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Author Topic: List of flawed ships  (Read 290413 times)

Offline Plaxor

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Re: List of flawed ships
« Reply #870 on: February 17, 2011, 06:22:21 PM »
Maybe a save per turret rather than against each attack? say 5+? Each successful ignores an attack?

Offline RCgothic

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Re: List of flawed ships
« Reply #871 on: February 17, 2011, 06:56:29 PM »
Doesn't maintain the neat 1.67 average that a straight 6+ against all attacks gives.

Offline Plaxor

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Re: List of flawed ships
« Reply #872 on: February 17, 2011, 07:15:31 PM »
I'm afraid you're way too in love with your 1.67. It needs to be close, but within .2 is fine.

Offline RCgothic

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Re: List of flawed ships
« Reply #873 on: February 17, 2011, 08:18:09 PM »
I'm not married to the idea of it MUST be 1.67, but I'm trying not to let AC get more powerful. Less than 1.67 is more acceptable than more. Here's an analysis:

D6-T:
Code: [Select]
T\Wave 2 4 6 8
1 3.8 8.8 13.8 18.8
2 1.7 5.0 8.4 11.7
3 0.5 2.5 4.5 6.5
4 0.0 1.0 2.0 3.0
5 0.0 0.3 0.6 0.9

D3 6+ against all
Code: [Select]
T\Wave 2 4 6 8
1 2.5 5.8 9.2 12.5
2 1.7 5.0 8.3 11.7
3 0.8 4.2 7.5 10.8
4 0.0 3.3 6.7 10.0
5 0.0 2.5 5.8 9.2

D3 5+ per turret
Code: [Select]
T\Wave 2 4 6 8
1 2.7 6.7 10.7 14.7
2 1.3 5.3 9.3 13.3
3 0.0 4.0 8.0 12.0
4 0.0 2.7 6.7 10.7
5 0.0 1.3 5.3 9.3

D3 6+ compared to D6-T: The exponentiality is gone. T2 is pretty much identical in both systems. T1 is less vulnerable, and Battleships are more vulnerable but still well protected against smaller waves, though they can now be vulnerable to large waves.

D3 5+ per turret compared to D3 6+: Small waves suffer disproportionately, whilst attacks against T1-3 for waves of 4,6 and 8 all get more powerful.

Offline Taggerung

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Re: List of flawed ships
« Reply #874 on: February 17, 2011, 09:07:06 PM »
Isn't the point of the flawed ships lists to fix the fleets...not mess with the entire game mechanic?

Offline Plaxor

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Re: List of flawed ships
« Reply #875 on: February 18, 2011, 02:49:46 AM »
Initially yes. Which is why we should change threads.....

Offline horizon

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Re: List of flawed ships
« Reply #876 on: February 18, 2011, 04:02:14 AM »
My idea:
Bombers : D6 - turret value.
Fighter Bombers : D3 - turret value.

Fighters vs Ordnance: (ditch the World War Naval background to make better rules, ammed Star Wars/Wing Commander!!)
All fighters gain resilience (new Eldar rule to be made...). 4+ to stay in play, per Sigoroth's rule.

Fighters in a bomber wave =

i. If fighters survive turret fire then: turret reduction goes down by 1 per surviving fighter.
or
ii. If fighters survive turret fire then: attack wave gains +1 attack run.
So RCG said red was too strong, then blue remains. Yay.

Offline Plaxor

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Re: List of flawed ships
« Reply #877 on: February 18, 2011, 04:05:45 AM »
It was me that said red was too strong first!

I'm a little confused on blue.... did you mean that the attack run gets just +1 attack?

I liked the idea of a minimum number of bomber attack runs as far as each bomber will have at least as many attack runs as surviving fighters.

Offline horizon

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Re: List of flawed ships
« Reply #878 on: February 18, 2011, 04:15:13 AM »
As per current rules:
fighter marker adds +1 to the attacks if:
at least 1 bomber marker survived to do attacks.
the fighter marker itself survived.
where fighter attacks cannot > turrets
where fighter marker attacks cannot > remaining bomber markers

Offline Plaxor

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Re: List of flawed ships
« Reply #879 on: February 18, 2011, 04:22:28 AM »
Yep, totally confusing. Full of technicalities.

What you're saying basically seems like; fighters have 1 attack that isn't reduced by turrets.

P.S. Don't worry, I'll write up a page on how to convert the fleet lists to official rules. As far as rules changes so far:

BMs to V.1
Tiered BM removal
Squadron Revisions (any capital ship, BFI revision)

Minor changes:
Order of actions in a lot of places specifically defined.
Attack Rating more important.

Other than that:
No pre-measuring, which isn't apparently that big of a deal, but I haven't written it out yet.

Things kinda on the block:
Bomber revision, Boarding Torpedoes, Resilient Ordnance. Torpedo marker size (RC keeps complaining).
« Last Edit: February 18, 2011, 04:42:04 AM by Plaxor »

Offline horizon

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Re: List of flawed ships
« Reply #880 on: February 18, 2011, 06:13:27 AM »
Yep, totally confusing. Full of technicalities.

What you're saying basically seems like; fighters have 1 attack that isn't reduced by turrets.
Nein mann.

Balanced & Okay without the need to introduce/change other rules.

But yes, 1 attack per surviving fighter capped at bombers & turrets.

Offline Plaxor

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Re: List of flawed ships
« Reply #881 on: February 18, 2011, 06:21:47 AM »
That's the same as before, it just means the fighter has to survive?

Offline horizon

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Re: List of flawed ships
« Reply #882 on: February 18, 2011, 06:31:41 AM »
Yep.

Offline Plaxor

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Re: List of flawed ships
« Reply #883 on: February 18, 2011, 06:35:23 AM »
That eliminates barely any of the weirdness/confusion!

How do you feel about minimum attacks?

Offline horizon

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Re: List of flawed ships
« Reply #884 on: February 18, 2011, 06:41:50 AM »
It isn't weird at all or confusing to me. I find it all pretty clear.

Minimum attacks = BAD.