More advocation for D3 turrets instead of 1. I decided to do this as 6 is a non-standard value of launch bays.
For 4 bombers going into a KK they will do 4.3 hits. Compared to a chaos/in cruiser which will take 1.667 this means the KK will take 2.6x the hits.
With the D3 upgrade, they will instead take 2.68, which is worse than just 2 turrets (2.5).
So this means that the D3 turrets on a KK is 1.6x worse than a IN/Chaos ship. Still a significant weakness.
For 8 bombers, the IN/chaos ship will take 3.88 hits
The KK will take 9.375 hits, and probably be dead. hell, it is almost 50/50 that the IN ship will just be crippled. This value is 2.4x as bad (apparently the multiple gets less as the wave increases in size)
with the D3 turret upgrade they will instead take 6.43 hits. 1.65x worse than IN/Chaos ships.
With this upgrade the ships are still very weak to ordinance, but not to the point where an ork would be paranoid to take tons of lbs.
Also to the note of cheaper ships, with that you have more ships and therefore fewer ships that will be able to be on special orders, as you're likely to fail fairly soon.
Let's assume that you have 6 ships, and you roll 5, 6, 6, 7, 7, 8 for their ld you'd want to roll with your highest first so:
on ld 8 you'd have an 73% chance of passing, so on a 7 you'd have a 59% chance of passing, on ld 6 you'd have a 42% chance, on ld5 you'd have a 28% chance.
So from this you'd have a 41% chance of completing two orders, a 23% chance of 3, a 10% chance of passing 4, a 4% chance of 5 and a 1% chance of passing all six.
It's safe to say that most of your fleet will not be on orders.
Interestingly enough orks have an average 50% chance of passing ld checks.