrades
I want freedom in choice!
Sigoroth, I rely on you to point out every single grammar or idiomatic error and make a thread for it