I like the idea that bombers must have an escort or face destruction by enemy fighters...This gives fighta bommaz a boost after them getting nerfed by the turret suppression rules.
Considering that fact.... I honestly don't remember RC's multi-killing fighters.
I realize that my cruiser is just a more heavily armed one, but I feel that there should be some sort of stop gap between the battleships and the cruisers that could bring a decent amount of firepower to bear (Hence the prow guns being F/L/R)...Perhaps there is something that is just bristling with guns and has no heavy guns on it we could come up with?
Orks use mixed weaponry. Also they have no examples of L/F/R weapons other than the Brute. The KK is about as bristling with guns that cruisers can get, without being 'more' than IN/Chaos standards.
I think your rendition of the Zappa would work well, maybe not quite that many points though...seems a bit high maybe that's just me...I do like the Heavy guns being L/F/R
Lol, yeah needed something to put in the dorsal location, and I wasn't feeling the standard dorsal LBs. Probably is, but it was a rough estimate. Also the ship needed to be Unique from a 'slamblasta' type vessel. Remember D3 is kinda like saying 2.
I do get what you are saying about flavor for sure, but it's not like the orks shy away from strange weapons (The use a lot of energy based weapons on the table top actually, and are considered to have some of the most potent shields and tractor beams in the galaxy thanks to the old ones programming it into their brains)...
Their shields don't regen on the tabletop. Energy weapons? The Zzapp guns... other than that... really nothing, outside of Apoc and Epic. Orks prefer solid-slug Macrobatteries, as those weapons make sense to them. Tiny lazers that draw tons of power and don't have the pure Dakka feel.
Now with that being said, I don't think they are a broken fleet or need fixing, I would just like to see some variety, and perhaps we can move away from the board and torp mentality.
Yeah, I know. Remember that the KK overall gained 8fp, and is 20% cheaper than your average IN cruiser. It's firepower is even quite comparable at that level. Honestly I would love it if you tried it out and told me how it worked, it's always good to have a different person doing playtesting.
Don't worry about the differences in fleet lists, try building the best 'shooty' fleet possible. How about something like this:
Slamblasta: 335
Freeboota + Maniak Gunnerz
Hammer + LBs 360
Freeboota Kapitan + Maniak Gunnerz + Turret
(fleet commander) +2 rerolls
KKx5 800
Freeboota Kapitan +Maniak Gunnerz
I don't think that you will be disappointed in how shooty this list is. Without the Warlords it really isn't so boarding oriented, Kroozers really don't want to board unless they have a significant advantage. With the extra leadership you'll be able to pass more LO checks, not to mention the 'Secondary commander rule'. I know its not 'legal' but just forget about the lists for the moment, as they are likely to change.
Lets compare it to an average IN list.... from the gothic sector:
Overlord + Targeting array 310
Fleet Admiral +re-roll
Mars 260
Tyrantx2 + range 380
Lunarx2 360
Gothic 180
So you have the same number of ships, but much more re-rolls and command bonuses. Comparing eq. firepower at each range band in the vessels primary arc (compensating for targeting array/maniak gunners) you have:
Range Orks IN
60cm 0 26
45cm 94.5 52!
30cm 106.5 88
15cm 150 88
As you can see the Orks are seriously winning this shooting fight, so long as they keep their enemy in their primary arc. Given their off side firepower isn't so great so, if the IN were to line-break the Ork formation, the IN would be out shooting them, but this is part of the tactics that makes the Orks just so interesting. It is a very unique playstyle, and will actually see tactics in this mod (rather than... fly towards enemy, board if enough hits are left, ram if not)
Given, the IN also has torps, and a nova cannon, but that should make the above listing less absurd. Alternatively, you could trim some points and upgrade torps on your KKs (losing short ranged firepower) to compare to that better.