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Author Topic: 2011 Book of the Void  (Read 20185 times)

Offline Zelnik

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2011 Book of the Void
« on: December 05, 2010, 01:03:43 PM »
Here are the current list of changes going into the new PDF.


The large upgrade list will be removed entirely in favor of three ship specific upgrades (to be listed below): I am still listening to input but the vast majority of people like this idea.

The Jupiter's Torpedo compliment will be increased to st 8: Finalized

The fluff for the fleet will be expanded to give players a better idea of what life is like in the Diasporex: I REALLY want more input on how this could be made better.

Campaign rules for the Diasporex will be clarified (they will be established as a Pirate faction, since they do not have the resources or desire to occupy worlds. A special mission will be added which will allow them to occupy a very small number of worlds in rare circumstances)

Here is the MOST UPDATED upgrade list THUS FAR. This list is SUBJECT TO CHANGE!  Any upgrade In bold is OPEN FOR DEBATE! those that are not will remain as they are, though points costs for said upgrades are negotiable.


Callisto:
Vectored Engine Coils: The Callisto may make an immediate 45 degree turn at the start of movement when on Come to New Heading special orders. This turn is "free" and does not count for the "up to two" as listed in the rules. 10 points.

Emergency Maneuvering Thrusters: When under fire, the Callisto may attempt a Leadership test. If passed, the vessel makes a 45 degree turn AWAY from the direction of fire. If this is done, the vessel may not use special orders for the next round aside from Brace for Impact. This may be done ONCE per enemy shooting phase. 10 pts.

AI Assisted Targeting: If the dorsal lance causes a point of damage on an enemy capitol ship, it causes a critical damage on the roll of a 5+ instead of 6+. 10pts.  


Ganymede

Redundant power systems: Port starboard, prow and dorsal weapons repair critical damage on a 5+ instead of a 6+. 15 pts.

Backup Power Cells: When on Come to New Heading, Burn Retros, or All Ahead Full, weapon systems are only reduced in strength by 25%. 15pts.


Reinforced Reactor Core: Damage suffered from Engine Room Hit or Thrusters Damaged (Critical roll 6 and 8 respectfully) is savable on a 4+, the effects are still present and must be repaired as normal.

Europa

Combat Refit: Increase dorsal lance strength to 2, reduce launch capacity by 1 from port and starboard armament (free)

Emission Shields: this vessel ignores leadership, movement and boarding modifiers from blast markers. 20pts


Reinforced Superstructure: this vessel only suffers the effects of being crippled when reduced to 2 hits. 20 pts.


Neptune

Auto-Scram Launch Bays: This vessel may launch twice it's normal capacity one round, but must reload ordnance twice before launching again. The extra attack craft do NOT count for the total fleet launch capacity. 25 pts.

Deck Guns: Increase dorsal lance strength to 3. 15 pts.

SAT systems (Sensor Assisted Turret): The neptune may re-roll any failed turret hits and shoots down "stealth" ordnance (such as eldar attack craft and torpedos) on a 4+ instead of a 6+. 20 pts.


Titan

Engine Refit: Increase speed to 20cm. 5 pts.

Armored Broadsides: Port and Starboard armor is increased to 6. 15 pts.

Additional Shield generator: This cannot be taken if Engine Refit is taken. +1 Shield, 15 pts.


Io.

Advanced Torpedo Systems: You may select up to two special torpedo's from the Advanced Torpedo's List, one selection may be normal torpedo's which ignore the rules for running out of ammunition.  This ship may fire either type of torpedo ammunition, selected when the vessel goes on Reload special orders. Both ammunition selections (unless one selection is normal torpedo's) can run out of ammunition on a reload ordnance roll of doubles. If one runs out of ammo, the other selection does not until doubles are rolled for it as well.  If both run out of ammunition, torpedo's may not be fired. 25 pts

Armored prow: Increase prow armor to 6+ 10pts

AI assisted Defense Systems: The Io gets +1 in defending against boarding actions.

Jupiter

Long Service Record: All vessels in the fleet gain +1 LD while the Jupiter is on the table.  If the Jupiter disengages or is destroyed, all ships suffer -1 LD. Free


Fusion Accelerated MAC cannons: The dorsal armament is increased to St 10. 20 pts.

Advanced Torpedo Systems: 35 pts, see Io.

Saturn

Emergency Repair Teams: once per game, all repairs are made on a 4+. 5 pts.

Elite pliots: All attack craft launched from the Saturn count as Resilient. 50 pts.

Deck Guns: for 10 points each, the dorsal lance armament may be increased up to st 4.

Bulwark

E. M. Disruptors: May replace lances with E. M. Disruptors for 5 points per strength.

Additional Engine Coil: Increase speed by +5 cm and +1d6 on AAF.

Advanced Beam Turret: prow weapons may fire FLR for 25 pts.

Terran Escort:

Racing Stripes: If properly painted, these vessels may go AAF for free for no additional cost.

Huge Gun: May take a third weapon system, but is reduced to 15cm speed.

Huge Engine: may take only one weapon system, increases speed by 10 cm and +2d6 AAF.


Alien Escort:
E.M. Disruptors: may take E.M. Disruptors for 5 points per strength.

Defensive design: hit and run attacks require a 5+ to destroy these vessels. 5 pts per ship.

Flachette Cannon: Increase turret value by 2, may only take 1 weapon system.



Advanced Torpedo Systems:

Standard Torpedo: These torpedo's function like normal torpedo's and never run out of ammunition.

Energy Torpedo's: When fired, these torpedo's ignore the effects of gas clouds or blast markers but are intercepted normally by ship turrets, fighters, or other torpedo's.  If the ship they are hitting has shields up, remove the marker and place a blast marker on the ships base.  If the vessel has no shields, these torpedo's hit as normal but cause a critical hit on the roll of a 4+.  These torpedo's are removed from the table at the end of the round (aka, two ordnance phases). 

Disruptor Torpedo: These torpedo's follow the same rules as Energy Torpedo's but do the following if a successful hit is scored. Instead of doing damage, that facing of the vessel suffers a weapon damaged critical hit, if 3 or more successfully hit the ship, add an additional D3 weapons damaged critical hits.  If the torpedo's hit the rear arc, the damage becomes Engine Room (this is the only way these torpedo's can cause damage to an enemy ship). 


Singularity Torpedo: Reduce the strength of the salvo by half.  These torpedo's function as a normal torpedo, but each successful hit causes 3 chances to cause critical damage on the enemy vessel


Swarmer Torpedo: When fired, the torpedo uses a st 6 template. Against capital ships, it functions as normal. Against escort squadrons the torpedo's are shot down on a turret roll of a 6, and all bonuses to turrets are negated.

IFF Torpedo: These torpedo's do not attack friendly vessels, and thus may be fired through friendly ships and hulks.
« Last Edit: May 30, 2011, 08:15:43 PM by Zelnik »

Offline lastspartacus

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Re: 2010 Book of the Void
« Reply #1 on: December 06, 2010, 12:27:54 AM »
Did you do BotV?  All I can say right now is 'never get rid of those light cruisers!' :p

If anything, they are a bit pricey compared to the rest of chaos, but i play em cuz i love the look and idea.  Well, I play one, in friendly games :)

Offline Zelnik

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Re: 2010 Book of the Void
« Reply #2 on: December 06, 2010, 09:00:03 PM »
well, Me, and a lot of other people.

Offline Zelnik

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Re: 2010 Book of the Void
« Reply #3 on: March 30, 2011, 02:32:52 PM »
See first post.

« Last Edit: May 30, 2011, 08:04:16 PM by Zelnik »

Offline Zelnik

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Re: 2010 Book of the Void
« Reply #4 on: March 30, 2011, 02:57:25 PM »
Jupiter: increase torpedo strength to 8


Offline Zelnik

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Re: 2010 Book of the Void
« Reply #5 on: March 31, 2011, 05:56:05 PM »
Okay... I am going to be considering an abandonment to the upgrade list, in favor of 3 unique upgrades to each capitol ship vessel, and the two escort classes. the Mercury won't need any special upgrades, neither will the gould and orchestra. I will post them here later.

Offline Eddie Orlock

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Re: 2010 Book of the Void
« Reply #6 on: March 31, 2011, 06:53:38 PM »
I want your opinions on the book of the void. What should change? should anything be added? deleted? please, give me your input and opinions!
'Smuch as I'd like to offer you mine, where would I find yur current draft to review it?

Offline Zelnik

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Re: 2010 Book of the Void
« Reply #7 on: March 31, 2011, 08:45:33 PM »
« Last Edit: May 30, 2011, 08:04:40 PM by Zelnik »

Offline Zelnik

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Re: 2010 Book of the Void
« Reply #8 on: March 31, 2011, 08:47:44 PM »
see first post.
« Last Edit: May 30, 2011, 08:04:59 PM by Zelnik »

Offline Eudaimon

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Re: 2010 Book of the Void
« Reply #9 on: May 08, 2011, 06:12:29 PM »
I'll tell my opinion: the upgrades that you suggest for every ship are very tasty, they seem fair and reasonable, but I prefer the previous mechanic of the huge list where to pick with freedom, for two reason:
1) it is the flavour of the fleet about game mechanic (in my opninion)
2) it is more sensed from the background viewpoint (they have engineers! Not stupid mechanicus adepts! For the right points they can make ALL!!)

about the Saturn: remember to correct the mistake in Saturn's profile (the swith between launch bays and lances)

I don't like the Rotating focusing crystal on the ceti cruiser because it makes the ship too easy to move and hit, also Lock On would be too easy to reach IMHO. I liked the way this ship needed to be moved to be effective, not so simple. Or at least make it cost very very much

when rolling randomly for the upgrades with 3 dices, I couldn't obtain the result n° 2 :P

Offline Zelnik

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Re: 2010 Book of the Void
« Reply #10 on: May 12, 2011, 02:56:12 AM »
Thanks for the response!!

Yeah, I have gotten some dislike for the new mechanic but hear me out :)

As I have worked through the rules, it became pretty damn evident that some were just a little too extreme for human technology (even if it is golden age stuff).  I could just go back and adjust them, but then they would feel less then amazing. 


Also, by giving one universal list for the whole fleet, I started wondering... Why would they not just apply these upgrades to the entire fleet? The galaxy is big, resources can be found and when your fighting for your survival, it's easy to justify it.

 Lets face it, they are not supposed to mop up every other fleet, and when they encounter the Admech, it should be a fight to the bloody, bitter end. Survival is the goal, and they simply do not have the resources the Admech has at their disposal. Each ship is weaker (with a few exceptions) to it's chaos counterpart.

I really wanted to work off of both the humanity and ingenuity of the Diasporex engineers and scientists, so instead of a big block of upgrades, I had examples of how wily (and possibly drunk on engine de-greaser) officers came up with ideas on the spot, and made them reality.

The saturns profile has been adjusted, and the torpedo armament has been increased on the jupiter. It now is a true battleship and not a grand cruiser in disguise.

The ceti ship is expensive and risky by nature. People single it out with the same force as they single out the Ganymede, so I thought it could use a little more flexibility since it has limited range and only two types of specific armament.  If you have a better idea, i am open to it!


I am also adding at the bottom a little roleplay module on how to turn BFG into an RPG (i was never a fan of rogue trader, too small scale). 

Offline Zelnik

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Re: 2010 Book of the Void
« Reply #11 on: May 15, 2011, 05:19:59 AM »
Hey folks, with some help from friends to playtest, we have found that the rules (aside from a tweak here and there) seem to work out just fine.

What i really want to ask is fluff related.

How would you like to see the fluff evolve? this is the time to put your opinion foreword!

Offline horizon

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Re: 2010 Book of the Void
« Reply #12 on: May 15, 2011, 11:38:07 AM »
*spoiler alert*

In the book they go pretty much down vs the IN at one point? Right?

So perhaps a 2nd fleet exists? Another route through the universe?

The old fleet gathers with what is left? Guerilla? Change to more warfare tactics?

Quest for solar things?

Offline Zelnik

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Re: 2010 Book of the Void
« Reply #13 on: May 15, 2011, 05:31:24 PM »
In the book, that was just one cruiser, the rest of the fleet still remains.

I have no issue with them turning more guerrilla in nature, but what event would push them to do so?

They are always on a quest to recover derelict ships and STC data to keep them away from the Adeptus Mechanus. 

 what do you mean by solar things??

Offline RayB HA

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Re: 2010 Book of the Void
« Reply #14 on: May 16, 2011, 01:16:39 PM »
Hi Guys,

I can't download the book of the void pdf as the link doesn't work. If anyone could see fit to furnish us with a working link that would be much appreciated.

Cheers,

RayB HA
+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!